Hud refactor (#7202)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
This commit is contained in:
Jezithyr
2022-10-12 01:16:23 -07:00
committed by GitHub
parent d09fbc1849
commit 571dd4e6d5
168 changed files with 6940 additions and 7817 deletions

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using System.Linq;
using System.Runtime.InteropServices;
using Content.Client.Actions;
using Content.Client.DragDrop;
using Content.Client.Gameplay;
using Content.Client.Hands;
using Content.Client.Outline;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Actions.Controls;
using Content.Client.UserInterface.Systems.Actions.Widgets;
using Content.Client.UserInterface.Systems.Actions.Windows;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Content.Client.Actions.ActionsSystem;
using static Content.Client.UserInterface.Systems.Actions.Windows.ActionsWindow;
using static Robust.Client.UserInterface.Control;
using static Robust.Client.UserInterface.Controls.BaseButton;
using static Robust.Client.UserInterface.Controls.LineEdit;
using static Robust.Client.UserInterface.Controls.MultiselectOptionButton<
Content.Client.UserInterface.Systems.Actions.Windows.ActionsWindow.Filters>;
using static Robust.Client.UserInterface.Controls.TextureRect;
using static Robust.Shared.Input.Binding.PointerInputCmdHandler;
namespace Content.Client.UserInterface.Systems.Actions;
public sealed class ActionUIController : UIController, IOnStateChanged<GameplayState>, IOnSystemChanged<ActionsSystem>
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IOverlayManager _overlays = default!;
[UISystemDependency] private readonly ActionsSystem _actionsSystem = default!;
[UISystemDependency] private readonly InteractionOutlineSystem _interactionOutline = default!;
[UISystemDependency] private readonly TargetOutlineSystem _targetOutline = default!;
private const int DefaultPageIndex = 0;
private ActionButtonContainer? _container;
private readonly List<ActionPage> _pages = new();
private int _currentPageIndex = DefaultPageIndex;
private readonly DragDropHelper<ActionButton> _menuDragHelper;
private readonly TextureRect _dragShadow;
private ActionsWindow? _window;
private ActionsBar? _actionsBar;
private MenuButton? _actionButton;
private ActionPage CurrentPage => _pages[_currentPageIndex];
public bool IsDragging => _menuDragHelper.IsDragging;
/// <summary>
/// Action slot we are currently selecting a target for.
/// </summary>
public ActionButton? SelectingTargetFor { get; private set; }
public ActionUIController()
{
_menuDragHelper = new DragDropHelper<ActionButton>(OnMenuBeginDrag, OnMenuContinueDrag, OnMenuEndDrag);
_dragShadow = new TextureRect
{
MinSize = (64, 64),
Stretch = StretchMode.Scale,
Visible = false,
SetSize = (64, 64),
MouseFilter = MouseFilterMode.Ignore
};
var pageCount = ContentKeyFunctions.GetLoadoutBoundKeys().Length;
var buttonCount = ContentKeyFunctions.GetHotbarBoundKeys().Length;
for (var i = 0; i < pageCount; i++)
{
var page = new ActionPage(buttonCount);
_pages.Add(page);
}
}
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_window == null);
_window = UIManager.CreateWindow<ActionsWindow>();
_actionButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().ActionButton;
LayoutContainer.SetAnchorPreset(_window, LayoutContainer.LayoutPreset.CenterTop);
_window.OnClose += () => { _actionButton.Pressed = false; };
_window.OnOpen += () => { _actionButton.Pressed = true; };
_window.ClearButton.OnPressed += OnClearPressed;
_window.SearchBar.OnTextChanged += OnSearchChanged;
_window.FilterButton.OnItemSelected += OnFilterSelected;
UpdateFilterLabel();
SearchAndDisplay();
_actionsBar = UIManager.GetActiveUIWidget<ActionsBar>();
_actionsBar.PageButtons.LeftArrow.OnPressed += OnLeftArrowPressed;
_actionsBar.PageButtons.RightArrow.OnPressed += OnRightArrowPressed;
_actionButton.OnPressed += ActionButtonPressed;
_dragShadow.Orphan();
UIManager.PopupRoot.AddChild(_dragShadow);
var builder = CommandBinds.Builder;
var hotbarKeys = ContentKeyFunctions.GetHotbarBoundKeys();
for (var i = 0; i < hotbarKeys.Length; i++)
{
var boundId = i; // This is needed, because the lambda captures it.
var boundKey = hotbarKeys[i];
builder = builder.Bind(boundKey, new PointerInputCmdHandler((in PointerInputCmdArgs args) =>
{
if (args.State != BoundKeyState.Up)
return false;
TriggerAction(boundId);
return true;
}, false));
}
var loadoutKeys = ContentKeyFunctions.GetLoadoutBoundKeys();
for (var i = 0; i < loadoutKeys.Length; i++)
{
var boundId = i; // This is needed, because the lambda captures it.
var boundKey = loadoutKeys[i];
builder = builder.Bind(boundKey,
InputCmdHandler.FromDelegate(_ => ChangePage(boundId)));
}
builder
.Bind(ContentKeyFunctions.OpenActionsMenu,
InputCmdHandler.FromDelegate(_ => ToggleWindow()))
.Register<ActionUIController>();
}
public void OnStateExited(GameplayState state)
{
if (_window != null)
{
_window.Dispose();
_window = null;
}
if (_actionsBar != null)
{
_actionsBar.PageButtons.LeftArrow.OnPressed -= OnLeftArrowPressed;
_actionsBar.PageButtons.RightArrow.OnPressed -= OnRightArrowPressed;
}
if (_actionButton != null)
{
_actionButton.OnPressed -= ActionButtonPressed;
_actionButton.Pressed = false;
}
CommandBinds.Unregister<ActionUIController>();
}
private void TriggerAction(int index)
{
if (CurrentPage[index] is not { } type)
return;
_actionsSystem.TriggerAction(type);
}
private void ChangePage(int index)
{
var lastPage = _pages.Count - 1;
if (index < 0)
{
index = lastPage;
}
else if (index > lastPage)
{
index = 0;
}
_currentPageIndex = index;
var page = _pages[_currentPageIndex];
_container?.SetActionData(page);
_actionsBar!.PageButtons.Label.Text = $"{_currentPageIndex + 1}";
}
private void OnLeftArrowPressed(ButtonEventArgs args)
{
ChangePage(_currentPageIndex - 1);
}
private void OnRightArrowPressed(ButtonEventArgs args)
{
ChangePage(_currentPageIndex + 1);
}
private void ActionButtonPressed(ButtonEventArgs args)
{
ToggleWindow();
}
private void ToggleWindow()
{
if (_window == null)
return;
if (_window.IsOpen)
{
_window.Close();
return;
}
_window.Open();
}
private void UpdateFilterLabel()
{
if (_window == null)
return;
if (_window.FilterButton.SelectedKeys.Count == 0)
{
_window.FilterLabel.Visible = false;
}
else
{
_window.FilterLabel.Visible = true;
_window.FilterLabel.Text = Loc.GetString("ui-actionmenu-filter-label",
("selectedLabels", string.Join(", ", _window.FilterButton.SelectedLabels)));
}
}
private bool MatchesFilter(ActionType action, Filters filter)
{
return filter switch
{
Filters.Enabled => action.Enabled,
Filters.Item => action.Provider != null && action.Provider != _actionsSystem.PlayerActions?.Owner,
Filters.Innate => action.Provider == null || action.Provider == _actionsSystem.PlayerActions?.Owner,
Filters.Instant => action is InstantAction,
Filters.Targeted => action is TargetedAction,
_ => throw new ArgumentOutOfRangeException(nameof(filter), filter, null)
};
}
private void ClearList()
{
_window?.ResultsGrid.RemoveAllChildren();
}
private void PopulateActions(IEnumerable<ActionType> actions)
{
if (_window == null)
return;
ClearList();
foreach (var action in actions)
{
var button = new ActionButton {Locked = true};
button.UpdateData(_entities, action);
button.ActionPressed += OnWindowActionPressed;
button.ActionUnpressed += OnWindowActionUnPressed;
button.ActionFocusExited += OnWindowActionFocusExisted;
_window.ResultsGrid.AddChild(button);
}
}
private void SearchAndDisplay()
{
if (_window == null)
return;
var search = _window.SearchBar.Text;
var filters = _window.FilterButton.SelectedKeys;
IEnumerable<ActionType>? actions = _actionsSystem.PlayerActions?.Actions;
actions ??= Array.Empty<ActionType>();
if (filters.Count == 0 && string.IsNullOrWhiteSpace(search))
{
PopulateActions(actions);
return;
}
actions = actions.Where(action =>
{
if (filters.Count > 0 && filters.Any(filter => !MatchesFilter(action, filter)))
return false;
if (action.Keywords.Any(keyword => search.Contains(keyword, StringComparison.OrdinalIgnoreCase)))
return true;
if (action.DisplayName.Contains((string) search, StringComparison.OrdinalIgnoreCase))
return true;
if (action.Provider == null || action.Provider == _actionsSystem.PlayerActions?.Owner)
return false;
var name = _entities.GetComponent<MetaDataComponent>(action.Provider.Value).EntityName;
return name.Contains((string) search, StringComparison.OrdinalIgnoreCase);
});
PopulateActions(actions);
}
private void SetAction(ActionButton button, ActionType? type)
{
int position;
if (type == null)
{
button.ClearData();
if (_container?.TryGetButtonIndex(button, out position) ?? false)
{
CurrentPage[position] = type;
}
return;
}
if (button.TryReplaceWith(_entities, type) &&
_container != null &&
_container.TryGetButtonIndex(button, out position))
{
CurrentPage[position] = type;
}
}
private void DragAction()
{
if (UIManager.CurrentlyHovered is ActionButton button)
{
if (!_menuDragHelper.IsDragging || _menuDragHelper.Dragged?.Action is not { } type)
{
_menuDragHelper.EndDrag();
return;
}
SetAction(button, type);
}
if (_menuDragHelper.Dragged is {Parent: ActionButtonContainer} old)
{
SetAction(old, null);
}
_menuDragHelper.EndDrag();
}
private void OnClearPressed(ButtonEventArgs args)
{
if (_window == null)
return;
_window.SearchBar.Clear();
_window.FilterButton.DeselectAll();
UpdateFilterLabel();
SearchAndDisplay();
}
private void OnSearchChanged(LineEditEventArgs args)
{
SearchAndDisplay();
}
private void OnFilterSelected(ItemPressedEventArgs args)
{
UpdateFilterLabel();
SearchAndDisplay();
}
private void OnWindowActionPressed(GUIBoundKeyEventArgs args, ActionButton action)
{
if (args.Function != EngineKeyFunctions.UIClick && args.Function != EngineKeyFunctions.Use)
return;
_menuDragHelper.MouseDown(action);
args.Handle();
}
private void OnWindowActionUnPressed(GUIBoundKeyEventArgs args, ActionButton dragged)
{
if (args.Function != EngineKeyFunctions.UIClick && args.Function != EngineKeyFunctions.Use)
return;
DragAction();
args.Handle();
}
private void OnWindowActionFocusExisted(ActionButton button)
{
_menuDragHelper.EndDrag();
}
private void OnActionPressed(GUIBoundKeyEventArgs args, ActionButton button)
{
if (args.Function == EngineKeyFunctions.UIClick)
{
_menuDragHelper.MouseDown(button);
args.Handle();
}
else if (args.Function == EngineKeyFunctions.UIRightClick)
{
SetAction(button, null);
args.Handle();
}
}
private void OnActionUnpressed(GUIBoundKeyEventArgs args, ActionButton button)
{
if (args.Function != EngineKeyFunctions.UIClick)
return;
if (UIManager.CurrentlyHovered == button)
{
if (button.Action is not InstantAction)
{
// for target actions, we go into "select target" mode, we don't
// message the server until we actually pick our target.
// if we're clicking the same thing we're already targeting for, then we simply cancel
// targeting
ToggleTargeting(button);
return;
}
_actionsSystem.TriggerAction(button.Action);
_menuDragHelper.EndDrag();
}
else
{
DragAction();
}
args.Handle();
}
private bool OnMenuBeginDrag()
{
_dragShadow.Texture = _menuDragHelper.Dragged?.IconTexture;
LayoutContainer.SetPosition(_dragShadow, UIManager.MousePositionScaled.Position - (32, 32));
return true;
}
private bool OnMenuContinueDrag(float frameTime)
{
LayoutContainer.SetPosition(_dragShadow, UIManager.MousePositionScaled.Position - (32, 32));
_dragShadow.Visible = true;
return true;
}
private void OnMenuEndDrag()
{
_dragShadow.Visible = false;
}
public void RegisterActionContainer(ActionButtonContainer container)
{
if (_container != null)
{
Logger.Warning("Action container already defined for UI controller");
return;
}
_container = container;
_container.ActionPressed += OnActionPressed;
_container.ActionUnpressed += OnActionUnpressed;
}
public void ClearActions()
{
_container?.ClearActionData();
}
private void AssignSlots(List<SlotAssignment> assignments)
{
foreach (ref var assignment in CollectionsMarshal.AsSpan(assignments))
{
_pages[assignment.Hotbar][assignment.Slot] = assignment.Action;
}
_container?.SetActionData(_pages[_currentPageIndex]);
}
public void RemoveActionContainer()
{
_container = null;
}
public void OnSystemLoaded(ActionsSystem system)
{
_actionsSystem.OnLinkActions += OnComponentLinked;
_actionsSystem.OnUnlinkActions += OnComponentUnlinked;
_actionsSystem.ClearAssignments += ClearActions;
_actionsSystem.AssignSlot += AssignSlots;
}
public void OnSystemUnloaded(ActionsSystem system)
{
_actionsSystem.OnLinkActions -= OnComponentLinked;
_actionsSystem.OnUnlinkActions -= OnComponentUnlinked;
_actionsSystem.ClearAssignments -= ClearActions;
_actionsSystem.AssignSlot -= AssignSlots;
}
public override void FrameUpdate(FrameEventArgs args)
{
_menuDragHelper.Update(args.DeltaSeconds);
}
private void OnComponentLinked(ActionsComponent component)
{
LoadDefaultActions(component);
_container?.SetActionData(_pages[DefaultPageIndex]);
}
private void OnComponentUnlinked()
{
_container?.ClearActionData();
//TODO: Clear button data
}
private void LoadDefaultActions(ActionsComponent component)
{
var actions = component.Actions.Where(actionType => actionType.AutoPopulate).ToList();
var offset = 0;
var totalPages = _pages.Count;
var pagesLeft = totalPages;
var currentPage = DefaultPageIndex;
while (pagesLeft > 0)
{
var page = _pages[currentPage];
var pageSize = page.Size;
for (var slot = 0; slot < pageSize; slot++)
{
var actionIndex = slot + offset;
if (actionIndex < actions.Count)
{
page[slot] = actions[slot + offset];
}
else
{
page[slot] = null;
}
}
offset += pageSize;
currentPage++;
if (currentPage == totalPages)
{
currentPage = 0;
}
pagesLeft--;
}
}
/// <summary>
/// If currently targeting with this slot, stops targeting.
/// If currently targeting with no slot or a different slot, switches to
/// targeting with the specified slot.
/// </summary>
/// <param name="slot"></param>
public void ToggleTargeting(ActionButton slot)
{
if (SelectingTargetFor == slot)
{
StopTargeting();
return;
}
StartTargeting(slot);
}
/// <summary>
/// Puts us in targeting mode, where we need to pick either a target point or entity
/// </summary>
private void StartTargeting(ActionButton actionSlot)
{
if (actionSlot.Action == null)
return;
// If we were targeting something else we should stop
StopTargeting();
SelectingTargetFor = actionSlot;
if (actionSlot.Action is not TargetedAction action)
return;
// override "held-item" overlay
if (action.TargetingIndicator && _overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay))
{
if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Provider != null)
{
handOverlay.EntityOverride = action.Provider;
}
else if (action.Toggled && action.IconOn != null)
handOverlay.IconOverride = action.IconOn.Frame0();
else if (action.Icon != null)
handOverlay.IconOverride = action.Icon.Frame0();
}
// TODO: allow world-targets to check valid positions. E.g., maybe:
// - Draw a red/green ghost entity
// - Add a yes/no checkmark where the HandItemOverlay usually is
// Highlight valid entity targets
if (action is not EntityTargetAction entityAction)
return;
Func<EntityUid, bool>? predicate = null;
if (!entityAction.CanTargetSelf)
predicate = e => e != entityAction.AttachedEntity;
var range = entityAction.CheckCanAccess ? action.Range : -1;
_interactionOutline.SetEnabled(false);
_targetOutline.Enable(range, entityAction.CheckCanAccess, predicate, entityAction.Whitelist, null);
}
/// <summary>
/// Switch out of targeting mode if currently selecting target for an action
/// </summary>
public void StopTargeting()
{
if (SelectingTargetFor == null)
return;
SelectingTargetFor = null;
_targetOutline.Disable();
_interactionOutline.SetEnabled(true);
if (!_overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay) || handOverlay == null)
return;
handOverlay.IconOverride = null;
handOverlay.EntityOverride = null;
}
//TODO: Serialize this shit
private sealed class ActionPage
{
private readonly ActionType?[] _data;
public ActionPage(int size)
{
_data = new ActionType?[size];
}
public ActionType? this[int index]
{
get => _data[index];
set => _data[index] = value;
}
public static implicit operator ActionType?[](ActionPage p)
{
return p._data.ToArray();
}
public void Clear()
{
Array.Fill(_data, null);
}
public int Size => _data.Length;
}
}

