Move part of stack code to shared.
Meaning that ExposeData is in shared, fixing #809
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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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@@ -14,7 +15,6 @@ using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Construction.ConstructionStepMaterial;
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using static Content.Shared.Construction.ConstructionStepTool;
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@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Construction
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{
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Sprite.AddLayerWithSprite(prototype.Icon);
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}
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}
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