Move part of stack code to shared.

Meaning that ExposeData is in shared, fixing #809
This commit is contained in:
Pieter-Jan Briers
2020-04-12 01:15:16 +02:00
parent 1695787bab
commit 56d6720026
4 changed files with 119 additions and 93 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
@@ -14,7 +15,6 @@ using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.ViewVariables;
using static Content.Shared.Construction.ConstructionStepMaterial;
using static Content.Shared.Construction.ConstructionStepTool;
@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Construction
{
Sprite.AddLayerWithSprite(prototype.Icon);
}
}