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using Content.Client.Actions.UI;
using Content.Client.Cooldown;
using Content.Client.Stylesheets;
using Content.Shared.Actions.ActionTypes;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Input;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
public sealed class ActionButton : Control
{
private ActionUIController Controller => UserInterfaceManager.GetUIController<ActionUIController>();
private bool _beingHovered;
private bool _depressed;
private bool _toggled;
public BoundKeyFunction? KeyBind
{
set
{
_keybind = value;
if (_keybind != null)
{
Label.Text = BoundKeyHelper.ShortKeyName(_keybind.Value);
}
}
}
private BoundKeyFunction? _keybind;
public readonly TextureRect Button;
public readonly PanelContainer HighlightRect;
public readonly TextureRect Icon;
public readonly Label Label;
public readonly SpriteView Sprite;
public readonly CooldownGraphic Cooldown;
public Texture? IconTexture
{
get => Icon.Texture;
private set => Icon.Texture = value;
}
public ActionType? Action { get; private set; }
public bool Locked { get; set; }
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
public event Action<ActionButton>? ActionFocusExited;
public ActionButton()
{
MouseFilter = MouseFilterMode.Pass;
Button = new TextureRect
{
Name = "Button",
TextureScale = new Vector2(2, 2)
};
HighlightRect = new PanelContainer
{
StyleClasses = {StyleNano.StyleClassHandSlotHighlight},
MinSize = (32, 32),
Visible = false
};
Icon = new TextureRect
{
Name = "Icon",
TextureScale = new Vector2(2, 2),
MaxSize = (64, 64),
Stretch = TextureRect.StretchMode.Scale
};
Label = new Label
{
Name = "Label",
HorizontalAlignment = HAlignment.Left,
VerticalAlignment = VAlignment.Top,
Margin = new Thickness(5, 0, 0, 0)
};
Sprite = new SpriteView
{
Name = "Sprite",
OverrideDirection = Direction.South
};
Cooldown = new CooldownGraphic {Visible = false};
AddChild(Button);
AddChild(HighlightRect);
AddChild(Icon);
AddChild(Label);
AddChild(Sprite);
AddChild(Cooldown);
Button.Modulate = new Color(255, 255, 255, 150);
Icon.Modulate = new Color(255, 255, 255, 150);
OnThemeUpdated();
OnThemeUpdated();
OnKeyBindDown += args =>
{
Depress(args, true);
OnPressed(args);
};
OnKeyBindUp += args =>
{
Depress(args, false);
OnUnpressed(args);
};
TooltipDelay = 0.5f;
TooltipSupplier = SupplyTooltip;
}
protected override void OnThemeUpdated()
{
Button.Texture = Theme.ResolveTexture("SlotBackground");
Label.FontColorOverride = Theme.ResolveColorOrSpecified("whiteText");
}
private void OnPressed(GUIBoundKeyEventArgs args)
{
ActionPressed?.Invoke(args, this);
}
private void OnUnpressed(GUIBoundKeyEventArgs args)
{
ActionUnpressed?.Invoke(args, this);
}
private Control? SupplyTooltip(Control sender)
{
if (Action == null)
return null;
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.DisplayName));
var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description));
return new ActionAlertTooltip(name, decr);
}
protected override void ControlFocusExited()
{
ActionFocusExited?.Invoke(this);
}
public bool TryReplaceWith(IEntityManager entityManager, ActionType action)
{
if (Locked)
{
return false;
}
UpdateData(entityManager, action);
return true;
}
public void UpdateData(IEntityManager entityManager, ActionType action)
{
Action = action;
if (action.Icon != null)
{
IconTexture = GetIcon();
Sprite.Sprite = null;
return;
}
if (action.Provider == null ||
!entityManager.TryGetComponent(action.Provider.Value, out SpriteComponent? sprite))
{
return;
}
IconTexture = null;
Sprite.Sprite = sprite;
}
public void ClearData()
{
Action = null;
IconTexture = null;
Sprite.Sprite = null;
Cooldown.Visible = false;
Cooldown.Progress = 1;
}
private Texture? GetIcon()
{
if (Action == null)
return null;
return _toggled ? (Action.IconOn ?? Action.Icon)?.Frame0() : Action.Icon?.Frame0();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (Action?.Cooldown != null)
{
Cooldown.FromTime(Action.Cooldown.Value.Start, Action.Cooldown.Value.End);
}
if (Action != null && _toggled != Action.Toggled)
{
_toggled = Action.Toggled;
IconTexture = GetIcon();
}
}
protected override void MouseEntered()
{
base.MouseEntered();
_beingHovered = true;
DrawModeChanged();
}
protected override void MouseExited()
{
base.MouseExited();
_beingHovered = false;
DrawModeChanged();
}
/// <summary>
/// Press this button down. If it was depressed and now set to not depressed, will
/// trigger the action.
/// </summary>
public void Depress(GUIBoundKeyEventArgs args, bool depress)
{
// action can still be toggled if it's allowed to stay selected
if (Action is not {Enabled: true})
return;
if (_depressed && !depress)
{
// fire the action
OnUnpressed(args);
}
_depressed = depress;
DrawModeChanged();
}
public void DrawModeChanged()
{
HighlightRect.Visible = _beingHovered;
// always show the normal empty button style if no action in this slot
if (Action == null)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
return;
}
// show a hover only if the action is usable or another action is being dragged on top of this
if (_beingHovered && (Controller.IsDragging || Action.Enabled))
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
}
// it's only depress-able if it's usable, so if we're depressed
// show the depressed style
if (_depressed)
{
HighlightRect.Visible = false;
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassPressed);
return;
}
// if it's toggled on, always show the toggled on style (currently same as depressed style)
if (Action.Toggled || Controller.SelectingTargetFor == this)
{
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
SetOnlyStylePseudoClass(Action.IconOn != null
? ContainerButton.StylePseudoClassNormal
: ContainerButton.StylePseudoClassPressed);
return;
}
if (!Action.Enabled)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
return;
}
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
}
}

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using Content.Shared.Actions.ActionTypes;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
[Virtual]
public class ActionButtonContainer : GridContainer
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
public event Action<ActionButton>? ActionFocusExited;
public ActionButtonContainer()
{
IoCManager.InjectDependencies(this);
UserInterfaceManager.GetUIController<ActionUIController>().RegisterActionContainer(this);
}
public ActionButton this[int index]
{
get => (ActionButton) GetChild(index);
set
{
AddChild(value);
value.SetPositionInParent(index);
value.ActionPressed += ActionPressed;
value.ActionUnpressed += ActionUnpressed;
value.ActionFocusExited += ActionFocusExited;
}
}
public void SetActionData(params ActionType?[] actionTypes)
{
ClearActionData();
for (var i = 0; i < actionTypes.Length; i++)
{
var action = actionTypes[i];
if (action == null)
continue;
((ActionButton) GetChild(i)).UpdateData(_entityManager, action);
}
}
public void ClearActionData()
{
foreach (var button in Children)
{
((ActionButton) button).ClearData();
}
}
protected override void ChildAdded(Control newChild)
{
base.ChildAdded(newChild);
if (newChild is not ActionButton button)
return;
button.ActionPressed += ActionPressed;
button.ActionUnpressed += ActionUnpressed;
button.ActionFocusExited += ActionFocusExited;
}
public bool TryGetButtonIndex(ActionButton button, out int position)
{
if (button.Parent != this)
{
position = 0;
return false;
}
position = button.GetPositionInParent();
return true;
}
public IEnumerable<ActionButton> GetButtons()
{
foreach (var control in Children)
{
if (control is ActionButton button)
yield return button;
}
}
~ActionButtonContainer()
{
UserInterfaceManager.GetUIController<ActionUIController>().RemoveActionContainer();
}
}

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<controls:ActionPageButtons
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Actions.Controls">
<BoxContainer Orientation="Horizontal">
<Control HorizontalExpand="True" SizeFlagsStretchRatio="1"/>
<TextureButton TexturePath="/Textures/Interface/Nano/left_arrow.svg.192dpi.png"
SizeFlagsStretchRatio="1"
Scale="0.5 0.5"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Name="LeftArrow"
Access="Public"/>
<Control HorizontalExpand="True" SizeFlagsStretchRatio="2"/>
<Label Text="1" SizeFlagsStretchRatio="1" Name="Label" Access="Public" />
<Control HorizontalExpand="True" SizeFlagsStretchRatio="2"/>
<TextureButton TexturePath="/Textures/Interface/Nano/right_arrow.svg.192dpi.png"
SizeFlagsStretchRatio="1"
Scale="0.5 0.5"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Name="RightArrow"
Access="Public"/>
<Control HorizontalExpand="True" SizeFlagsStretchRatio="1"/>
</BoxContainer>
</controls:ActionPageButtons>

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
[GenerateTypedNameReferences]
public sealed partial class ActionPageButtons : Control
{
public ActionPageButtons()
{
RobustXamlLoader.Load(this);
}
}

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<controls:ActionTooltip
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Actions.Controls"
StyleClasses="StyleClassTooltipPanel">
<BoxContainer Orientation="Vertical" RectClipContent="True">
<RichTextLabel MaxWidth="350" StyleClasses="StyleClassTooltipActionTitle"/>
<RichTextLabel MaxWidth="350" StyleClasses="StyleClassTooltipActionDescription"/>
</BoxContainer>
</controls:ActionTooltip>

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
[GenerateTypedNameReferences]
public sealed partial class ActionTooltip : PanelContainer
{
public ActionTooltip()
{
RobustXamlLoader.Load(this);
}
}

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<widgets:ActionsBar
xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:in="clr-namespace:Content.Shared.Input;assembly=Content.Shared"
xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Actions.Widgets"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Actions.Controls"
VerticalExpand="False"
Orientation="Horizontal"
HorizontalExpand="False"
>
<BoxContainer Orientation="Vertical">
<controls:ActionButtonContainer
HorizontalAlignment="Center"
VerticalAlignment="Center"
Name="ActionsContainer"
Access="Public"/>
<controls:ActionPageButtons Name="PageButtons" Access="Public"/>
</BoxContainer>
</widgets:ActionsBar>

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using Content.Client.UserInterface.Systems.Actions.Controls;
using Content.Shared.Input;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Input;
namespace Content.Client.UserInterface.Systems.Actions.Widgets;
[GenerateTypedNameReferences]
public sealed partial class ActionsBar : UIWidget
{
public ActionsBar()
{
RobustXamlLoader.Load(this);
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
for (var index = 1; index < keys.Length; index++)
{
ActionsContainer.Children.Add(MakeButton(index));
}
ActionsContainer.Children.Add(MakeButton(0));
ActionButton MakeButton(int index)
{
var boundKey = keys[index];
var button = new ActionButton();
button.KeyBind = boundKey;
button.Label.Text = index.ToString();
return button;
}
}
}

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<windows:ActionsWindow
xmlns="https://spacestation14.io"
xmlns:windows="clr-namespace:Content.Client.UserInterface.Systems.Actions.Windows"
Name="ActionsList"
HorizontalExpand="True"
Title="Actions"
VerticalExpand="True"
Resizable="True"
MinHeight="300"
MinWidth="300"
>
<BoxContainer Orientation="Vertical">
<BoxContainer Name="SearchContainer" Orientation="Horizontal">
<LineEdit Name="SearchBar" Access="Public" StyleClasses="actionSearchBox" HorizontalExpand="True"
PlaceHolder="{Loc ui-actionmenu-search-bar-placeholder-text}"/>
</BoxContainer>
<Button Name="ClearButton" Access="Public" Text="{Loc ui-actionmenu-clear-button}"/>
<Label Name="FilterLabel" Access="Public"/>
<ScrollContainer VerticalExpand="True" HorizontalExpand="True">
<GridContainer Name="ResultsGrid" Access="Public" MaxGridWidth="300"/>
</ScrollContainer>
</BoxContainer>
</windows:ActionsWindow>

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Actions.Windows;
[GenerateTypedNameReferences]
public sealed partial class ActionsWindow : DefaultWindow
{
public MultiselectOptionButton<Filters> FilterButton { get; private set; }
public ActionsWindow()
{
RobustXamlLoader.Load(this);
SearchContainer.AddChild(FilterButton = new MultiselectOptionButton<Filters>
{
Label = Loc.GetString("ui-actionmenu-filter-button")
});
foreach (var filter in Enum.GetValues<Filters>())
{
FilterButton.AddItem(filter.ToString(), filter);
}
}
public enum Filters
{
Enabled,
Item,
Innate,
Instant,
Targeted
}
}

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using Content.Client.Administration.Managers;
using Content.Client.Administration.UI;
using Content.Client.Administration.UI.Tabs.PlayerTab;
using Content.Client.Gameplay;
using Content.Client.UserInterface.Controls;
using Content.Client.Verbs;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Admin;
[UsedImplicitly]
public sealed class AdminUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>
{
[Dependency] private readonly IClientAdminManager _admin = default!;
[Dependency] private readonly IClientConGroupController _conGroups = default!;
[Dependency] private readonly IClientConsoleHost _conHost = default!;
[Dependency] private readonly IInputManager _input = default!;
[UISystemDependency] private readonly VerbSystem _verbs = default!;
private AdminMenuWindow? _window;
private MenuButton? _adminButton;
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_window == null);
_window = UIManager.CreateWindow<AdminMenuWindow>();
_adminButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().AdminButton;
LayoutContainer.SetAnchorPreset(_window, LayoutContainer.LayoutPreset.Center);
_window.PlayerTabControl.OnEntryPressed += PlayerTabEntryPressed;
_window.OnOpen += () => _adminButton.Pressed = true;
_window.OnClose += () => _adminButton.Pressed = false;
_admin.AdminStatusUpdated += AdminStatusUpdated;
_adminButton.OnPressed += AdminButtonPressed;
_input.SetInputCommand(ContentKeyFunctions.OpenAdminMenu,
InputCmdHandler.FromDelegate(_ => Toggle()));
AdminStatusUpdated();
}
public void OnStateExited(GameplayState state)
{
if (_window != null)
{
_window.Dispose();
_window = null;
}
_admin.AdminStatusUpdated -= AdminStatusUpdated;
if (_adminButton != null)
{
_adminButton.Pressed = false;
_adminButton.OnPressed -= AdminButtonPressed;
_adminButton = null;
}
CommandBinds.Unregister<AdminUIController>();
}
private void AdminStatusUpdated()
{
_adminButton!.Visible = _conGroups.CanAdminMenu();
}
private void AdminButtonPressed(ButtonEventArgs args)
{
Toggle();
}
private void Toggle()
{
if (_window is {IsOpen: true})
{
_window.Close();
}
else if (_conGroups.CanAdminMenu())
{
_window?.Open();
}
}
private void PlayerTabEntryPressed(ButtonEventArgs args)
{
if (args.Button is not PlayerTabEntry button
|| button.PlayerUid == null)
return;
var uid = button.PlayerUid.Value;
var function = args.Event.Function;
if (function == EngineKeyFunctions.UIClick)
_conHost.ExecuteCommand($"vv {uid}");
else if (function == EngineKeyFunctions.UseSecondary)
_verbs.VerbMenu.OpenVerbMenu(uid, true);
else
return;
args.Event.Handle();
}
}

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using Content.Client.Alerts;
using Content.Client.Gameplay;
using Content.Client.UserInterface.Systems.Alerts.Widgets;
using Content.Shared.Alert;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
namespace Content.Client.UserInterface.Systems.Alerts;
public sealed class AlertsUIController : UIController, IOnStateEntered<GameplayState>, IOnSystemChanged<ClientAlertsSystem>
{
[UISystemDependency] private readonly ClientAlertsSystem? _alertsSystem = default;
private AlertsUI? UI => UIManager.GetActiveUIWidgetOrNull<AlertsUI>();
private void OnAlertPressed(object? sender, AlertType e)
{
_alertsSystem?.AlertClicked(e);
}
private void SystemOnClearAlerts(object? sender, EventArgs e)
{
UI?.ClearAllControls();
}
private void SystemOnSyncAlerts(object? sender, IReadOnlyDictionary<AlertKey, AlertState> e)
{
if (sender is ClientAlertsSystem system)
UI?.SyncControls(system, system.AlertOrder, e);
}
public void OnSystemLoaded(ClientAlertsSystem system)
{
system.SyncAlerts += SystemOnSyncAlerts;
system.ClearAlerts += SystemOnClearAlerts;
}
public void OnSystemUnloaded(ClientAlertsSystem system)
{
system.SyncAlerts -= SystemOnSyncAlerts;
system.ClearAlerts -= SystemOnClearAlerts;
}
public void OnStateEntered(GameplayState state)
{
if (UI != null)
{
UI.AlertPressed += OnAlertPressed;
}
// initially populate the frame if system is available
var alerts = _alertsSystem?.ActiveAlerts;
if (alerts != null)
{
SystemOnSyncAlerts(_alertsSystem, alerts);
}
}
}

