Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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@@ -1,5 +1,4 @@
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Suspicion
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{
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@@ -9,8 +8,11 @@ namespace Content.Client.Suspicion
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{
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base.Initialize();
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SubscribeLocalEvent<SuspicionRoleComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<SuspicionRoleComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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SubscribeLocalEvent<SuspicionRoleComponent, ComponentAdd>((_, component, _) => component.AddUI());
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SubscribeLocalEvent<SuspicionRoleComponent, ComponentRemove>((_, component, _) => component.RemoveUI());
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SubscribeLocalEvent<SuspicionRoleComponent, PlayerAttachedEvent>((_, component, _) => component.AddUI());
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SubscribeLocalEvent<SuspicionRoleComponent, PlayerDetachedEvent>((_, component, _) => component.RemoveUI());
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}
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}
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}
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