removed TryGetSound + made some SoundSpecifier datafields required
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@@ -72,8 +72,7 @@ namespace Content.Server.Chemistry.Components
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meleeSys.SendLunge(angle, user);
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}
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if(_injectSound.TryGetSound(out var injectSound))
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SoundSystem.Play(Filter.Pvs(user), injectSound, user);
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SoundSystem.Play(Filter.Pvs(user), _injectSound.GetSound(), user);
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var targetSolution = target.GetComponent<SolutionContainerComponent>();
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