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using Content.Client.Actions.UI;
using Content.Client.Cooldown;
using Content.Shared.Alert;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Timing;
namespace Content.Client.UserInterface.Systems.Alerts.Controls
{
public sealed class AlertControl : BaseButton
{
// shorter than default tooltip delay so user can more easily
// see what alerts they have
private const float CustomTooltipDelay = 0.5f;
public AlertPrototype Alert { get; }
/// <summary>
/// Current cooldown displayed in this slot. Set to null to show no cooldown.
/// </summary>
public (TimeSpan Start, TimeSpan End)? Cooldown
{
get => _cooldown;
set
{
_cooldown = value;
if (SuppliedTooltip is ActionAlertTooltip actionAlertTooltip)
{
actionAlertTooltip.Cooldown = value;
}
}
}
private (TimeSpan Start, TimeSpan End)? _cooldown;
private short? _severity;
private readonly IGameTiming _gameTiming;
private readonly AnimatedTextureRect _icon;
private readonly CooldownGraphic _cooldownGraphic;
/// <summary>
/// Creates an alert control reflecting the indicated alert + state
/// </summary>
/// <param name="alert">alert to display</param>
/// <param name="severity">severity of alert, null if alert doesn't have severity levels</param>
public AlertControl(AlertPrototype alert, short? severity)
{
_gameTiming = IoCManager.Resolve<IGameTiming>();
TooltipDelay = CustomTooltipDelay;
TooltipSupplier = SupplyTooltip;
Alert = alert;
_severity = severity;
var specifier = alert.GetIcon(_severity);
_icon = new AnimatedTextureRect
{
DisplayRect = {TextureScale = (2, 2)}
};
_icon.SetFromSpriteSpecifier(specifier);
Children.Add(_icon);
_cooldownGraphic = new CooldownGraphic();
Children.Add(_cooldownGraphic);
}
private Control SupplyTooltip(Control? sender)
{
return new ActionAlertTooltip(Alert.Name, Alert.Description) {Cooldown = Cooldown};
}
/// <summary>
/// Change the alert severity, changing the displayed icon
/// </summary>
public void SetSeverity(short? severity)
{
if (_severity != severity)
{
_severity = severity;
_icon.SetFromSpriteSpecifier(Alert.GetIcon(_severity));
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!Cooldown.HasValue)
{
_cooldownGraphic.Visible = false;
_cooldownGraphic.Progress = 0;
return;
}
_cooldownGraphic.FromTime(Cooldown.Value.Start, Cooldown.Value.End);
}
}
}

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<widgets:AlertsUI xmlns="https://spacestation14.io"
xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Alerts.Widgets"
MinSize="64 64">
<PanelContainer HorizontalAlignment="Right" VerticalAlignment="Top">
<BoxContainer Name="AlertContainer" Access="Public" Orientation="Vertical" />
</PanelContainer>
</widgets:AlertsUI>

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using Content.Client.UserInterface.Systems.Alerts.Controls;
using Content.Shared.Alert;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Input;
namespace Content.Client.UserInterface.Systems.Alerts.Widgets;
/// <summary>
/// The status effects display on the right side of the screen.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class AlertsUI : UIWidget
{
// also known as Control.Children?
private readonly Dictionary<AlertKey, AlertControl> _alertControls = new();
public AlertsUI()
{
RobustXamlLoader.Load(this);
}
public void SyncControls(AlertsSystem alertsSystem, AlertOrderPrototype? alertOrderPrototype,
IReadOnlyDictionary<AlertKey, AlertState> alertStates)
{
// remove any controls with keys no longer present
if (SyncRemoveControls(alertStates))
return;
// now we know that alertControls contains alerts that should still exist but
// may need to updated,
// also there may be some new alerts we need to show.
// further, we need to ensure they are ordered w.r.t their configured order
SyncUpdateControls(alertsSystem, alertOrderPrototype, alertStates);
}
public void ClearAllControls()
{
foreach (var alertControl in _alertControls.Values)
{
alertControl.OnPressed -= AlertControlPressed;
alertControl.Dispose();
}
_alertControls.Clear();
}
public event EventHandler<AlertType>? AlertPressed;
private bool SyncRemoveControls(IReadOnlyDictionary<AlertKey, AlertState> alertStates)
{
var toRemove = new List<AlertKey>();
foreach (var existingKey in _alertControls.Keys)
{
if (!alertStates.ContainsKey(existingKey))
toRemove.Add(existingKey);
}
foreach (var alertKeyToRemove in toRemove)
{
_alertControls.Remove(alertKeyToRemove, out var control);
if (control == null)
return true;
AlertContainer.Children.Remove(control);
}
return false;
}
private void SyncUpdateControls(AlertsSystem alertsSystem, AlertOrderPrototype? alertOrderPrototype,
IReadOnlyDictionary<AlertKey, AlertState> alertStates)
{
foreach (var (alertKey, alertState) in alertStates)
{
if (!alertKey.AlertType.HasValue)
{
Logger.WarningS("alert", "found alertkey without alerttype," +
" alert keys should never be stored without an alerttype set: {0}", alertKey);
continue;
}
var alertType = alertKey.AlertType.Value;
if (!alertsSystem.TryGet(alertType, out var newAlert))
{
Logger.ErrorS("alert", "Unrecognized alertType {0}", alertType);
continue;
}
if (_alertControls.TryGetValue(newAlert.AlertKey, out var existingAlertControl) &&
existingAlertControl.Alert.AlertType == newAlert.AlertType)
{
// key is the same, simply update the existing control severity / cooldown
existingAlertControl.SetSeverity(alertState.Severity);
existingAlertControl.Cooldown = alertState.Cooldown;
}
else
{
if (existingAlertControl != null) AlertContainer.Children.Remove(existingAlertControl);
// this is a new alert + alert key or just a different alert with the same
// key, create the control and add it in the appropriate order
var newAlertControl = CreateAlertControl(newAlert, alertState);
//TODO: Can the presenter sort the states before giving it to us?
if (alertOrderPrototype != null)
{
var added = false;
foreach (var alertControl in AlertContainer.Children)
{
if (alertOrderPrototype.Compare(newAlert, ((AlertControl) alertControl).Alert) >= 0)
continue;
var idx = alertControl.GetPositionInParent();
AlertContainer.Children.Add(newAlertControl);
newAlertControl.SetPositionInParent(idx);
added = true;
break;
}
if (!added)
AlertContainer.Children.Add(newAlertControl);
}
else
{
AlertContainer.Children.Add(newAlertControl);
}
_alertControls[newAlert.AlertKey] = newAlertControl;
}
}
}
private AlertControl CreateAlertControl(AlertPrototype alert, AlertState alertState)
{
var alertControl = new AlertControl(alert, alertState.Severity)
{
Cooldown = alertState.Cooldown
};
alertControl.OnPressed += AlertControlPressed;
return alertControl;
}
private void AlertControlPressed(BaseButton.ButtonEventArgs args)
{
if (args.Button is not AlertControl control)
return;
if (args.Event.Function != EngineKeyFunctions.UIClick)
return;
AlertPressed?.Invoke(this, control.Alert.AlertType);
}
}

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using System.Diagnostics.CodeAnalysis;
using Content.Client.Administration.Managers;
using Content.Client.Administration.Systems;
using Content.Client.Administration.UI;
using Content.Client.Administration.UI.CustomControls;
using Content.Client.Gameplay;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Info;
using Content.Shared.Administration;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Audio;
using Robust.Shared.Input.Binding;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Bwoink;
[UsedImplicitly]
public sealed class AHelpUIController: UIController, IOnStateChanged<GameplayState>, IOnSystemChanged<BwoinkSystem>
{
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
private BwoinkSystem? _bwoinkSystem;
private MenuButton? _ahelpButton;
private IAHelpUIHandler? _uiHelper;
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_uiHelper == null);
_ahelpButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().AHelpButton;
_ahelpButton.OnPressed += AHelpButtonPressed;
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
CommandBinds.Builder
.Bind(ContentKeyFunctions.OpenAHelp,
InputCmdHandler.FromDelegate(_ => ToggleWindow()))
.Register<AHelpUIController>();
}
private void OnAdminStatusUpdated()
{
if (_uiHelper is not { IsOpen: true })
return;
EnsureUIHelper();
}
private void AHelpButtonPressed(BaseButton.ButtonEventArgs obj)
{
EnsureUIHelper();
_uiHelper!.ToggleWindow();
}
public void OnStateExited(GameplayState state)
{
_uiHelper?.Dispose();
_uiHelper = null;
CommandBinds.Unregister<AHelpUIController>();
}
public void OnSystemLoaded(BwoinkSystem system)
{
_bwoinkSystem = system;
_bwoinkSystem.OnBwoinkTextMessageRecieved += RecievedBwoink;
}
public void OnSystemUnloaded(BwoinkSystem system)
{
_bwoinkSystem = null;
}
private void SetAHelpPressed(bool pressed)
{
if (_ahelpButton == null || _ahelpButton.Pressed == pressed)
return;
_ahelpButton.StyleClasses.Remove(MenuButton.StyleClassRedTopButton);
_ahelpButton.Pressed = pressed;
}
private void RecievedBwoink(object? sender, SharedBwoinkSystem.BwoinkTextMessage message)
{
Logger.InfoS("c.s.go.es.bwoink", $"@{message.UserId}: {message.Text}");
var localPlayer = _playerManager.LocalPlayer;
if (localPlayer == null)
{
return;
}
if (localPlayer.UserId != message.TrueSender)
{
SoundSystem.Play("/Audio/Effects/adminhelp.ogg", Filter.Local());
_clyde.RequestWindowAttention();
}
EnsureUIHelper();
if (!_uiHelper!.IsOpen)
{
_ahelpButton?.StyleClasses.Add(MenuButton.StyleClassRedTopButton);
}
_uiHelper!.Receive(message);
}
public void EnsureUIHelper()
{
var isAdmin = _adminManager.HasFlag(AdminFlags.Adminhelp);
if (_uiHelper != null && _uiHelper.IsAdmin == isAdmin)
return;
_uiHelper?.Dispose();
var ownerUserId = _playerManager!.LocalPlayer!.UserId;
_uiHelper = isAdmin ? new AdminAHelpUIHandler(ownerUserId) : new UserAHelpUIHandler(ownerUserId);
_uiHelper.SendMessageAction = (userId, textMessage) => _bwoinkSystem?.Send(userId, textMessage);
_uiHelper.OnClose += () => { SetAHelpPressed(false); };
_uiHelper.OnOpen += () => { SetAHelpPressed(true); };
SetAHelpPressed(_uiHelper.IsOpen);
}
public void Close()
{
_uiHelper?.Close();
}
public void Open()
{
var localPlayer = _playerManager.LocalPlayer;
if (localPlayer == null)
{
return;
}
EnsureUIHelper();
if (_uiHelper!.IsOpen)
return;
_uiHelper!.Open(localPlayer.UserId);
}
public void Open(NetUserId userId)
{
EnsureUIHelper();
if (!_uiHelper!.IsAdmin)
return;
_uiHelper?.Open(userId);
}
public void ToggleWindow()
{
EnsureUIHelper();
_uiHelper?.ToggleWindow();
}
}
public interface IAHelpUIHandler: IDisposable
{
public bool IsAdmin { get; }
public bool IsOpen { get; }
public void Receive(SharedBwoinkSystem.BwoinkTextMessage message);
public void Close();
public void Open(NetUserId netUserId);
public void ToggleWindow();
public event Action OnClose;
public event Action OnOpen;
public Action<NetUserId, string>? SendMessageAction { get; set; }
}
public sealed class AdminAHelpUIHandler : IAHelpUIHandler
{
private readonly NetUserId _ownerId;
public AdminAHelpUIHandler(NetUserId owner)
{
_ownerId = owner;
}
private readonly Dictionary<NetUserId, BwoinkPanel> _activePanelMap = new();
public bool IsAdmin => true;
public bool IsOpen => _window is { Disposed: false, IsOpen: true };
private BwoinkWindow? _window;
public void Receive(SharedBwoinkSystem.BwoinkTextMessage message)
{
var window = EnsurePanel(message.UserId);
window.ReceiveLine(message);
_window?.OnBwoink(message.UserId);
}
public void Close()
{
_window?.Close();
}
public void ToggleWindow()
{
EnsurePanel(_ownerId);
if (_window!.IsOpen)
{
_window.Close();
}
else
{
_window.OpenCentered();
}
}
public event Action? OnClose;
public event Action? OnOpen;
public Action<NetUserId, string>? SendMessageAction { get; set; }
public void Open(NetUserId channelId)
{
SelectChannel(channelId);
_window?.OpenCentered();
}
private void EnsureWindow()
{
if (_window is { Disposed: false })
return;
_window = new BwoinkWindow(this);
_window.OnClose += () => { OnClose?.Invoke(); };
_window.OnOpen += () => { OnOpen?.Invoke(); };
}
public BwoinkPanel EnsurePanel(NetUserId channelId)
{
EnsureWindow();
if (_activePanelMap.TryGetValue(channelId, out var existingPanel))
return existingPanel;
_activePanelMap[channelId] = existingPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(channelId, text));
existingPanel.Visible = false;
if (!_window!.BwoinkArea.Children.Contains(existingPanel))
_window.BwoinkArea.AddChild(existingPanel);
return existingPanel;
}
public bool TryGetChannel(NetUserId ch, [NotNullWhen(true)] out BwoinkPanel? bp) => _activePanelMap.TryGetValue(ch, out bp);
private void SelectChannel(NetUserId uid)
{
EnsurePanel(uid);
_window!.SelectChannel(uid);
}
public void Dispose()
{
_window?.Dispose();
_window = null;
_activePanelMap.Clear();
}
}
public sealed class UserAHelpUIHandler : IAHelpUIHandler
{
private readonly NetUserId _ownerId;
public UserAHelpUIHandler(NetUserId owner)
{
_ownerId = owner;
}
public bool IsAdmin => false;
public bool IsOpen => _window is { Disposed: false, IsOpen: true };
private DefaultWindow? _window;
private BwoinkPanel? _chatPanel;
public void Receive(SharedBwoinkSystem.BwoinkTextMessage message)
{
DebugTools.Assert(message.UserId == _ownerId);
EnsureInit();
_chatPanel!.ReceiveLine(message);
_window!.OpenCentered();
}
public void Close()
{
_window?.Close();
}
public void ToggleWindow()
{
EnsureInit();
if (_window!.IsOpen)
{
_window.Close();
}
else
{
_window.OpenCentered();
}
}
public event Action? OnClose;
public event Action? OnOpen;
public Action<NetUserId, string>? SendMessageAction { get; set; }
public void Open(NetUserId channelId)
{
EnsureInit();
_window!.OpenCentered();
}
private void EnsureInit()
{
if (_window is { Disposed: false })
return;
_chatPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(_ownerId, text));
_window = new DefaultWindow()
{
TitleClass="windowTitleAlert",
HeaderClass="windowHeaderAlert",
Title=Loc.GetString("bwoink-user-title"),
SetSize=(400, 200),
};
_window.OnClose += () => { OnClose?.Invoke(); };
_window.OnOpen += () => { OnOpen?.Invoke(); };
_window.Contents.AddChild(_chatPanel);
}
public void Dispose()
{
_window?.Dispose();
_window = null;
_chatPanel = null;
}
}

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using Content.Client.CharacterInfo;
using Content.Client.Gameplay;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Character.Controls;
using Content.Client.UserInterface.Systems.Character.Windows;
using Content.Client.UserInterface.Systems.Objectives.Controls;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Input.Binding;
using Robust.Shared.Utility;
using static Content.Client.CharacterInfo.CharacterInfoSystem;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Character;
[UsedImplicitly]
public sealed class CharacterUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CharacterInfoSystem>
{
[UISystemDependency] private readonly CharacterInfoSystem _characterInfo = default!;
private CharacterWindow? _window;
private MenuButton? _characterButton;
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_window == null);
_characterButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().CharacterButton;
_characterButton.OnPressed += CharacterButtonPressed;
_window = UIManager.CreateWindow<CharacterWindow>();
LayoutContainer.SetAnchorPreset(_window, LayoutContainer.LayoutPreset.CenterTop);
_window.OnClose += () => { _characterButton.Pressed = false; };
_window.OnOpen += () => { _characterButton.Pressed = true; };
CommandBinds.Builder
.Bind(ContentKeyFunctions.OpenCharacterMenu,
InputCmdHandler.FromDelegate(_ => ToggleWindow()))
.Register<CharacterUIController>();
}
public void OnStateExited(GameplayState state)
{
if (_window != null)
{
_window.Dispose();
_window = null;
}
if (_characterButton != null)
{
_characterButton.OnPressed -= CharacterButtonPressed;
_characterButton.Pressed = false;
_characterButton = null;
}
CommandBinds.Unregister<CharacterUIController>();
}
public void OnSystemLoaded(CharacterInfoSystem system)
{
system.OnCharacterUpdate += CharacterUpdated;
system.OnCharacterDetached += CharacterDetached;
}
public void OnSystemUnloaded(CharacterInfoSystem system)
{
system.OnCharacterUpdate -= CharacterUpdated;
system.OnCharacterDetached -= CharacterDetached;
}
private void CharacterUpdated(CharacterData data)
{
if (_window == null)
{
return;
}
var (job, objectives, briefing, sprite, entityName) = data;
_window.SubText.Text = job;
_window.Objectives.RemoveAllChildren();
foreach (var (groupId, conditions) in objectives)
{
var objectiveControl = new CharacterObjectiveControl
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
Modulate = Color.Gray
};
objectiveControl.AddChild(new Label
{
Text = groupId,
Modulate = Color.LightSkyBlue
});
foreach (var condition in conditions)
{
var conditionControl = new ObjectiveConditionsControl();
conditionControl.ProgressTexture.Texture = condition.SpriteSpecifier.Frame0();
conditionControl.ProgressTexture.Progress = condition.Progress;
conditionControl.Title.Text = condition.Title;
conditionControl.Description.Text = condition.Description;
objectiveControl.AddChild(conditionControl);
}
var briefingControl = new ObjectiveBriefingControl();
briefingControl.Label.Text = briefing;
objectiveControl.AddChild(briefingControl);
_window.Objectives.AddChild(objectiveControl);
}
_window.SpriteView.Sprite = sprite;
_window.NameLabel.Text = entityName;
}
private void CharacterDetached()
{
CloseWindow();
}
private void CharacterButtonPressed(ButtonEventArgs args)
{
ToggleWindow();
}
private void CloseWindow()
{
_window!.Close();
}
private void ToggleWindow()
{
if (_window == null)
return;
if (_window.IsOpen)
{
CloseWindow();
}
else
{
_characterInfo.RequestCharacterInfo();
_window.Open();
}
}
}

