Респрайты алертов (#526)
* bleed alert respire + remove hardcoded shit from bloodstreamSystem * resprite thirst icons * ensnared alert meme resprite
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@@ -13,13 +13,13 @@ public sealed partial class AlertLevelPrototype : IPrototype
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/// part here. Visualizers will use this in order to dictate what alert level to show on
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/// client side sprites, and localization uses each key to dictate the alert level name.
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/// </summary>
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[DataField("levels")] public Dictionary<string, AlertLevelDetail> Levels = new();
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[DataField] public Dictionary<string, AlertLevelDetail> Levels = new();
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/// <summary>
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/// Default level that the station is on upon initialization.
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/// If this isn't in the dictionary, this will default to whatever .First() gives.
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/// </summary>
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[DataField("defaultLevel")] public string DefaultLevel { get; private set; } = default!;
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[DataField] public string DefaultLevel { get; private set; } = default!;
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}
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/// <summary>
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