removed TryGetSound + made some SoundSpecifier datafields required
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@@ -93,8 +93,7 @@ namespace Content.Server.Radiation
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_endTime = currentTime + TimeSpan.FromSeconds(_duration);
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}
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if(Sound.TryGetSound(out var sound))
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SoundSystem.Play(Filter.Pvs(Owner), sound, Owner.Transform.Coordinates);
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SoundSystem.Play(Filter.Pvs(Owner), Sound.GetSound(), Owner.Transform.Coordinates);
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Dirty();
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}
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@@ -109,7 +108,7 @@ namespace Content.Server.Radiation
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if (!Decay || Owner.Deleted)
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return;
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if(_duration <= 0f)
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if (_duration <= 0f)
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Owner.QueueDelete();
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_duration -= frameTime;
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