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<controls:CharacterObjectiveControl
xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Character.Controls"
Orientation="Vertical"
Modulate="#808080">
<Label Name="Group" Modulate="#87CEFA" Access="Public"/>
</controls:CharacterObjectiveControl>

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Character.Controls;
[GenerateTypedNameReferences]
public sealed partial class CharacterObjectiveControl : BoxContainer
{
public CharacterObjectiveControl()
{
RobustXamlLoader.Load(this);
}
}

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<windows:CharacterWindow
xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:windows="clr-namespace:Content.Client.UserInterface.Systems.Character.Windows"
Title="{Loc 'character-info-title'}"
MinWidth="400"
MinHeight="545">
<ScrollContainer>
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<SpriteView OverrideDirection="South" Scale="2 2" Name="SpriteView" Access="Public"/>
<BoxContainer Orientation="Vertical" VerticalAlignment="Top">
<Label Name="NameLabel" Access="Public"/>
<Label Name="SubText" VerticalAlignment="Top" StyleClasses="LabelSubText" Access="Public"/>
</BoxContainer>
</BoxContainer>
<Label Text="{Loc 'character-info-objectives-label'}" HorizontalAlignment="Center"/>
<BoxContainer Orientation="Vertical" Name="Objectives" Access="Public"/>
<cc:Placeholder PlaceholderText="{Loc 'character-info-roles-antagonist-text'}"/>
</BoxContainer>
</ScrollContainer>
</windows:CharacterWindow>

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Character.Windows;
[GenerateTypedNameReferences]
public sealed partial class CharacterWindow : DefaultWindow
{
public CharacterWindow()
{
RobustXamlLoader.Load(this);
}
}

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using System.Linq;
using Content.Client.Administration.Managers;
using Content.Client.Chat;
using Content.Client.Chat.Managers;
using Content.Client.Chat.TypingIndicator;
using Content.Client.Chat.UI;
using Content.Client.Examine;
using Content.Client.Gameplay;
using Content.Client.Ghost;
using Content.Client.UserInterface.Systems.Chat.Widgets;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Examine;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Chat;
public sealed class ChatUIController : UIController
{
[Dependency] private readonly IClientAdminManager _admin = default!;
[Dependency] private readonly IChatManager _manager = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IEyeManager _eye = default!;
[Dependency] private readonly IInputManager _input = default!;
[Dependency] private readonly IClientNetManager _net = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IStateManager _state = default!;
[UISystemDependency] private readonly ExamineSystem? _examine = default;
[UISystemDependency] private readonly GhostSystem? _ghost = default;
[UISystemDependency] private readonly TypingIndicatorSystem? _typingIndicator = default;
private ISawmill _sawmill = default!;
public const char AliasLocal = '.';
public const char AliasConsole = '/';
public const char AliasDead = '\\';
public const char AliasOOC = '[';
public const char AliasEmotes = '@';
public const char AliasAdmin = ']';
public const char AliasRadio = ';';
public const char AliasWhisper = ',';
private static readonly Dictionary<char, ChatSelectChannel> PrefixToChannel = new()
{
{AliasLocal, ChatSelectChannel.Local},
{AliasWhisper, ChatSelectChannel.Whisper},
{AliasConsole, ChatSelectChannel.Console},
{AliasOOC, ChatSelectChannel.OOC},
{AliasEmotes, ChatSelectChannel.Emotes},
{AliasAdmin, ChatSelectChannel.Admin},
{AliasRadio, ChatSelectChannel.Radio},
{AliasDead, ChatSelectChannel.Dead}
};
private static readonly Dictionary<ChatSelectChannel, char> ChannelPrefixes =
PrefixToChannel.ToDictionary(kv => kv.Value, kv => kv.Key);
/// <summary>
/// The max amount of chars allowed to fit in a single speech bubble.
/// </summary>
private const int SingleBubbleCharLimit = 100;
/// <summary>
/// Base queue delay each speech bubble has.
/// </summary>
private const float BubbleDelayBase = 0.2f;
/// <summary>
/// Factor multiplied by speech bubble char length to add to delay.
/// </summary>
private const float BubbleDelayFactor = 0.8f / SingleBubbleCharLimit;
/// <summary>
/// The max amount of speech bubbles over a single entity at once.
/// </summary>
private const int SpeechBubbleCap = 4;
private LayoutContainer _speechBubbleRoot = default!;
/// <summary>
/// Speech bubbles that are currently visible on screen.
/// We track them to push them up when new ones get added.
/// </summary>
private readonly Dictionary<EntityUid, List<SpeechBubble>> _activeSpeechBubbles =
new();
/// <summary>
/// Speech bubbles that are to-be-sent because of the "rate limit" they have.
/// </summary>
private readonly Dictionary<EntityUid, SpeechBubbleQueueData> _queuedSpeechBubbles
= new();
private readonly HashSet<ChatBox> _chats = new();
/// <summary>
/// The max amount of characters an entity can send in one message
/// </summary>
public int MaxMessageLength => _config.GetCVar(CCVars.ChatMaxMessageLength);
/// <summary>
/// For currently disabled chat filters,
/// unread messages (messages received since the channel has been filtered out).
/// </summary>
private readonly Dictionary<ChatChannel, int> _unreadMessages = new();
public readonly List<StoredChatMessage> History = new();
// Maintains which channels a client should be able to filter (for showing in the chatbox)
// and select (for attempting to send on).
// This may not always actually match with what the server will actually allow them to
// send / receive on, it is only what the user can select in the UI. For example,
// if a user is silenced from speaking for some reason this may still contain ChatChannel.Local, it is left up
// to the server to handle invalid attempts to use particular channels and not send messages for
// channels the user shouldn't be able to hear.
//
// Note that Command is an available selection in the chatbox channel selector,
// which is not actually a chat channel but is always available.
public ChatSelectChannel CanSendChannels { get; private set; }
public ChatChannel FilterableChannels { get; private set; }
public ChatSelectChannel SelectableChannels { get; private set; }
private ChatSelectChannel PreferredChannel { get; set; } = ChatSelectChannel.OOC;
public event Action<ChatSelectChannel>? CanSendChannelsChanged;
public event Action<ChatChannel>? FilterableChannelsChanged;
public event Action<ChatSelectChannel>? SelectableChannelsChanged;
public event Action<ChatChannel, int?>? UnreadMessageCountsUpdated;
public event Action<StoredChatMessage>? MessageAdded;
public override void Initialize()
{
_sawmill = Logger.GetSawmill("chat");
_sawmill.Level = LogLevel.Info;
_admin.AdminStatusUpdated += UpdateChannelPermissions;
_player.LocalPlayerChanged += OnLocalPlayerChanged;
_state.OnStateChanged += StateChanged;
_net.RegisterNetMessage<MsgChatMessage>(OnChatMessage);
_speechBubbleRoot = new LayoutContainer();
OnLocalPlayerChanged(new LocalPlayerChangedEventArgs(null, _player.LocalPlayer));
_input.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(_ => FocusChat()));
_input.SetInputCommand(ContentKeyFunctions.FocusLocalChat,
InputCmdHandler.FromDelegate(_ => FocusChannel(ChatSelectChannel.Local)));
_input.SetInputCommand(ContentKeyFunctions.FocusWhisperChat,
InputCmdHandler.FromDelegate(_ => FocusChannel(ChatSelectChannel.Whisper)));
_input.SetInputCommand(ContentKeyFunctions.FocusOOC,
InputCmdHandler.FromDelegate(_ => FocusChannel(ChatSelectChannel.OOC)));
_input.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
InputCmdHandler.FromDelegate(_ => FocusChannel(ChatSelectChannel.Admin)));
_input.SetInputCommand(ContentKeyFunctions.FocusRadio,
InputCmdHandler.FromDelegate(_ => FocusChannel(ChatSelectChannel.Radio)));
_input.SetInputCommand(ContentKeyFunctions.FocusDeadChat,
InputCmdHandler.FromDelegate(_ => FocusChannel(ChatSelectChannel.Dead)));
_input.SetInputCommand(ContentKeyFunctions.FocusConsoleChat,
InputCmdHandler.FromDelegate(_ => FocusChannel(ChatSelectChannel.Console)));
_input.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
InputCmdHandler.FromDelegate(_ => CycleChatChannel(true)));
_input.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
InputCmdHandler.FromDelegate(_ => CycleChatChannel(false)));
}
private void FocusChat()
{
foreach (var chat in _chats)
{
if (!chat.Main)
continue;
chat.Focus();
break;
}
}
private void FocusChannel(ChatSelectChannel channel)
{
foreach (var chat in _chats)
{
if (!chat.Main)
continue;
chat.Focus(channel);
break;
}
}
private void CycleChatChannel(bool forward)
{
foreach (var chat in _chats)
{
if (!chat.Main)
continue;
chat.CycleChatChannel(forward);
break;
}
}
private void StateChanged(StateChangedEventArgs args)
{
if (args.NewState is GameplayState)
{
PreferredChannel = ChatSelectChannel.Local;
}
UpdateChannelPermissions();
if (_speechBubbleRoot.Parent == UIManager.StateRoot)
return;
_speechBubbleRoot.Orphan();
LayoutContainer.SetAnchorPreset(_speechBubbleRoot, LayoutContainer.LayoutPreset.Wide);
UIManager.StateRoot.AddChild(_speechBubbleRoot);
_speechBubbleRoot.SetPositionFirst();
}
private void OnLocalPlayerChanged(LocalPlayerChangedEventArgs obj)
{
if (obj.OldPlayer != null)
{
obj.OldPlayer.EntityAttached -= OnLocalPlayerEntityAttached;
obj.OldPlayer.EntityDetached -= OnLocalPlayerEntityDetached;
}
if (obj.NewPlayer != null)
{
obj.NewPlayer.EntityAttached += OnLocalPlayerEntityAttached;
obj.NewPlayer.EntityDetached += OnLocalPlayerEntityDetached;
}
UpdateChannelPermissions();
}
private void OnLocalPlayerEntityAttached(EntityAttachedEventArgs obj)
{
UpdateChannelPermissions();
}
private void OnLocalPlayerEntityDetached(EntityDetachedEventArgs obj)
{
UpdateChannelPermissions();
}
private void AddSpeechBubble(MsgChatMessage msg, SpeechBubble.SpeechType speechType)
{
if (!_entities.EntityExists(msg.SenderEntity))
{
_sawmill.Debug("Got local chat message with invalid sender entity: {0}", msg.SenderEntity);
return;
}
var messages = SplitMessage(FormattedMessage.RemoveMarkup(msg.Message));
foreach (var message in messages)
{
EnqueueSpeechBubble(msg.SenderEntity, message, speechType);
}
}
private void CreateSpeechBubble(EntityUid entity, SpeechBubbleData speechData)
{
var bubble =
SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eye, _manager, _entities);
bubble.OnDied += SpeechBubbleDied;
if (_activeSpeechBubbles.TryGetValue(entity, out var existing))
{
// Push up existing bubbles above the mob's head.
foreach (var existingBubble in existing)
{
existingBubble.VerticalOffset += bubble.ContentSize.Y;
}
}
else
{
existing = new List<SpeechBubble>();
_activeSpeechBubbles.Add(entity, existing);
}
existing.Add(bubble);
_speechBubbleRoot.AddChild(bubble);
if (existing.Count > SpeechBubbleCap)
{
// Get the oldest to start fading fast.
var last = existing[0];
last.FadeNow();
}
}
private void SpeechBubbleDied(EntityUid entity, SpeechBubble bubble)
{
RemoveSpeechBubble(entity, bubble);
}
private void EnqueueSpeechBubble(EntityUid entity, string contents, SpeechBubble.SpeechType speechType)
{
// Don't enqueue speech bubbles for other maps. TODO: Support multiple viewports/maps?
if (_entities.GetComponent<TransformComponent>(entity).MapID != _eye.CurrentMap)
return;
if (!_queuedSpeechBubbles.TryGetValue(entity, out var queueData))
{
queueData = new SpeechBubbleQueueData();
_queuedSpeechBubbles.Add(entity, queueData);
}
queueData.MessageQueue.Enqueue(new SpeechBubbleData(contents, speechType));
}
public void RemoveSpeechBubble(EntityUid entityUid, SpeechBubble bubble)
{
bubble.Dispose();
var list = _activeSpeechBubbles[entityUid];
list.Remove(bubble);
if (list.Count == 0)
{
_activeSpeechBubbles.Remove(entityUid);
}
}
public static string GetChannelSelectorName(ChatSelectChannel channelSelector)
{
return channelSelector.ToString();
}
public static char GetChannelSelectorPrefix(ChatSelectChannel channelSelector)
{
return channelSelector switch
{
ChatSelectChannel.Local => '.',
ChatSelectChannel.Whisper => ',',
ChatSelectChannel.Radio => ';',
ChatSelectChannel.LOOC => '(',
ChatSelectChannel.OOC => '[',
ChatSelectChannel.Emotes => '@',
ChatSelectChannel.Dead => '\\',
ChatSelectChannel.Admin => ']',
ChatSelectChannel.Console => '/',
_ => ' '
};
}
private void UpdateChannelPermissions()
{
CanSendChannels = default;
FilterableChannels = default;
// Can always send console stuff.
CanSendChannels |= ChatSelectChannel.Console;
// can always send/recieve OOC
CanSendChannels |= ChatSelectChannel.OOC;
CanSendChannels |= ChatSelectChannel.LOOC;
FilterableChannels |= ChatChannel.OOC;
FilterableChannels |= ChatChannel.LOOC;
// can always hear server (nobody can actually send server messages).
FilterableChannels |= ChatChannel.Server;
if (_state.CurrentState is GameplayStateBase)
{
// can always hear local / radio / emote when in the game
FilterableChannels |= ChatChannel.Local;
FilterableChannels |= ChatChannel.Whisper;
FilterableChannels |= ChatChannel.Radio;
FilterableChannels |= ChatChannel.Emotes;
// Can only send local / radio / emote when attached to a non-ghost entity.
// TODO: this logic is iffy (checking if controlling something that's NOT a ghost), is there a better way to check this?
if (_ghost is not {IsGhost: true})
{
CanSendChannels |= ChatSelectChannel.Local;
CanSendChannels |= ChatSelectChannel.Whisper;
CanSendChannels |= ChatSelectChannel.Radio;
CanSendChannels |= ChatSelectChannel.Emotes;
}
}
// Only ghosts and admins can send / see deadchat.
if (_admin.HasFlag(AdminFlags.Admin) || _ghost is {IsGhost: true})
{
FilterableChannels |= ChatChannel.Dead;
CanSendChannels |= ChatSelectChannel.Dead;
}
// only admins can see / filter asay
if (_admin.HasFlag(AdminFlags.Admin))
{
FilterableChannels |= ChatChannel.Admin;
CanSendChannels |= ChatSelectChannel.Admin;
}
SelectableChannels = CanSendChannels & ~ChatSelectChannel.Console;
// Necessary so that we always have a channel to fall back to.
DebugTools.Assert((CanSendChannels & ChatSelectChannel.OOC) != 0, "OOC must always be available");
DebugTools.Assert((FilterableChannels & ChatChannel.OOC) != 0, "OOC must always be available");
DebugTools.Assert((SelectableChannels & ChatSelectChannel.OOC) != 0, "OOC must always be available");
// let our chatbox know all the new settings
CanSendChannelsChanged?.Invoke(CanSendChannels);
FilterableChannelsChanged?.Invoke(FilterableChannels);
SelectableChannelsChanged?.Invoke(SelectableChannels);
}
public void ClearUnfilteredUnreads(ChatChannel channels)
{
foreach (var channel in _unreadMessages.Keys.ToArray())
{
if ((channels & channel) == 0)
continue;
_unreadMessages[channel] = 0;
UnreadMessageCountsUpdated?.Invoke(channel, 0);
}
}
public override void FrameUpdate(FrameEventArgs delta)
{
UpdateQueuedSpeechBubbles(delta);
}
private void UpdateQueuedSpeechBubbles(FrameEventArgs delta)
{
// Update queued speech bubbles.
if (_queuedSpeechBubbles.Count == 0 || _examine == null)
{
return;
}
foreach (var (entity, queueData) in _queuedSpeechBubbles.ShallowClone())
{
if (!_entities.EntityExists(entity))
{
_queuedSpeechBubbles.Remove(entity);
continue;
}
queueData.TimeLeft -= delta.DeltaSeconds;
if (queueData.TimeLeft > 0)
{
continue;
}
if (queueData.MessageQueue.Count == 0)
{
_queuedSpeechBubbles.Remove(entity);
continue;
}
var msg = queueData.MessageQueue.Dequeue();
queueData.TimeLeft += BubbleDelayBase + msg.Message.Length * BubbleDelayFactor;
// We keep the queue around while it has 0 items. This allows us to keep the timer.
// When the timer hits 0 and there's no messages left, THEN we can clear it up.
CreateSpeechBubble(entity, msg);
}
var player = _player.LocalPlayer?.ControlledEntity;
var predicate = static (EntityUid uid, (EntityUid compOwner, EntityUid? attachedEntity) data)
=> uid == data.compOwner || uid == data.attachedEntity;
var playerPos = player != null
? _entities.GetComponent<TransformComponent>(player.Value).MapPosition
: MapCoordinates.Nullspace;
var occluded = player != null && _examine.IsOccluded(player.Value);
foreach (var (ent, bubs) in _activeSpeechBubbles)
{
if (_entities.Deleted(ent))
{
SetBubbles(bubs, false);
continue;
}
if (ent == player)
{
SetBubbles(bubs, true);
continue;
}
var otherPos = _entities.GetComponent<TransformComponent>(ent).MapPosition;
if (occluded && !ExamineSystemShared.InRangeUnOccluded(
playerPos,
otherPos, 0f,
(ent, player), predicate))
{
SetBubbles(bubs, false);
continue;
}
SetBubbles(bubs, true);
}
}
private void SetBubbles(List<SpeechBubble> bubbles, bool visible)
{
foreach (var bubble in bubbles)
{
bubble.Visible = visible;
}
}
private List<string> SplitMessage(string msg)
{
// Split message into words separated by spaces.
var words = msg.Split(' ');
var messages = new List<string>();
var currentBuffer = new List<string>();
// Really shoddy way to approximate word length.
// Yes, I am aware of all the crimes here.
// TODO: Improve this to use actual glyph width etc..
var currentWordLength = 0;
foreach (var word in words)
{
// +1 for the space.
currentWordLength += word.Length + 1;
if (currentWordLength > SingleBubbleCharLimit)
{
// Too long for the current speech bubble, flush it.
messages.Add(string.Join(" ", currentBuffer));
currentBuffer.Clear();
currentWordLength = word.Length;
if (currentWordLength > SingleBubbleCharLimit)
{
// Word is STILL too long.
// Truncate it with an ellipse.
messages.Add($"{word.Substring(0, SingleBubbleCharLimit - 3)}...");
currentWordLength = 0;
continue;
}
}
currentBuffer.Add(word);
}
if (currentBuffer.Count != 0)
{
// Don't forget the last bubble.
messages.Add(string.Join(" ", currentBuffer));
}
return messages;
}
public ChatSelectChannel MapLocalIfGhost(ChatSelectChannel channel)
{
if (channel == ChatSelectChannel.Local && _ghost is {IsGhost: true})
return ChatSelectChannel.Dead;
return channel;
}
public (ChatSelectChannel channel, ReadOnlyMemory<char> text) SplitInputContents(string inputText)
{
var text = inputText.AsMemory().Trim();
if (text.Length == 0)
return default;
var prefixChar = text.Span[0];
var channel = PrefixToChannel.GetValueOrDefault(prefixChar);
if ((CanSendChannels & channel) != 0)
// Cut off prefix if it's valid and we can use the channel in question.
text = text[1..];
else
channel = 0;
channel = MapLocalIfGhost(channel);
// Trim from start again to cut out any whitespace between the prefix and message, if any.
return (channel, text.TrimStart());
}
public void SendMessage(ChatBox box, ChatSelectChannel channel)
{
_typingIndicator?.ClientSubmittedChatText();
if (!string.IsNullOrWhiteSpace(box.ChatInput.Input.Text))
{
var (prefixChannel, text) = SplitInputContents(box.ChatInput.Input.Text);
// Check if message is longer than the character limit
if (text.Length > MaxMessageLength)
{
var locWarning = Loc.GetString("chat-manager-max-message-length",
("maxMessageLength", MaxMessageLength));
box.AddLine(locWarning, Color.Orange);
return;
}
_manager.SendMessage(text, prefixChannel == 0 ? channel : prefixChannel);
}
box.ChatInput.Input.Clear();
box.UpdateSelectedChannel();
box.ChatInput.ReleaseKeyboardFocus();
}
private void OnChatMessage(MsgChatMessage msg)
{
// Log all incoming chat to repopulate when filter is un-toggled
if (!msg.HideChat)
{
var storedMessage = new StoredChatMessage(msg);
History.Add(storedMessage);
MessageAdded?.Invoke(storedMessage);
if (!storedMessage.Read)
{
_sawmill.Debug($"Message filtered: {storedMessage.Channel}: {storedMessage.Message}");
if (!_unreadMessages.TryGetValue(msg.Channel, out var count))
count = 0;
count += 1;
_unreadMessages[msg.Channel] = count;
UnreadMessageCountsUpdated?.Invoke(msg.Channel, count);
}
}
// Local messages that have an entity attached get a speech bubble.
if (msg.SenderEntity == default)
return;
switch (msg.Channel)
{
case ChatChannel.Local:
AddSpeechBubble(msg, SpeechBubble.SpeechType.Say);
break;
case ChatChannel.Whisper:
AddSpeechBubble(msg, SpeechBubble.SpeechType.Whisper);
break;
case ChatChannel.Dead:
if (_ghost is not {IsGhost: true})
break;
AddSpeechBubble(msg, SpeechBubble.SpeechType.Say);
break;
case ChatChannel.Emotes:
AddSpeechBubble(msg, SpeechBubble.SpeechType.Emote);
break;
}
}
public char GetPrefixFromChannel(ChatSelectChannel channel)
{
return ChannelPrefixes.GetValueOrDefault(channel);
}
public void RegisterChat(ChatBox chat)
{
_chats.Add(chat);
}
public void UnregisterChat(ChatBox chat)
{
_chats.Remove(chat);
}
public ChatSelectChannel GetPreferredChannel()
{
return MapLocalIfGhost(PreferredChannel);
}
private readonly record struct SpeechBubbleData(string Message, SpeechBubble.SpeechType Type);
private sealed class SpeechBubbleQueueData
{
/// <summary>
/// Time left until the next speech bubble can appear.
/// </summary>
public float TimeLeft { get; set; }
public Queue<SpeechBubbleData> MessageQueue { get; } = new();
}
}

