Move/Rename stuff (#11209)

-     Change namespace, and folder of FancyWindow to Content.Client.UserInterface.Controls
-     Change xaml reference from ui to controls in some places
-     Change ClientAlertsSystem from internal to public
-     Change namespace, and folder of HighDivider to Content.Client.UserInterface.Controls
This commit is contained in:
wrexbe
2022-09-11 18:56:21 -07:00
committed by GitHub
parent a905f601c3
commit 56c2ad6a16
36 changed files with 66 additions and 66 deletions

View File

@@ -1,3 +1,5 @@
using Content.Client.Hands.Systems;
using Content.Client.Hands.UI;
using Content.Shared.Hands.Components;
namespace Content.Client.Hands

View File

@@ -1,3 +1,4 @@
using Content.Client.Hands.Systems;
using Content.Shared.CCVar;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;

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@@ -1,4 +1,5 @@
using Content.Client.Items;
using Content.Client.Hands.UI;
using Content.Client.Items;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using JetBrains.Annotations;

View File

@@ -1,6 +1,7 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.Animations;
using Content.Client.Hands.UI;
using Content.Client.HUD;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
@@ -14,7 +15,7 @@ using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Client.Hands
namespace Content.Client.Hands.Systems
{
[UsedImplicitly]
public sealed class HandsSystem : SharedHandsSystem

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@@ -1,7 +1,7 @@
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Hands
namespace Content.Client.Hands.UI
{
public sealed class HandVirtualItemStatus : Control
{

View File

@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Client.Hands.Systems;
using Content.Client.HUD;
using Content.Client.Inventory;
using Content.Client.Items.Managers;
@@ -14,13 +13,10 @@ using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.Hands
namespace Content.Client.Hands.UI
{
[GenerateTypedNameReferences]
public sealed partial class HandsGui : Control