removed TryGetSound + made some SoundSpecifier datafields required

This commit is contained in:
Galactic Chimp
2021-07-31 19:52:33 +02:00
parent 8ff703c338
commit 57016d14b4
114 changed files with 519 additions and 785 deletions

View File

@@ -14,7 +14,7 @@ namespace Content.Server.Explosion.Components
public override string Name => "SoundOnTrigger";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
[DataField("sound", required: true)]
public SoundSpecifier? Sound { get; set; } = null;
}
}

View File

@@ -314,8 +314,7 @@ namespace Content.Server.Explosion
var boundingBox = new Box2(epicenterMapPos - new Vector2(maxRange, maxRange),
epicenterMapPos + new Vector2(maxRange, maxRange));
if(_explosionSound.TryGetSound(out var explosionSound))
SoundSystem.Play(Filter.Broadcast(), explosionSound, epicenter);
SoundSystem.Play(Filter.Broadcast(), _explosionSound.GetSound(), epicenter);
DamageEntitiesInRange(epicenter, boundingBox, devastationRange, heavyImpactRange, maxRange, mapId);
var mapGridsNear = mapManager.FindGridsIntersecting(mapId, boundingBox);