removed TryGetSound + made some SoundSpecifier datafields required
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@@ -14,7 +14,7 @@ namespace Content.Server.Explosion.Components
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public override string Name => "SoundOnTrigger";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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[DataField("sound", required: true)]
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public SoundSpecifier? Sound { get; set; } = null;
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}
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}
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@@ -314,8 +314,7 @@ namespace Content.Server.Explosion
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var boundingBox = new Box2(epicenterMapPos - new Vector2(maxRange, maxRange),
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epicenterMapPos + new Vector2(maxRange, maxRange));
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if(_explosionSound.TryGetSound(out var explosionSound))
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SoundSystem.Play(Filter.Broadcast(), explosionSound, epicenter);
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SoundSystem.Play(Filter.Broadcast(), _explosionSound.GetSound(), epicenter);
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DamageEntitiesInRange(epicenter, boundingBox, devastationRange, heavyImpactRange, maxRange, mapId);
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var mapGridsNear = mapManager.FindGridsIntersecting(mapId, boundingBox);
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