Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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@@ -1,5 +1,4 @@
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using Content.Client.Administration.Managers;
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using Content.Client.HUD;
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using Content.Shared.Sandbox;
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using Robust.Client.Console;
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using Robust.Client.Placement;
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@@ -17,7 +16,6 @@ namespace Content.Client.Sandbox
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly IPlacementManager _placement = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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private bool _sandboxEnabled;
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public bool SandboxAllowed { get; private set; }
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@@ -39,12 +37,10 @@ namespace Content.Client.Sandbox
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if (SandboxAllowed)
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{
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SandboxEnabled?.Invoke();
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_gameHud.SandboxButtonVisible = true;
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}
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else
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{
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SandboxDisabled?.Invoke();
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_gameHud.SandboxButtonVisible = false;
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}
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}
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