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using Content.Client.Resources;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
namespace Content.Client.UserInterface.Systems.Chat.Controls;
public sealed class ChannelFilterButton : ContainerButton
{
private static readonly Color ColorNormal = Color.FromHex("#7b7e9e");
private static readonly Color ColorHovered = Color.FromHex("#9699bb");
private static readonly Color ColorPressed = Color.FromHex("#789B8C");
private readonly TextureRect _textureRect;
public readonly ChannelFilterPopup ChatFilterPopup;
private readonly ChatUIController _chatUIController;
private const int FilterDropdownOffset = 120;
public ChannelFilterButton()
{
_chatUIController = UserInterfaceManager.GetUIController<ChatUIController>();
var filterTexture = IoCManager.Resolve<IResourceCache>()
.GetTexture("/Textures/Interface/Nano/filter.svg.96dpi.png");
// needed for same reason as ChannelSelectorButton
Mode = ActionMode.Press;
EnableAllKeybinds = true;
AddChild(
(_textureRect = new TextureRect
{
Texture = filterTexture,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center
})
);
ToggleMode = true;
OnToggled += OnFilterButtonToggled;
ChatFilterPopup = UserInterfaceManager.CreatePopup<ChannelFilterPopup>();
ChatFilterPopup.OnVisibilityChanged += PopupVisibilityChanged;
_chatUIController.FilterableChannelsChanged += ChatFilterPopup.SetChannels;
_chatUIController.UnreadMessageCountsUpdated += ChatFilterPopup.UpdateUnread;
ChatFilterPopup.SetChannels(_chatUIController.FilterableChannels);
}
private void PopupVisibilityChanged(Control control)
{
Pressed = control.Visible;
}
private void OnFilterButtonToggled(ButtonToggledEventArgs args)
{
if (args.Pressed)
{
var globalPos = GlobalPosition;
var (minX, minY) = ChatFilterPopup.MinSize;
var box = UIBox2.FromDimensions(globalPos - (FilterDropdownOffset, 0),
(Math.Max(minX, ChatFilterPopup.MinWidth), minY));
ChatFilterPopup.Open(box);
}
else
{
ChatFilterPopup.Close();
}
}
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
// needed since we need EnableAllKeybinds - don't double-send both UI click and Use
if (args.Function == EngineKeyFunctions.Use) return;
base.KeyBindDown(args);
}
private void UpdateChildColors()
{
if (_textureRect == null) return;
switch (DrawMode)
{
case DrawModeEnum.Normal:
_textureRect.ModulateSelfOverride = ColorNormal;
break;
case DrawModeEnum.Pressed:
_textureRect.ModulateSelfOverride = ColorPressed;
break;
case DrawModeEnum.Hover:
_textureRect.ModulateSelfOverride = ColorHovered;
break;
case DrawModeEnum.Disabled:
break;
}
}
protected override void DrawModeChanged()
{
base.DrawModeChanged();
UpdateChildColors();
}
protected override void StylePropertiesChanged()
{
base.StylePropertiesChanged();
UpdateChildColors();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_chatUIController.FilterableChannelsChanged -= ChatFilterPopup.SetChannels;
_chatUIController.UnreadMessageCountsUpdated -= ChatFilterPopup.UpdateUnread;
}
}

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using Content.Shared.Chat;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Chat.Controls;
public sealed class ChannelFilterCheckbox : CheckBox
{
public readonly ChatChannel Channel;
public bool IsHidden => Parent == null;
public ChannelFilterCheckbox(ChatChannel channel)
{
Channel = channel;
Text = Loc.GetString($"hud-chatbox-channel-{Channel}");
}
private void UpdateText(int? unread)
{
var name = Loc.GetString($"hud-chatbox-channel-{Channel}");
if (unread > 0)
// todo: proper fluent stuff here.
name += " (" + (unread > 9 ? "9+" : unread) + ")";
Text = name;
}
public void UpdateUnreadCount(int? unread)
{
UpdateText(unread);
}
}

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<controls:ChannelFilterPopup
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Chat.Controls">
<PanelContainer Name="FilterPopupPanel" StyleClasses="BorderedWindowPanel">
<BoxContainer Orientation="Horizontal">
<Control MinSize="4 0"/>
<BoxContainer Name="FilterVBox" MinWidth="110" Margin="0 10" Orientation="Vertical" SeparationOverride="4"/>
</BoxContainer>
</PanelContainer>
</controls:ChannelFilterPopup>

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using Content.Shared.Chat;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Chat.Controls;
[GenerateTypedNameReferences]
public sealed partial class ChannelFilterPopup : Popup
{
// order in which the available channel filters show up when available
private static readonly ChatChannel[] ChannelFilterOrder =
{
ChatChannel.Local,
ChatChannel.Whisper,
ChatChannel.Emotes,
ChatChannel.Radio,
ChatChannel.LOOC,
ChatChannel.OOC,
ChatChannel.Dead,
ChatChannel.Admin,
ChatChannel.Server
};
private readonly Dictionary<ChatChannel, ChannelFilterCheckbox> _filterStates = new();
public event Action<ChatChannel, bool>? OnChannelFilter;
public ChannelFilterPopup()
{
RobustXamlLoader.Load(this);
}
public bool IsActive(ChatChannel channel)
{
return _filterStates.TryGetValue(channel, out var checkbox) && checkbox.Pressed;
}
public ChatChannel GetActive()
{
ChatChannel active = 0;
foreach (var (key, value) in _filterStates)
{
if (value.IsHidden || !value.Pressed)
{
continue;
}
active |= key;
}
return active;
}
public void SetChannels(ChatChannel channels)
{
foreach (var channel in ChannelFilterOrder)
{
if (!_filterStates.TryGetValue(channel, out var checkbox))
{
checkbox = new ChannelFilterCheckbox(channel);
_filterStates.Add(channel, checkbox);
checkbox.OnPressed += CheckboxPressed;
checkbox.Pressed = true;
}
if ((channels & channel) == 0)
{
if (checkbox.Parent == FilterVBox)
{
FilterVBox.RemoveChild(checkbox);
}
}
else if (checkbox.IsHidden)
{
FilterVBox.AddChild(checkbox);
}
}
}
private void CheckboxPressed(ButtonEventArgs args)
{
var checkbox = (ChannelFilterCheckbox) args.Button;
OnChannelFilter?.Invoke(checkbox.Channel, checkbox.Pressed);
}
public void UpdateUnread(ChatChannel channel, int? unread)
{
if (_filterStates.TryGetValue(channel, out var checkbox))
checkbox.UpdateUnreadCount(unread);
}
}

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using Content.Shared.Chat;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
namespace Content.Client.UserInterface.Systems.Chat.Controls;
/// <summary>
/// Only needed to avoid the issue where right click on the button closes the popup
/// but leaves the button highlighted.
/// </summary>
public sealed class ChannelSelectorButton : Button
{
private readonly ChannelSelectorPopup _channelSelectorPopup;
public event Action<ChatSelectChannel>? OnChannelSelect;
public ChatSelectChannel SelectedChannel { get; private set; }
private const int SelectorDropdownOffset = 38;
public ChannelSelectorButton()
{
// needed so the popup is untoggled regardless of which key is pressed when hovering this button.
// If we don't have this, then right clicking the button while it's toggled on will hide
// the popup but keep the button toggled on
Name = "ChannelSelector";
Mode = ActionMode.Press;
EnableAllKeybinds = true;
ToggleMode = true;
OnToggled += OnSelectorButtonToggled;
_channelSelectorPopup = UserInterfaceManager.CreatePopup<ChannelSelectorPopup>();
_channelSelectorPopup.Selected += OnChannelSelected;
_channelSelectorPopup.OnVisibilityChanged += OnPopupVisibilityChanged;
if (_channelSelectorPopup.FirstChannel is { } firstSelector)
{
Select(firstSelector);
}
}
private void OnChannelSelected(ChatSelectChannel channel)
{
Select(channel);
}
private void OnPopupVisibilityChanged(Control control)
{
Pressed = control.Visible;
}
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
// needed since we need EnableAllKeybinds - don't double-send both UI click and Use
if (args.Function == EngineKeyFunctions.Use) return;
base.KeyBindDown(args);
}
public void Select(ChatSelectChannel channel)
{
if (_channelSelectorPopup.Visible)
{
_channelSelectorPopup.Close();
}
if (SelectedChannel == channel) return;
SelectedChannel = channel;
UpdateChannelSelectButton(channel);
OnChannelSelect?.Invoke(channel);
}
public string ChannelSelectorName(ChatSelectChannel channel)
{
return Loc.GetString($"hud-chatbox-select-channel-{channel}");
}
public Color ChannelSelectColor(ChatSelectChannel channel)
{
return channel switch
{
ChatSelectChannel.Radio => Color.LimeGreen,
ChatSelectChannel.LOOC => Color.MediumTurquoise,
ChatSelectChannel.OOC => Color.LightSkyBlue,
ChatSelectChannel.Dead => Color.MediumPurple,
ChatSelectChannel.Admin => Color.Red,
_ => Color.DarkGray
};
}
public void UpdateChannelSelectButton(ChatSelectChannel channel)
{
Text = ChannelSelectorName(channel);
Modulate = ChannelSelectColor(channel);
}
private void OnSelectorButtonToggled(ButtonToggledEventArgs args)
{
if (args.Pressed)
{
var globalLeft = GlobalPosition.X;
var globalBot = GlobalPosition.Y + Height;
var box = UIBox2.FromDimensions((globalLeft, globalBot), (SizeBox.Width, SelectorDropdownOffset));
_channelSelectorPopup.Open(box);
}
else
{
_channelSelectorPopup.Close();
}
}
}

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using Content.Client.Stylesheets;
using Content.Shared.Chat;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Chat.Controls;
public sealed class ChannelSelectorItemButton : Button
{
public readonly ChatSelectChannel Channel;
public bool IsHidden => Parent == null;
public ChannelSelectorItemButton(ChatSelectChannel selector)
{
Channel = selector;
AddStyleClass(StyleNano.StyleClassChatChannelSelectorButton);
Text = ChatUIController.GetChannelSelectorName(selector);
var prefix = ChatUIController.GetChannelSelectorPrefix(selector);
if (prefix != default) Text = Loc.GetString("hud-chatbox-select-name-prefixed", ("name", Text), ("prefix", prefix));
}
}

