Prevent possible future game state bugs (#14323)
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@@ -38,6 +38,10 @@ namespace Content.Shared.Decals
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component.DecalIndex[decalUid] = indices;
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}
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}
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// This **shouldn't** be required, but just in case we ever get entity prototypes that have decal grids, we
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// need to ensure that we send an initial full state to players.
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Dirty(component);
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}
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protected Dictionary<Vector2i, DecalChunk>? ChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
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