Hud refactor (#7202)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
This commit is contained in:
Jezithyr
2022-10-12 01:16:23 -07:00
committed by GitHub
parent d09fbc1849
commit 571dd4e6d5
168 changed files with 6940 additions and 7817 deletions

View File

@@ -1,11 +1,7 @@
using Content.Client.HUD;
using Content.Client.Verbs;
using Content.Shared.CombatMode;
using Content.Shared.Targeting;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.CombatMode
{
@@ -14,7 +10,6 @@ namespace Content.Client.CombatMode
public sealed class CombatModeComponent : SharedCombatModeComponent
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
public override bool IsInCombatMode
{
@@ -36,14 +31,6 @@ namespace Content.Client.CombatMode
}
}
public void PlayerDetached() { _gameHud.CombatPanelVisible = false; }
public void PlayerAttached()
{
_gameHud.CombatPanelVisible = false; // TODO BOBBY SYSTEM Make the targeting doll actually do something.
UpdateHud();
}
private void UpdateHud()
{
if (Owner != _playerManager.LocalPlayer?.ControlledEntity)
@@ -53,7 +40,6 @@ namespace Content.Client.CombatMode
var verbs = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<VerbSystem>();
verbs.CloseAllMenus();
_gameHud.TargetingZone = ActiveZone;
}
}
}