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using Content.Shared.Chat;
using Robust.Client.UserInterface.Controls;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Chat.Controls;
public sealed class ChannelSelectorPopup : Popup
{
// order in which the channels show up in the channel selector
public static readonly ChatSelectChannel[] ChannelSelectorOrder =
{
ChatSelectChannel.Local,
ChatSelectChannel.Whisper,
ChatSelectChannel.Emotes,
ChatSelectChannel.Radio,
ChatSelectChannel.LOOC,
ChatSelectChannel.OOC,
ChatSelectChannel.Dead,
ChatSelectChannel.Admin
// NOTE: Console is not in there and it can never be permanently selected.
// You can, however, still submit commands as console by prefixing with /.
};
private readonly BoxContainer _channelSelectorHBox;
private readonly Dictionary<ChatSelectChannel, ChannelSelectorItemButton> _selectorStates = new();
private readonly ChatUIController _chatUIController;
public event Action<ChatSelectChannel>? Selected;
public ChannelSelectorPopup()
{
_channelSelectorHBox = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
SeparationOverride = 1
};
_chatUIController = UserInterfaceManager.GetUIController<ChatUIController>();
_chatUIController.SelectableChannelsChanged += SetChannels;
SetChannels(_chatUIController.SelectableChannels);
AddChild(_channelSelectorHBox);
}
public ChatSelectChannel? FirstChannel
{
get
{
foreach (var selector in _selectorStates.Values)
{
if (!selector.IsHidden)
return selector.Channel;
}
return null;
}
}
/*public ChatSelectChannel NextChannel()
{
var nextChannel = ChatUIController.GetNextChannelSelector(_activeSelector);
var index = 0;
while (_selectorStates[(int)nextChannel].IsHidden && index <= _selectorStates.Count)
{
nextChannel = ChatUIController.GetNextChannelSelector(nextChannel);
index++;
}
_activeSelector = nextChannel;
return nextChannel;
}
private void SetupChannels(ChatUIController.ChannelSelectorSetup[] selectorData)
{
_channelSelectorHBox.DisposeAllChildren(); //cleanup old toggles
_selectorStates.Clear();
foreach (var channelSelectorData in selectorData)
{
var newSelectorButton = new ChannelSelectorItemButton(channelSelectorData);
_selectorStates.Add(newSelectorButton);
if (!newSelectorButton.IsHidden)
{
_channelSelectorHBox.AddChild(newSelectorButton);
}
newSelectorButton.OnPressed += OnSelectorPressed;
}
}
private void OnSelectorPressed(BaseButton.ButtonEventArgs args)
{
if (_selectorButton == null) return;
_selectorButton.SelectedChannel = ((ChannelSelectorItemButton) args.Button).Channel;
}
public void HideChannels(params ChatChannel[] channels)
{
foreach (var channel in channels)
{
if (!ChatUIController.ChannelToSelector.TryGetValue(channel, out var selector)) continue;
var selectorbutton = _selectorStates[(int)selector];
if (!selectorbutton.IsHidden)
{
_channelSelectorHBox.RemoveChild(selectorbutton);
if (_activeSelector != selector) continue; // do nothing
if (_channelSelectorHBox.Children.First() is ChannelSelectorItemButton button)
{
_activeSelector = button.Channel;
}
else
{
_activeSelector = ChatSelectChannel.None;
}
}
}
}
*/
private bool IsPreferredAvailable()
{
var preferred = _chatUIController.MapLocalIfGhost(_chatUIController.GetPreferredChannel());
return _selectorStates.TryGetValue(preferred, out var selector) &&
!selector.IsHidden;
}
public void SetChannels(ChatSelectChannel channels)
{
var wasPreferredAvailable = IsPreferredAvailable();
_channelSelectorHBox.RemoveAllChildren();
foreach (var channel in ChannelSelectorOrder)
{
if (!_selectorStates.TryGetValue(channel, out var selector))
{
selector = new ChannelSelectorItemButton(channel);
_selectorStates.Add(channel, selector);
selector.OnPressed += OnSelectorPressed;
}
if ((channels & channel) == 0)
{
if (selector.Parent == _channelSelectorHBox)
{
_channelSelectorHBox.RemoveChild(selector);
}
}
else if (selector.IsHidden)
{
_channelSelectorHBox.AddChild(selector);
}
}
var isPreferredAvailable = IsPreferredAvailable();
if (!wasPreferredAvailable && isPreferredAvailable)
{
Select(_chatUIController.GetPreferredChannel());
}
else if (wasPreferredAvailable && !isPreferredAvailable)
{
Select(ChatSelectChannel.OOC);
}
}
private void OnSelectorPressed(ButtonEventArgs args)
{
var button = (ChannelSelectorItemButton) args.Button;
Select(button.Channel);
}
private void Select(ChatSelectChannel channel)
{
Selected?.Invoke(channel);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_chatUIController.SelectableChannelsChanged -= SetChannels;
}
}

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using Content.Shared.Chat;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Chat.Controls;
[Virtual]
public class ChatInputBox : PanelContainer
{
public readonly ChannelSelectorButton ChannelSelector;
public readonly HistoryLineEdit Input;
public readonly ChannelFilterButton FilterButton;
protected readonly BoxContainer Container;
protected ChatChannel ActiveChannel { get; private set; } = ChatChannel.Local;
public ChatInputBox()
{
Container = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
SeparationOverride = 4
};
AddChild(Container);
ChannelSelector = new ChannelSelectorButton
{
Name = "ChannelSelector",
ToggleMode = true,
StyleClasses = {"chatSelectorOptionButton"},
MinWidth = 75
};
Container.AddChild(ChannelSelector);
Input = new HistoryLineEdit
{
Name = "Input",
PlaceHolder = Loc.GetString("hud-chatbox-info"),
HorizontalExpand = true,
StyleClasses = {"chatLineEdit"}
};
Container.AddChild(Input);
FilterButton = new ChannelFilterButton
{
Name = "FilterButton",
StyleClasses = {"chatFilterOptionButton"}
};
Container.AddChild(FilterButton);
ChannelSelector.OnChannelSelect += UpdateActiveChannel;
}
private void UpdateActiveChannel(ChatSelectChannel selectedChannel)
{
ActiveChannel = (ChatChannel) selectedChannel;
}
}

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<widgets:ChatBox
xmlns="https://spacestation14.io"
xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Chat.Widgets"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Chat.Controls"
MouseFilter="Stop"
MinSize="465 225">
<PanelContainer>
<PanelContainer.PanelOverride>
<graphics:StyleBoxFlat BackgroundColor="#25252AAA" />
</PanelContainer.PanelOverride>
<BoxContainer Orientation="Vertical" SeparationOverride="4">
<OutputPanel Name="Contents" VerticalExpand="True" />
<controls:ChatInputBox Name="ChatInput" Access="Public" Margin="2"/>
</BoxContainer>
</PanelContainer>
</widgets:ChatBox>

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using Content.Client.Chat;
using Content.Client.Chat.TypingIndicator;
using Content.Client.UserInterface.Systems.Chat.Controls;
using Content.Shared.Chat;
using Content.Shared.Input;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Input;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.LineEdit;
namespace Content.Client.UserInterface.Systems.Chat.Widgets;
[GenerateTypedNameReferences]
#pragma warning disable RA0003
public partial class ChatBox : Control
#pragma warning restore RA0003
{
private readonly ChatUIController _controller;
public bool Main { get; set; }
public ChatSelectChannel SelectedChannel => ChatInput.ChannelSelector.SelectedChannel;
public ChatBox()
{
RobustXamlLoader.Load(this);
ChatInput.Input.OnTextEntered += OnTextEntered;
ChatInput.Input.OnKeyBindDown += OnKeyBindDown;
ChatInput.Input.OnTextChanged += OnTextChanged;
ChatInput.ChannelSelector.OnChannelSelect += OnChannelSelect;
ChatInput.FilterButton.ChatFilterPopup.OnChannelFilter += OnChannelFilter;
_controller = UserInterfaceManager.GetUIController<ChatUIController>();
_controller.MessageAdded += OnMessageAdded;
_controller.RegisterChat(this);
}
private void OnTextEntered(LineEditEventArgs args)
{
_controller.SendMessage(this, SelectedChannel);
}
private void OnMessageAdded(StoredChatMessage msg)
{
var text = FormattedMessage.EscapeText(msg.Message);
if (!string.IsNullOrEmpty(msg.MessageWrap))
{
text = string.Format(msg.MessageWrap, text);
}
Logger.DebugS("chat", $"{msg.Channel}: {text}");
if (!ChatInput.FilterButton.ChatFilterPopup.IsActive(msg.Channel))
{
return;
}
msg.Read = true;
var color = msg.MessageColorOverride != Color.Transparent
? msg.MessageColorOverride
: msg.Channel.TextColor();
AddLine(text, color);
}
private void OnChannelSelect(ChatSelectChannel channel)
{
UpdateSelectedChannel();
}
private void OnChannelFilter(ChatChannel channel, bool active)
{
Contents.Clear();
foreach (var message in _controller.History)
{
OnMessageAdded(message);
}
if (active)
{
_controller.ClearUnfilteredUnreads(channel);
}
}
public void AddLine(string message, Color color)
{
var formatted = new FormattedMessage(3);
formatted.PushColor(color);
formatted.AddMarkup(message);
formatted.Pop();
Contents.AddMessage(formatted);
}
public void UpdateSelectedChannel()
{
var (prefixChannel, _) = _controller.SplitInputContents(ChatInput.Input.Text);
var channel = prefixChannel == 0 ? SelectedChannel : prefixChannel;
ChatInput.ChannelSelector.UpdateChannelSelectButton(channel);
}
public void Focus(ChatSelectChannel? channel = null)
{
var input = ChatInput.Input;
var selectStart = Index.End;
if (channel != null)
{
channel = _controller.MapLocalIfGhost(channel.Value);
// Channel not selectable, just do NOTHING (not even focus).
if ((_controller.SelectableChannels & channel.Value) == 0)
return;
var (_, text) = _controller.SplitInputContents(input.Text);
var newPrefix = _controller.GetPrefixFromChannel(channel.Value);
DebugTools.Assert(newPrefix != default, "Focus channel must have prefix!");
if (channel == SelectedChannel)
{
// New selected channel is just the selected channel,
// just remove prefix (if any) and leave text unchanged.
input.Text = text.ToString();
selectStart = Index.Start;
}
else
{
// Change prefix to new focused channel prefix and leave text unchanged.
input.Text = string.Concat(newPrefix.ToString(), " ", text.Span);
selectStart = Index.FromStart(2);
}
ChatInput.ChannelSelector.Select(channel.Value);
}
input.IgnoreNext = true;
input.GrabKeyboardFocus();
input.CursorPosition = input.Text.Length;
input.SelectionStart = selectStart.GetOffset(input.Text.Length);
}
public void CycleChatChannel(bool forward)
{
var idx = Array.IndexOf(ChannelSelectorPopup.ChannelSelectorOrder, SelectedChannel);
do
{
// go over every channel until we find one we can actually select.
idx += forward ? 1 : -1;
idx = MathHelper.Mod(idx, ChannelSelectorPopup.ChannelSelectorOrder.Length);
} while ((_controller.SelectableChannels & ChannelSelectorPopup.ChannelSelectorOrder[idx]) == 0);
SafelySelectChannel(ChannelSelectorPopup.ChannelSelectorOrder[idx]);
}
public void SafelySelectChannel(ChatSelectChannel toSelect)
{
toSelect = _controller.MapLocalIfGhost(toSelect);
if ((_controller.SelectableChannels & toSelect) == 0)
return;
ChatInput.ChannelSelector.Select(toSelect);
}
private void OnKeyBindDown(GUIBoundKeyEventArgs args)
{
if (args.Function == EngineKeyFunctions.TextReleaseFocus)
{
ChatInput.Input.ReleaseKeyboardFocus();
args.Handle();
return;
}
if (args.Function == ContentKeyFunctions.CycleChatChannelForward)
{
CycleChatChannel(true);
args.Handle();
return;
}
if (args.Function == ContentKeyFunctions.CycleChatChannelBackward)
{
CycleChatChannel(false);
args.Handle();
}
}
private void OnTextChanged(LineEditEventArgs args)
{
// Update channel select button to correct channel if we have a prefix.
UpdateSelectedChannel();
// Warn typing indicator about change
EntitySystem.Get<TypingIndicatorSystem>().ClientChangedChatText();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_controller.UnregisterChat(this);
ChatInput.Input.OnTextEntered -= OnTextEntered;
ChatInput.Input.OnKeyBindDown -= OnKeyBindDown;
ChatInput.Input.OnTextChanged -= OnTextChanged;
ChatInput.ChannelSelector.OnChannelSelect -= OnChannelSelect;
}
}

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using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Timing;
namespace Content.Client.UserInterface.Systems.Chat.Widgets;
public sealed class ResizableChatBox : ChatBox
{
public ResizableChatBox()
{
IoCManager.InjectDependencies(this);
}
// TODO: Revisit the resizing stuff after https://github.com/space-wizards/RobustToolbox/issues/1392 is done,
// Probably not "supposed" to inject IClyde, but I give up.
// I can't find any other way to allow this control to properly resize when the
// window is resized. Resized() isn't reliably called when resizing the window,
// and layoutcontainer anchor / margin don't seem to adjust how we need
// them to when the window is resized. We need it to be able to resize
// within some bounds so that it doesn't overlap other UI elements, while still
// being freely resizable within those bounds.
[Dependency] private readonly IClyde _clyde = default!;
private const int DragMarginSize = 7;
private const int MinDistanceFromBottom = 255;
private const int MinLeft = 500;
private DragMode _currentDrag = DragMode.None;
private Vector2 _dragOffsetTopLeft;
private Vector2 _dragOffsetBottomRight;
private byte _clampIn;
protected override void EnteredTree()
{
base.EnteredTree();
_clyde.OnWindowResized += ClydeOnOnWindowResized;
}
protected override void ExitedTree()
{
base.ExitedTree();
_clyde.OnWindowResized -= ClydeOnOnWindowResized;
}
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
if (args.Function == EngineKeyFunctions.UIClick)
{
_currentDrag = GetDragModeFor(args.RelativePosition);
if (_currentDrag != DragMode.None)
{
_dragOffsetTopLeft = args.PointerLocation.Position / UIScale - Position;
_dragOffsetBottomRight = Position + Size - args.PointerLocation.Position / UIScale;
}
}
base.KeyBindDown(args);
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
if (args.Function != EngineKeyFunctions.UIClick)
return;
if (_currentDrag != DragMode.None)
{
_dragOffsetTopLeft = _dragOffsetBottomRight = Vector2.Zero;
_currentDrag = DragMode.None;
// If this is done in MouseDown, Godot won't fire MouseUp as you need focus to receive MouseUps.
UserInterfaceManager.KeyboardFocused?.ReleaseKeyboardFocus();
}
base.KeyBindUp(args);
}
// TODO: this drag and drop stuff is somewhat duplicated from Robust BaseWindow but also modified
[Flags]
private enum DragMode : byte
{
None = 0,
Bottom = 1 << 1,
Left = 1 << 2
}
private DragMode GetDragModeFor(Vector2 relativeMousePos)
{
var mode = DragMode.None;
if (relativeMousePos.Y > Size.Y - DragMarginSize)
{
mode = DragMode.Bottom;
}
if (relativeMousePos.X < DragMarginSize)
{
mode |= DragMode.Left;
}
return mode;
}
protected override void MouseMove(GUIMouseMoveEventArgs args)
{
base.MouseMove(args);
if (Parent == null)
return;
if (_currentDrag == DragMode.None)
{
var cursor = CursorShape.Arrow;
var previewDragMode = GetDragModeFor(args.RelativePosition);
switch (previewDragMode)
{
case DragMode.Bottom:
cursor = CursorShape.VResize;
break;
case DragMode.Left:
cursor = CursorShape.HResize;
break;
case DragMode.Bottom | DragMode.Left:
cursor = CursorShape.Crosshair;
break;
}
DefaultCursorShape = cursor;
}
else
{
var top = Rect.Top;
var bottom = Rect.Bottom;
var left = Rect.Left;
var right = Rect.Right;
var (minSizeX, minSizeY) = MinSize;
if ((_currentDrag & DragMode.Bottom) == DragMode.Bottom)
{
bottom = Math.Max(args.GlobalPosition.Y + _dragOffsetBottomRight.Y, top + minSizeY);
}
if ((_currentDrag & DragMode.Left) == DragMode.Left)
{
var maxX = right - minSizeX;
left = Math.Min(args.GlobalPosition.X - _dragOffsetTopLeft.X, maxX);
}
ClampSize(left, bottom);
}
}
protected override void UIScaleChanged()
{
base.UIScaleChanged();
ClampAfterDelay();
}
private void ClydeOnOnWindowResized(WindowResizedEventArgs obj)
{
ClampAfterDelay();
}
private void ClampAfterDelay()
{
_clampIn = 2;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
// we do the clamping after a delay (after UI scale / window resize)
// because we need to wait for our parent container to properly resize
// first, so we can calculate where we should go. If we do it right away,
// we won't have the correct values from the parent to know how to adjust our margins.
if (_clampIn <= 0)
return;
_clampIn -= 1;
if (_clampIn == 0)
ClampSize();
}
private void ClampSize(float? desiredLeft = null, float? desiredBottom = null)
{
if (Parent == null)
return;
// var top = Rect.Top;
var right = Rect.Right;
var left = desiredLeft ?? Rect.Left;
var bottom = desiredBottom ?? Rect.Bottom;
// clamp so it doesn't go too high or low (leave space for alerts UI)
var maxBottom = Parent.Size.Y - MinDistanceFromBottom;
if (maxBottom <= MinHeight)
{
// we can't fit in our given space (window made awkwardly small), so give up
// and overlap at our min height
bottom = MinHeight;
}
else
{
bottom = Math.Clamp(bottom, MinHeight, maxBottom);
}
var maxLeft = Parent.Size.X - MinWidth;
if (maxLeft <= MinLeft)
{
// window too narrow, give up and overlap at our max left
left = maxLeft;
}
else
{
left = Math.Clamp(left, MinLeft, maxLeft);
}
LayoutContainer.SetMarginLeft(this, -((right + 10) - left));
LayoutContainer.SetMarginBottom(this, bottom);
}
protected override void MouseExited()
{
base.MouseExited();
if (_currentDrag == DragMode.None)
DefaultCursorShape = CursorShape.Arrow;
}
}

