removed TryGetSound + made some SoundSpecifier datafields required

This commit is contained in:
Galactic Chimp
2021-07-31 19:52:33 +02:00
parent 8ff703c338
commit 57016d14b4
114 changed files with 519 additions and 785 deletions

View File

@@ -97,7 +97,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
public bool CanMuzzleFlash { get; } = true;
// Sounds
[DataField("soundGunshot")]
[DataField("soundGunshot", required: true)]
public SoundSpecifier SoundGunshot { get; set; } = default!;
[DataField("soundEmpty")]
@@ -197,10 +197,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
{
if (ShotsLeft == 0)
{
if (SoundEmpty.TryGetSound(out var sound))
{
SoundSystem.Play(Filter.Broadcast(), sound, Owner.Transform.Coordinates);
}
SoundSystem.Play(Filter.Broadcast(), SoundEmpty.GetSound(), Owner.Transform.Coordinates);
return;
}
@@ -208,8 +205,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
var projectile = TakeProjectile(shooter.Transform.Coordinates);
if (projectile == null)
{
if(SoundEmpty.TryGetSound(out var soundEmpty))
SoundSystem.Play(Filter.Broadcast(), soundEmpty, Owner.Transform.Coordinates);
SoundSystem.Play(Filter.Broadcast(), SoundEmpty.GetSound(), Owner.Transform.Coordinates);
return;
}
@@ -249,10 +245,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
throw new InvalidOperationException();
}
if (SoundGunshot.TryGetSound(out var soundGunshot))
{
SoundSystem.Play(Filter.Broadcast(), soundGunshot, Owner.Transform.Coordinates);
}
SoundSystem.Play(Filter.Broadcast(), SoundGunshot.GetSound(), Owner.Transform.Coordinates);
_lastFire = _gameTiming.CurTime;
}
@@ -283,10 +276,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
entity.Transform.Coordinates = entity.Transform.Coordinates.Offset(offsetPos);
entity.Transform.LocalRotation = robustRandom.Pick(ejectDirections).ToAngle();
if (ammo.SoundCollectionEject.TryGetSound(out var ejectSounds) && playSound)
{
SoundSystem.Play(Filter.Broadcast(), ejectSounds, entity.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
}
SoundSystem.Play(Filter.Broadcast(), ammo.SoundCollectionEject.GetSound(), entity.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
}
/// <summary>