@@ -16,8 +16,7 @@ public sealed partial class PendingZombieComponent : Component
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{
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{
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DamageDict = new ()
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DamageDict = new ()
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{
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{
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{ "Blunt", 0.25 },
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{ "Poison", 0.3 },
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{ "Poison", 0.1 },
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}
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}
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};
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};
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@@ -20,14 +20,14 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone
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/// The baseline infection chance you have if you are completely nude
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/// The baseline infection chance you have if you are completely nude
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MaxZombieInfectionChance = 0.50f;
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public float MaxZombieInfectionChance = 0.80f;
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/// <summary>
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/// <summary>
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/// The minimum infection chance possible. This is simply to prevent
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/// The minimum infection chance possible. This is simply to prevent
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/// being invincible by bundling up.
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/// being invincible by bundling up.
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MinZombieInfectionChance = 0.20f;
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public float MinZombieInfectionChance = 0.50f;
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ZombieMovementSpeedDebuff = 0.70f;
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public float ZombieMovementSpeedDebuff = 0.70f;
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Reference in New Issue
Block a user