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@@ -0,0 +1,34 @@
using Content.Client.Construction.UI;
using Content.Client.Gameplay;
using Content.Client.UserInterface.Controls;
using JetBrains.Annotations;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Crafting;
[UsedImplicitly]
public sealed class CraftingUIController : UIController, IOnStateChanged<GameplayState>
{
private ConstructionMenuPresenter? _presenter;
private MenuButton? _craftingButton;
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_presenter == null);
_presenter = new ConstructionMenuPresenter();
_craftingButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().CraftingButton;
_craftingButton.OnToggled += _presenter.OnHudCraftingButtonToggled;
}
public void OnStateExited(GameplayState state)
{
if (_presenter == null)
return;
_craftingButton!.Pressed = false;
_craftingButton!.OnToggled -= _presenter.OnHudCraftingButtonToggled;
_craftingButton = null;
_presenter.Dispose();
_presenter = null;
}
}

View File

@@ -1,8 +1,8 @@
using Content.Client.Gameplay;
using Content.Client.HUD;
using Content.Client.Info;
using Content.Client.Links;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Info;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.Input;
@@ -20,18 +20,20 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
{
[Dependency] private readonly IClientConsoleHost _console = default!;
[Dependency] private readonly IUriOpener _uri = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
private Options.UI.EscapeMenu? _escapeWindow;
private MenuButton? _escapeButton;
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_escapeWindow == null);
_gameHud.EscapeButtonToggled += GameHudOnEscapeButtonToggled;
_escapeButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().EscapeButton;
_escapeButton.OnPressed += EscapeButtonOnOnPressed;
_escapeWindow = UIManager.CreateWindow<Options.UI.EscapeMenu>();
_escapeWindow.OnClose += () => { _gameHud.EscapeButtonDown = false; };
_escapeWindow.OnOpen += () => { _gameHud.EscapeButtonDown = true; };
_escapeWindow.OnClose += () => { _escapeButton.Pressed = false; };
_escapeWindow.OnOpen += () => { _escapeButton.Pressed = true; };
_escapeWindow.ChangelogButton.OnPressed += _ =>
{
@@ -43,7 +45,7 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
_escapeWindow.RulesButton.OnPressed += _ =>
{
CloseEscapeWindow();
new RulesAndInfoWindow().Open();
UIManager.GetUIController<InfoUIController>().OpenWindow();
};
_escapeWindow.DisconnectButton.OnPressed += _ =>
@@ -75,11 +77,6 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
.Register<EscapeUIController>();
}
private void GameHudOnEscapeButtonToggled(bool obj)
{
ToggleWindow();
}
public void OnStateExited(GameplayState state)
{
if (_escapeWindow != null)
@@ -87,12 +84,22 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
_escapeWindow.Dispose();
_escapeWindow = null;
}
_gameHud.EscapeButtonToggled -= GameHudOnEscapeButtonToggled;
_gameHud.EscapeButtonDown = false;
if (_escapeButton != null)
{
_escapeButton.OnPressed -= EscapeButtonOnOnPressed;
_escapeButton.Pressed = false;
_escapeButton = null;
}
CommandBinds.Unregister<EscapeUIController>();
}
private void EscapeButtonOnOnPressed(ButtonEventArgs obj)
{
ToggleWindow();
}
private void CloseEscapeWindow()
{
_escapeWindow?.Close();
@@ -110,6 +117,7 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
else
{
_escapeWindow.OpenCentered();
_escapeButton!.Pressed = true;
}
}
}

View File

@@ -10,15 +10,13 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls
[GenerateTypedNameReferences]
public sealed partial class GhostTargetWindow : DefaultWindow
{
private readonly IEntityNetworkManager _netManager;
private List<(string, EntityUid)> _warps = new();
public GhostTargetWindow(IEntityNetworkManager netManager)
public event Action<EntityUid>? WarpClicked;
public GhostTargetWindow()
{
RobustXamlLoader.Load(this);
_netManager = netManager;
}
public void UpdateWarps(IEnumerable<GhostWarp> warps)
@@ -47,7 +45,7 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls
private void AddButtons()
{
foreach (var (name, warp) in _warps)
foreach (var (name, warpTarget) in _warps)
{
var currentButtonRef = new Button
{
@@ -60,11 +58,7 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls
ClipText = true,
};
currentButtonRef.OnPressed += _ =>
{
var msg = new GhostWarpToTargetRequestEvent(warp);
_netManager.SendSystemNetworkMessage(msg);
};
currentButtonRef.OnPressed += _ => WarpClicked?.Invoke(warpTarget);
ButtonContainer.AddChild(currentButtonRef);
}

View File

@@ -1,13 +1,12 @@
using Content.Shared.CCVar;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[GenerateTypedNameReferences]

View File

@@ -1,4 +1,3 @@
using System;
using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;

View File

@@ -1,4 +1,3 @@
using System;
using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;

View File

@@ -4,8 +4,6 @@ using Content.Shared.Ghost.Roles;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles

View File

@@ -1,7 +1,6 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles

View File

@@ -1,84 +0,0 @@
using Content.Client.Ghost;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Systems.Ghost.Controls;
using Content.Shared.Ghost;
using Robust.Client.Console;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.UserInterface.Systems.Ghost
{
public sealed class GhostGui : Control
{
private readonly Button _returnToBody = new() {Text = Loc.GetString("ghost-gui-return-to-body-button") };
private readonly Button _ghostWarp = new() {Text = Loc.GetString("ghost-gui-ghost-warp-button") };
private readonly Button _ghostRoles = new();
private readonly GhostComponent _owner;
private readonly GhostSystem _system;
public GhostTargetWindow? TargetWindow { get; }
public GhostGui(GhostComponent owner, GhostSystem system, IEntityNetworkManager eventBus)
{
IoCManager.InjectDependencies(this);
_owner = owner;
_system = system;
TargetWindow = new GhostTargetWindow(eventBus);
MouseFilter = MouseFilterMode.Ignore;
_ghostWarp.OnPressed += _ =>
{
eventBus.SendSystemNetworkMessage(new GhostWarpsRequestEvent());
TargetWindow.Populate();
TargetWindow.OpenCentered();
};
_returnToBody.OnPressed += _ =>
{
var msg = new GhostReturnToBodyRequest();
eventBus.SendSystemNetworkMessage(msg);
};
_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>()
.RemoteExecuteCommand(null, "ghostroles");
AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
_returnToBody,
_ghostWarp,
_ghostRoles,
}
});
}
public void Update()
{
_returnToBody.Disabled = !_owner.CanReturnToBody;
_ghostRoles.Text = Loc.GetString("ghost-gui-ghost-roles-button", ("count", _system.AvailableGhostRoleCount));
if (_system.AvailableGhostRoleCount != 0)
{
_ghostRoles.StyleClasses.Add(StyleBase.ButtonCaution);
}
else
{
_ghostRoles.StyleClasses.Remove(StyleBase.ButtonCaution);
}
TargetWindow?.Populate();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
TargetWindow?.Dispose();
}
}
}
}

View File

@@ -0,0 +1,130 @@
using Content.Client.Gameplay;
using Content.Client.Ghost;
using Content.Client.UserInterface.Systems.Ghost.Widgets;
using Content.Shared.Ghost;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
namespace Content.Client.UserInterface.Systems.Ghost;
// TODO hud refactor BEFORE MERGE fix ghost gui being too far up
public sealed class GhostUIController : UIController, IOnStateChanged<GameplayState>, IOnSystemChanged<GhostSystem>
{
[Dependency] private readonly IEntityNetworkManager _net = default!;
[UISystemDependency] private readonly GhostSystem? _system = default;
private GhostGui? Gui => UIManager.GetActiveUIWidgetOrNull<GhostGui>();
public void OnSystemLoaded(GhostSystem system)
{
system.PlayerRemoved += OnPlayerRemoved;
system.PlayerUpdated += OnPlayerUpdated;
system.PlayerAttached += OnPlayerAttached;
system.PlayerDetached += OnPlayerDetached;
system.GhostWarpsResponse += OnWarpsResponse;
system.GhostRoleCountUpdated += OnRoleCountUpdated;
}
public void OnSystemUnloaded(GhostSystem system)
{
system.PlayerRemoved -= OnPlayerRemoved;
system.PlayerUpdated -= OnPlayerUpdated;
system.PlayerAttached -= OnPlayerAttached;
system.PlayerDetached -= OnPlayerDetached;
system.GhostWarpsResponse -= OnWarpsResponse;
system.GhostRoleCountUpdated -= OnRoleCountUpdated;
}
private void UpdateGui()
{
Gui?.Update(_system?.AvailableGhostRoleCount, _system?.Player?.CanReturnToBody);
}
private void OnPlayerRemoved(GhostComponent component)
{
Gui?.Hide();
}
private void OnPlayerUpdated(GhostComponent component)
{
UpdateGui();
}
private void OnPlayerAttached(GhostComponent component)
{
if (Gui == null)
return;
Gui.Visible = true;
UpdateGui();
}
private void OnPlayerDetached()
{
Gui?.Hide();
}
private void OnWarpsResponse(GhostWarpsResponseEvent msg)
{
if (Gui?.TargetWindow is not { } window)
return;
window.UpdateWarps(msg.Warps);
window.Populate();
}
private void OnRoleCountUpdated(GhostUpdateGhostRoleCountEvent msg)
{
UpdateGui();
}
private void OnWarpClicked(EntityUid player)
{
var msg = new GhostWarpToTargetRequestEvent(player);
_net.SendSystemNetworkMessage(msg);
}
public void OnStateEntered(GameplayState state)
{
if (Gui == null)
return;
Gui.RequestWarpsPressed += RequestWarps;
Gui.ReturnToBodyPressed += ReturnToBody;
Gui.GhostRolesPressed += GhostRolesPressed;
Gui.TargetWindow.WarpClicked += OnWarpClicked;
Gui.Visible = _system?.IsGhost ?? false;
}
public void OnStateExited(GameplayState state)
{
if (Gui == null)
return;
Gui.RequestWarpsPressed -= RequestWarps;
Gui.ReturnToBodyPressed -= ReturnToBody;
Gui.GhostRolesPressed -= GhostRolesPressed;
Gui.TargetWindow.WarpClicked -= OnWarpClicked;
Gui.Hide();
}
private void ReturnToBody()
{
_system?.ReturnToBody();
}
private void RequestWarps()
{
_system?.RequestWarps();
Gui?.TargetWindow.Populate();
Gui?.TargetWindow.OpenCentered();
}
private void GhostRolesPressed()
{
_system?.OpenGhostRoles();
}
}

View File

@@ -0,0 +1,9 @@
<widgets:GhostGui xmlns="https://spacestation14.io"
xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Ghost.Widgets"
HorizontalAlignment="Center">
<BoxContainer Orientation="Horizontal">
<Button Name="ReturnToBodyButton" Text="{Loc ghost-gui-return-to-body-button}" />
<Button Name="GhostWarpButton" Text="{Loc ghost-gui-ghost-warp-button}" />
<Button Name="GhostRolesButton" />
</BoxContainer>
</widgets:GhostGui>

View File

@@ -0,0 +1,66 @@
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Systems.Ghost.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Ghost.Widgets;
[GenerateTypedNameReferences]
public sealed partial class GhostGui : UIWidget
{
public GhostTargetWindow TargetWindow { get; }
public event Action? RequestWarpsPressed;
public event Action? ReturnToBodyPressed;
public event Action? GhostRolesPressed;
public GhostGui()
{
RobustXamlLoader.Load(this);
TargetWindow = new GhostTargetWindow();
MouseFilter = MouseFilterMode.Ignore;
GhostWarpButton.OnPressed += _ => RequestWarpsPressed?.Invoke();
ReturnToBodyButton.OnPressed += _ => ReturnToBodyPressed?.Invoke();
GhostRolesButton.OnPressed += _ => GhostRolesPressed?.Invoke();
}
public void Hide()
{
TargetWindow.Close();
Visible = false;
}
public void Update(int? roles, bool? canReturnToBody)
{
ReturnToBodyButton.Disabled = !canReturnToBody ?? true;
if (roles != null)
{
GhostRolesButton.Text = Loc.GetString("ghost-gui-ghost-roles-button", ("count", roles));
if (roles > 0)
{
GhostRolesButton.StyleClasses.Add(StyleBase.ButtonCaution);
}
else
{
GhostRolesButton.StyleClasses.Remove(StyleBase.ButtonCaution);
}
}
TargetWindow.Populate();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
TargetWindow.Dispose();
}
}
}

View File

@@ -0,0 +1,25 @@
using Content.Client.UserInterface.Controls;
using Content.Shared.Hands.Components;
namespace Content.Client.UserInterface.Systems.Hands.Controls;
public sealed class HandButton : SlotControl
{
public HandButton(string handName, HandLocation handLocation)
{
Name = "hand_" + handName;
SlotName = handName;
SetBackground(handLocation);
}
private void SetBackground(HandLocation handLoc)
{
ButtonTexturePath = handLoc switch
{
HandLocation.Left => "Slots/hand_l",
HandLocation.Middle => "Slots/hand_m",
HandLocation.Right => "Slots/hand_r",
_ => ButtonTexturePath
};
}
}

View File

@@ -0,0 +1,83 @@
using System.Linq;
using Content.Client.UserInterface.Systems.Inventory.Controls;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Hands.Controls;
public sealed class HandsContainer : ItemSlotUIContainer<HandButton>
{
private readonly GridContainer _grid;
public int ColumnLimit { get => _grid.Columns; set => _grid.Columns = value; }
public int MaxButtonCount { get; set; } = 0;
public HandsContainer()
{
AddChild(_grid = new GridContainer());
_grid.ExpandBackwards = true;
}
public override HandButton? AddButton(HandButton newButton)
{
if (MaxButtonCount > 0)
{
if (ButtonCount >= MaxButtonCount)
return null;
_grid.AddChild(newButton);
}
else
{
_grid.AddChild(newButton);
}
return base.AddButton(newButton);
}
public override void RemoveButton(string handName)
{
var button = GetButton(handName);
if (button == null)
return;
base.RemoveButton(button);
_grid.RemoveChild(button);
}
public bool TryGetLastButton(out HandButton? control)
{
if (Buttons.Count == 0)
{
control = null;
return false;
}
control = Buttons.Values.Last();
return true;
}
public bool TryRemoveLastHand(out HandButton? control)
{
var success = TryGetLastButton(out control);
if (control != null)
RemoveButton(control);
return success;
}
public void Clear()
{
ClearButtons();
_grid.DisposeAllChildren();
}
public IEnumerable<HandButton> GetButtons()
{
foreach (var child in _grid.Children)
{
if (child is HandButton hand)
yield return hand;
}
}
public bool IsFull => (MaxButtonCount != 0 && ButtonCount >= MaxButtonCount);
public int ButtonCount => _grid.ChildCount;
}

