Buff Zombie Infection (#25954)

* Infection chance

* Infection Damage
This commit is contained in:
liltenhead
2024-03-12 11:44:08 -07:00
committed by GitHub
parent ad99564b3e
commit 56ac86a5c1
2 changed files with 3 additions and 4 deletions

View File

@@ -16,8 +16,7 @@ public sealed partial class PendingZombieComponent : Component
{ {
DamageDict = new () DamageDict = new ()
{ {
{ "Blunt", 0.25 }, { "Poison", 0.3 },
{ "Poison", 0.1 },
} }
}; };

View File

@@ -20,14 +20,14 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone
/// The baseline infection chance you have if you are completely nude /// The baseline infection chance you have if you are completely nude
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float MaxZombieInfectionChance = 0.50f; public float MaxZombieInfectionChance = 0.80f;
/// <summary> /// <summary>
/// The minimum infection chance possible. This is simply to prevent /// The minimum infection chance possible. This is simply to prevent
/// being invincible by bundling up. /// being invincible by bundling up.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float MinZombieInfectionChance = 0.20f; public float MinZombieInfectionChance = 0.50f;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float ZombieMovementSpeedDebuff = 0.70f; public float ZombieMovementSpeedDebuff = 0.70f;