Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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@@ -1,18 +1,12 @@
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using Content.Client.Administration.UI.Tabs;
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using Content.Client.HUD;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Client.Administration.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class AdminMenuWindow : DefaultWindow
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{
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[Dependency] private readonly IGameHud? _gameHud = default!;
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public AdminMenuWindow()
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{
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MinSize = (500, 250);
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@@ -27,19 +21,5 @@ namespace Content.Client.Administration.UI
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MasterTabContainer.SetTabTitle(5, Loc.GetString("admin-menu-players-tab"));
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MasterTabContainer.SetTabTitle(6, Loc.GetString("admin-menu-objects-tab"));
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}
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protected override void EnteredTree()
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{
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base.EnteredTree();
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if (_gameHud != null)
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_gameHud.AdminButtonDown = true;
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}
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protected override void ExitedTree()
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{
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base.ExitedTree();
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if (_gameHud != null)
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_gameHud.AdminButtonDown = false;
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}
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}
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}
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