removed TryGetSound + made some SoundSpecifier datafields required
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@@ -359,7 +359,7 @@ namespace Content.Server.Doors.Components
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public void WiresUpdate(WiresUpdateEventArgs args)
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{
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if(_doorComponent == null)
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if (_doorComponent == null)
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{
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return;
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}
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@@ -463,13 +463,11 @@ namespace Content.Server.Doors.Components
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if (newBolts)
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{
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if (_setBoltsDownSound.TryGetSound(out var boltsDownSound))
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SoundSystem.Play(Filter.Broadcast(), boltsDownSound, Owner);
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SoundSystem.Play(Filter.Broadcast(), _setBoltsDownSound.GetSound(), Owner);
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}
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else
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{
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if (_setBoltsUpSound.TryGetSound(out var boltsUpSound))
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SoundSystem.Play(Filter.Broadcast(), boltsUpSound, Owner);
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SoundSystem.Play(Filter.Broadcast(), _setBoltsUpSound.GetSound(), Owner);
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}
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}
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}
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@@ -222,10 +222,9 @@ namespace Content.Server.Doors.Components
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{
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Open();
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if (user.TryGetComponent(out HandsComponent? hands) && hands.Count == 0
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&& _tryOpenDoorSound.TryGetSound(out var tryOpenDoorSound))
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if (user.TryGetComponent(out HandsComponent? hands) && hands.Count == 0)
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{
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SoundSystem.Play(Filter.Pvs(Owner), tryOpenDoorSound, Owner, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _tryOpenDoorSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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}
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}
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else
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