removed TryGetSound + made some SoundSpecifier datafields required
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@@ -202,8 +202,7 @@ namespace Content.Server.VendingMachines
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Owner.EntityManager.SpawnEntity(id, Owner.Transform.Coordinates);
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});
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if(_soundVend.TryGetSound(out var soundVend))
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SoundSystem.Play(Filter.Pvs(Owner), soundVend, Owner, AudioParams.Default.WithVolume(-2f));
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SoundSystem.Play(Filter.Pvs(Owner), _soundVend.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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}
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private void TryEject(string id, IEntity? sender)
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@@ -222,8 +221,7 @@ namespace Content.Server.VendingMachines
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private void Deny()
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{
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if(_soundDeny.TryGetSound(out var soundDeny))
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SoundSystem.Play(Filter.Pvs(Owner), soundDeny, Owner, AudioParams.Default.WithVolume(-2f));
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SoundSystem.Play(Filter.Pvs(Owner), _soundDeny.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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// Play the Deny animation
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TrySetVisualState(VendingMachineVisualState.Deny);
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