removed TryGetSound + made some SoundSpecifier datafields required
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@@ -97,7 +97,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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public bool CanMuzzleFlash { get; } = true;
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// Sounds
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[DataField("soundGunshot")]
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[DataField("soundGunshot", required: true)]
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public SoundSpecifier SoundGunshot { get; set; } = default!;
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[DataField("soundEmpty")]
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@@ -197,10 +197,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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{
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if (ShotsLeft == 0)
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{
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if (SoundEmpty.TryGetSound(out var sound))
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{
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SoundSystem.Play(Filter.Broadcast(), sound, Owner.Transform.Coordinates);
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}
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SoundSystem.Play(Filter.Broadcast(), SoundEmpty.GetSound(), Owner.Transform.Coordinates);
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return;
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}
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@@ -208,8 +205,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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var projectile = TakeProjectile(shooter.Transform.Coordinates);
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if (projectile == null)
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{
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if(SoundEmpty.TryGetSound(out var soundEmpty))
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SoundSystem.Play(Filter.Broadcast(), soundEmpty, Owner.Transform.Coordinates);
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SoundSystem.Play(Filter.Broadcast(), SoundEmpty.GetSound(), Owner.Transform.Coordinates);
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return;
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}
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@@ -249,10 +245,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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throw new InvalidOperationException();
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}
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if (SoundGunshot.TryGetSound(out var soundGunshot))
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{
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SoundSystem.Play(Filter.Broadcast(), soundGunshot, Owner.Transform.Coordinates);
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}
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SoundSystem.Play(Filter.Broadcast(), SoundGunshot.GetSound(), Owner.Transform.Coordinates);
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_lastFire = _gameTiming.CurTime;
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}
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@@ -283,10 +276,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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entity.Transform.Coordinates = entity.Transform.Coordinates.Offset(offsetPos);
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entity.Transform.LocalRotation = robustRandom.Pick(ejectDirections).ToAngle();
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if (ammo.SoundCollectionEject.TryGetSound(out var ejectSounds) && playSound)
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{
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SoundSystem.Play(Filter.Broadcast(), ejectSounds, entity.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
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}
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SoundSystem.Play(Filter.Broadcast(), ammo.SoundCollectionEject.GetSound(), entity.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
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}
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/// <summary>
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