removed TryGetSound + made some SoundSpecifier datafields required
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@@ -15,15 +15,12 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
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/// <summary>
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/// Sound played upon destruction.
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/// </summary>
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[DataField("sound")] public SoundSpecifier Sound { get; set; } = default!;
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[DataField("sound", required: true)] public SoundSpecifier Sound { get; set; } = default!;
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public void Execute(IEntity owner, DestructibleSystem system)
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{
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if (Sound.TryGetSound(out var sound))
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{
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var pos = owner.Transform.Coordinates;
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SoundSystem.Play(Filter.Pvs(pos), sound, pos, AudioHelpers.WithVariation(0.125f));
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}
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var pos = owner.Transform.Coordinates;
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SoundSystem.Play(Filter.Pvs(pos), Sound.GetSound(), pos, AudioHelpers.WithVariation(0.125f));
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}
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}
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}
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