Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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@@ -5,9 +5,7 @@ using Content.Client.Clickable;
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using Content.Client.Options;
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using Content.Client.Eui;
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using Content.Client.GhostKick;
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using Content.Client.HUD;
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using Content.Client.Info;
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using Content.Client.Items.Managers;
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using Content.Client.Launcher;
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using Content.Client.Module;
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using Content.Client.Parallax.Managers;
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@@ -27,12 +25,10 @@ namespace Content.Client.IoC
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{
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public static void Register()
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{
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IoCManager.Register<IGameHud, GameHud>();
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IoCManager.Register<IParallaxManager, ParallaxManager>();
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IoCManager.Register<IChatManager, ChatManager>();
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IoCManager.Register<IModuleManager, ClientModuleManager>();
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IoCManager.Register<IClientPreferencesManager, ClientPreferencesManager>();
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IoCManager.Register<IItemSlotManager, ItemSlotManager>();
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IoCManager.Register<IStylesheetManager, StylesheetManager>();
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IoCManager.Register<IScreenshotHook, ScreenshotHook>();
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IoCManager.Register<IClickMapManager, ClickMapManager>();
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