View File

@@ -0,0 +1,334 @@
using Content.Client.Gameplay;
using Content.Client.Hands;
using Content.Client.Hands.Systems;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Hands.Controls;
using Content.Client.UserInterface.Systems.Hotbar.Widgets;
using Content.Shared.Cooldown;
using Content.Shared.Hands.Components;
using Content.Shared.Input;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Input;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Hands;
public sealed class HandsUIController : UIController, IOnStateEntered<GameplayState>, IOnSystemChanged<HandsSystem>
{
[Dependency] private readonly IEntityManager _entities = default!;
[UISystemDependency] private readonly HandsSystem _handsSystem = default!;
private readonly List<HandsContainer> _handsContainers = new();
private readonly Dictionary<string, int> _handContainerIndices = new();
private readonly Dictionary<string, HandButton> _handLookup = new();
private HandsComponent? _playerHandsComponent;
private HandButton? _activeHand = null;
private int _backupSuffix = 0; //this is used when autogenerating container names if they don't have names
private HotbarGui? HandsGui => UIManager.GetActiveUIWidgetOrNull<HotbarGui>();
public void OnSystemLoaded(HandsSystem system)
{
_handsSystem.OnPlayerAddHand += OnAddHand;
_handsSystem.OnPlayerItemAdded += OnItemAdded;
_handsSystem.OnPlayerItemRemoved += OnItemRemoved;
_handsSystem.OnPlayerSetActiveHand += SetActiveHand;
_handsSystem.OnPlayerRemoveHand += RemoveHand;
_handsSystem.OnPlayerHandsAdded += LoadPlayerHands;
_handsSystem.OnPlayerHandsRemoved += UnloadPlayerHands;
_handsSystem.OnPlayerHandBlocked += HandBlocked;
_handsSystem.OnPlayerHandUnblocked += HandUnblocked;
}
public void OnSystemUnloaded(HandsSystem system)
{
_handsSystem.OnPlayerAddHand -= OnAddHand;
_handsSystem.OnPlayerItemAdded -= OnItemAdded;
_handsSystem.OnPlayerItemRemoved -= OnItemRemoved;
_handsSystem.OnPlayerSetActiveHand -= SetActiveHand;
_handsSystem.OnPlayerRemoveHand -= RemoveHand;
_handsSystem.OnPlayerHandsAdded -= LoadPlayerHands;
_handsSystem.OnPlayerHandsRemoved -= UnloadPlayerHands;
_handsSystem.OnPlayerHandBlocked -= HandBlocked;
_handsSystem.OnPlayerHandUnblocked -= HandUnblocked;
}
private void OnAddHand(string name, HandLocation location)
{
AddHand(name, location);
}
private void HandPressed(GUIBoundKeyEventArgs args, SlotControl hand)
{
if (_playerHandsComponent == null)
{
return;
}
if (args.Function == ContentKeyFunctions.ExamineEntity)
{
_handsSystem.UIInventoryExamine(hand.SlotName);
}
else if (args.Function == EngineKeyFunctions.UseSecondary)
{
_handsSystem.UIHandOpenContextMenu(hand.SlotName);
}
else if (args.Function == EngineKeyFunctions.UIClick)
{
_handsSystem.UIHandClick(_playerHandsComponent, hand.SlotName);
}
}
private void UnloadPlayerHands()
{
if (HandsGui != null)
HandsGui.Visible = false;
_handContainerIndices.Clear();
_handLookup.Clear();
_playerHandsComponent = null;
foreach (var container in _handsContainers)
{
container.Clear();
}
}
private void LoadPlayerHands(HandsComponent handsComp)
{
DebugTools.Assert(_playerHandsComponent == null);
if (HandsGui != null)
HandsGui.Visible = true;
_playerHandsComponent = handsComp;
foreach (var (name, hand) in handsComp.Hands)
{
var handButton = AddHand(name, hand.Location);
handButton.SpriteView.Sprite = _entities.GetComponentOrNull<SpriteComponent>(hand.HeldEntity);
}
var activeHand = handsComp.ActiveHand;
if (activeHand == null)
return;
SetActiveHand(activeHand.Name);
}
private void HandBlocked(string handName)
{
if (!_handLookup.TryGetValue(handName, out var hand))
{
return;
}
hand.Blocked = true;
}
private void HandUnblocked(string handName)
{
if (!_handLookup.TryGetValue(handName, out var hand))
{
return;
}
hand.Blocked = false;
}
private int GetHandContainerIndex(string containerName)
{
if (!_handContainerIndices.TryGetValue(containerName, out var result))
return -1;
return result;
}
private void OnItemAdded(string name, EntityUid entity)
{
HandsGui?.UpdatePanelEntity(entity);
var hand = GetHand(name);
if (hand == null)
return;
if (_entities.TryGetComponent(entity, out ISpriteComponent? sprite))
{
hand.SpriteView.Sprite = sprite;
}
}
private void OnItemRemoved(string name, EntityUid entity)
{
HandsGui?.UpdatePanelEntity(null);
var hand = GetHand(name);
if (hand == null)
return;
hand.SpriteView.Sprite = null;
}
private HandsContainer GetFirstAvailableContainer()
{
if (_handsContainers.Count == 0)
throw new Exception("Could not find an attached hand hud container");
foreach (var container in _handsContainers)
{
if (container.IsFull)
continue;
return container;
}
throw new Exception("All attached hand hud containers were full!");
}
public bool TryGetHandContainer(string containerName, out HandsContainer? container)
{
container = null;
var containerIndex = GetHandContainerIndex(containerName);
if (containerIndex == -1)
return false;
container = _handsContainers[containerIndex];
return true;
}
//propagate hand activation to the hand system.
private void StorageActivate(GUIBoundKeyEventArgs args, SlotControl handControl)
{
_handsSystem.UIHandActivate(handControl.SlotName);
}
private void SetActiveHand(string? handName)
{
if (handName == null)
{
if (_activeHand != null)
_activeHand.Highlight = false;
HandsGui?.UpdatePanelEntity(null);
return;
}
if (!_handLookup.TryGetValue(handName, out var handControl) || handControl == _activeHand)
return;
if (_activeHand != null)
_activeHand.Highlight = false;
handControl.Highlight = true;
_activeHand = handControl;
if (HandsGui != null &&
_playerHandsComponent != null &&
_playerHandsComponent.Hands.TryGetValue(handName, out var hand))
{
HandsGui.UpdatePanelEntity(hand.HeldEntity);
}
}
private HandButton? GetHand(string handName)
{
_handLookup.TryGetValue(handName, out var handControl);
return handControl;
}
private HandButton AddHand(string handName, HandLocation location)
{
var button = new HandButton(handName, location);
button.StoragePressed += StorageActivate;
button.Pressed += HandPressed;
if (!_handLookup.TryAdd(handName, button))
throw new Exception("Tried to add hand with duplicate name to UI. Name:" + handName);
GetFirstAvailableContainer().AddButton(button);
return button;
}
private void RemoveHand(string handName)
{
RemoveHand(handName, out _);
}
private bool RemoveHand(string handName, out HandButton? handButton)
{
handButton = null;
if (!_handLookup.TryGetValue(handName, out handButton))
return false;
if (handButton.Parent is HandsContainer handContainer)
{
handContainer.RemoveButton(handButton);
}
_handLookup.Remove(handName);
handButton.Dispose();
return true;
}
public string RegisterHandContainer(HandsContainer handContainer)
{
var name = "HandContainer_" + _backupSuffix;
;
if (handContainer.Name == null)
{
handContainer.Name = name;
_backupSuffix++;
}
else
{
name = handContainer.Name;
}
_handContainerIndices.Add(name, _handsContainers.Count);
_handsContainers.Add(handContainer);
return name;
}
public bool RemoveHandContainer(string handContainerName)
{
var index = GetHandContainerIndex(handContainerName);
if (index == -1)
return false;
_handContainerIndices.Remove(handContainerName);
_handsContainers.RemoveAt(index);
return true;
}
public bool RemoveHandContainer(string handContainerName, out HandsContainer? container)
{
var success = _handContainerIndices.TryGetValue(handContainerName, out var index);
container = _handsContainers[index];
_handContainerIndices.Remove(handContainerName);
_handsContainers.RemoveAt(index);
return success;
}
public void OnStateEntered(GameplayState state)
{
if (HandsGui != null)
HandsGui.Visible = _playerHandsComponent != null;
}
public override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
// TODO this should be event based but 2 systems modify the same component differently for some reason
foreach (var container in _handsContainers)
{
foreach (var hand in container.GetButtons())
{
if (hand.Entity is not { } entity)
return;
if (_entities.Deleted(entity) ||
!_entities.TryGetComponent(entity, out ItemCooldownComponent? cooldown) ||
cooldown is not { CooldownStart: { } start, CooldownEnd: { } end})
{
hand.CooldownDisplay.Visible = false;
return;
}
hand.CooldownDisplay.FromTime(start, end);
}
}
}
}

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using Content.Client.UserInterface.Systems.Hands;
using Content.Client.UserInterface.Systems.Hands.Controls;
using Content.Client.UserInterface.Systems.Inventory;
using Content.Client.UserInterface.Systems.Inventory.Controls;
using Robust.Client.UserInterface.Controllers;
namespace Content.Client.UserInterface.Systems.Hotbar;
public sealed class HotbarUIController : UIController
{
private InventoryUIController? _inventory;
private HandsUIController? _hands;
public void Setup(HandsContainer handsContainer, ItemSlotButtonContainer inventoryBar, ItemStatusPanel handStatus)
{
_inventory = UIManager.GetUIController<InventoryUIController>();
_hands = UIManager.GetUIController<HandsUIController>();
_hands.RegisterHandContainer(handsContainer);
_inventory.RegisterInventoryBarContainer(inventoryBar);
}
}

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<widgets:HotbarGui
xmlns="https://spacestation14.io"
xmlns:inventory="clr-namespace:Content.Client.UserInterface.Systems.Inventory.Controls"
xmlns:hands="clr-namespace:Content.Client.UserInterface.Systems.Hands.Controls"
xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Hotbar.Widgets"
Name="HotbarInterface"
VerticalExpand="False"
VerticalAlignment="Bottom"
Orientation="Vertical"
HorizontalAlignment="Center">
<inventory:ItemStatusPanel
Name="StatusPanel"
Visible="False"
HorizontalAlignment="Center"
/>
<inventory:ItemSlotButtonContainer
Name="InventoryHotbar"
Visible="False"
Columns="10"
SlotGroup="Default"
ExpandBackwards="True"
VerticalExpand="True"
HorizontalAlignment="Center"
VerticalAlignment="Bottom"
/>
<BoxContainer Orientation="Horizontal" Name="Hotbar">
<inventory:ItemSlotButtonContainer
Name="SecondHotbar"
SlotGroup="SecondHotbar"
VerticalAlignment="Bottom"
HorizontalAlignment="Right"
VerticalExpand="False"
Columns="6"
HorizontalExpand="True"/>
<hands:HandsContainer
Name="HandContainer"
Access="Protected"
HorizontalAlignment="Center"
ColumnLimit="6" />
<inventory:ItemSlotButtonContainer
Name="MainHotbar"
SlotGroup="MainHotbar"
VerticalExpand="False"
HorizontalAlignment="Left"
VerticalAlignment="Bottom"
HorizontalExpand="True"
Columns="6"
/>
</BoxContainer>
</widgets:HotbarGui>

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Hotbar.Widgets;
[GenerateTypedNameReferences]
public sealed partial class HotbarGui : UIWidget
{
public HotbarGui()
{
RobustXamlLoader.Load(this);
StatusPanel.Update(null);
var hotbarController = UserInterfaceManager.GetUIController<HotbarUIController>();
hotbarController.Setup(HandContainer, InventoryHotbar, StatusPanel);
LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Begin);
}
public void UpdatePanelEntity(EntityUid? entity)
{
StatusPanel.Update(entity);
if (entity == null)
{
StatusPanel.Visible = false;
return;
}
StatusPanel.Visible = true;
}
}

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using Content.Client.Gameplay;
using Content.Client.Info;
using Robust.Client.UserInterface.Controllers;
namespace Content.Client.UserInterface.Systems.Info;
public sealed class InfoUIController : UIController, IOnStateExited<GameplayState>
{
private RulesAndInfoWindow? _infoWindow;
public void OnStateExited(GameplayState state)
{
if (_infoWindow == null)
return;
_infoWindow.Dispose();
_infoWindow = null;
}
public void OpenWindow()
{
if (_infoWindow == null || _infoWindow.Disposed)
{
_infoWindow = UIManager.CreateWindow<RulesAndInfoWindow>();
}
_infoWindow?.OpenCentered();
}
}

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using Content.Client.UserInterface.Controls;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Inventory.Controls;
public sealed class InventoryDisplay : LayoutContainer
{
private int Columns = 0;
private int Rows = 0;
private const int MarginThickness = 10;
private const int ButtonSpacing = 5;
private const int ButtonSize = 75;
private readonly Control resizer;
private readonly Dictionary<string, (SlotControl, Vector2i)> _buttons = new();
public InventoryDisplay()
{
resizer = new Control();
AddChild(resizer);
}
public SlotControl? AddButton(SlotControl newButton, Vector2i buttonOffset)
{
AddChild(newButton);
HorizontalExpand = true;
VerticalExpand = true;
InheritChildMeasure = true;
if (!_buttons.TryAdd(newButton.SlotName, (newButton, buttonOffset)))
Logger.Warning("Tried to add button without a slot!");
SetPosition(newButton, buttonOffset * ButtonSize + new Vector2(ButtonSpacing, ButtonSpacing));
UpdateSizeData(buttonOffset);
return newButton;
}
public SlotControl? GetButton(string slotName)
{
return !_buttons.TryGetValue(slotName, out var foundButton) ? null : foundButton.Item1;
}
private void UpdateSizeData(Vector2i buttonOffset)
{
var (x, _) = buttonOffset;
if (x > Columns)
Columns = x;
var (_, y) = buttonOffset;
if (y > Rows)
Rows = y;
resizer.SetHeight = (Rows + 1) * (ButtonSize + ButtonSpacing);
resizer.SetWidth = (Columns + 1) * (ButtonSize + ButtonSpacing);
}
public bool TryGetButton(string slotName, out SlotControl? button)
{
var success = _buttons.TryGetValue(slotName, out var buttonData);
button = buttonData.Item1;
return success;
}
public void RemoveButton(string slotName)
{
if (!_buttons.Remove(slotName))
return;
//recalculate the size of the control when a slot is removed
Columns = 0;
Rows = 0;
foreach (var (_, (_, buttonOffset)) in _buttons)
{
UpdateSizeData(buttonOffset);
}
}
public void ClearButtons()
{
Children.Clear();
}
}

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using Content.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Inventory.Controls;
public sealed class ItemSlotButtonContainer : ItemSlotUIContainer<SlotControl>
{
private readonly InventoryUIController _inventoryController;
private string _slotGroup = "";
public string SlotGroup
{
get => _slotGroup;
set
{
_inventoryController.RemoveSlotGroup(SlotGroup);
_slotGroup = value;
_inventoryController.RegisterSlotGroupContainer(this);
}
}
public ItemSlotButtonContainer()
{
_inventoryController = UserInterfaceManager.GetUIController<InventoryUIController>();
}
~ItemSlotButtonContainer()
{
_inventoryController.RemoveSlotGroup(SlotGroup);
}
}

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using System.Diagnostics.CodeAnalysis;
using Content.Client.UserInterface.Controls;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Inventory.Controls;
public interface IItemslotUIContainer
{
public bool TryRegisterButton(SlotControl control, string newSlotName);
public bool TryAddButton(SlotControl control);
}
[Virtual]
public abstract class ItemSlotUIContainer<T> : GridContainer, IItemslotUIContainer where T : SlotControl
{
protected readonly Dictionary<string, T> Buttons = new();
public virtual bool TryAddButton(T newButton, out T button)
{
var tempButton = AddButton(newButton);
if (tempButton == null)
{
button = newButton;
return false;
}
button = newButton;
return true;
}
public void ClearButtons()
{
foreach (var button in Buttons.Values)
{
button.Dispose();
}
Buttons.Clear();
}
public bool TryRegisterButton(SlotControl control, string newSlotName)
{
if (newSlotName == "")
return false;
if (!(control is T slotButton))
return false;
if (Buttons.TryGetValue(newSlotName, out var foundButton))
{
if (control == foundButton)
return true; //if the slotName is already set do nothing
throw new Exception("Could not update button to slot:" + newSlotName + " slot already assigned!");
}
Buttons.Remove(slotButton.SlotName);
AddButton(slotButton);
return true;
}
public bool TryAddButton(SlotControl control)
{
if (control is not T newButton)
return false;
return AddButton(newButton) != null;
}
public virtual T? AddButton(T newButton)
{
if (!Children.Contains(newButton) && newButton.Parent == null && newButton.SlotName != "")
AddChild(newButton);
return AddButtonToDict(newButton);
}
protected virtual T? AddButtonToDict(T newButton)
{
if (newButton.SlotName == "")
{
Logger.Warning("Could not add button " + newButton.Name + "No slotname");
}
return !Buttons.TryAdd(newButton.SlotName, newButton) ? null : newButton;
}
public virtual void RemoveButton(string slotName)
{
if (!Buttons.TryGetValue(slotName, out var button))
return;
RemoveButton(button);
}
public virtual void RemoveButtons(params string[] slotNames)
{
foreach (var slotName in slotNames)
{
RemoveButton(slotName);
}
}
public virtual void RemoveButtons(params T?[] buttons)
{
foreach (var button in buttons)
{
if (button != null)
RemoveButton(button);
}
}
protected virtual void RemoveButtonFromDict(T button)
{
Buttons.Remove(button.SlotName);
}
public virtual void RemoveButton(T button)
{
RemoveButtonFromDict(button);
Children.Remove(button);
button.Dispose();
}
public virtual T? GetButton(string slotName)
{
return !Buttons.TryGetValue(slotName, out var button) ? null : button;
}
public virtual bool TryGetButton(string slotName, [NotNullWhen(true)] out T? button)
{
return (button = GetButton(slotName)) != null;
}
}

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<controls:ItemStatusPanel
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Inventory.Controls"
xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
VerticalAlignment="Bottom"
HorizontalAlignment="Center"
MinSize="150 0">
<PanelContainer
Name="Panel"
ModulateSelfOverride="#FFFFFFE6"
HorizontalExpand="True">
<PanelContainer.PanelOverride>
<graphics:StyleBoxTexture
ContentMarginLeftOverride="6"
ContentMarginRightOverride="6"
ContentMarginTopOverride="4"
ContentMarginBottomOverride="4" />
</PanelContainer.PanelOverride>
<BoxContainer Orientation="Vertical" SeparationOverride="0">
<BoxContainer Name="StatusContents" Orientation="Vertical"/>
<Label Name="ItemNameLabel" ClipText="True" StyleClasses="ItemStatus"/>
</BoxContainer>
</PanelContainer>
</controls:ItemStatusPanel>

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using Content.Client.Items;
using Content.Client.Resources;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Content.Client.IoC.StaticIoC;
namespace Content.Client.UserInterface.Systems.Inventory.Controls;
[GenerateTypedNameReferences]
public sealed partial class ItemStatusPanel : BoxContainer
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[ViewVariables] private EntityUid? _entity;
public ItemStatusPanel()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
SetSide(HandLocation.Middle);
}
public void SetSide(HandLocation location)
{
string texture;
StyleBox.Margin cutOut;
StyleBox.Margin flat;
Label.AlignMode textAlign;
switch (location)
{
case HandLocation.Left:
texture = "/Textures/Interface/Nano/item_status_right.svg.96dpi.png";
cutOut = StyleBox.Margin.Left | StyleBox.Margin.Top;
flat = StyleBox.Margin.Right | StyleBox.Margin.Bottom;
textAlign = Label.AlignMode.Right;
break;
case HandLocation.Middle:
texture = "/Textures/Interface/Nano/item_status_middle.svg.96dpi.png";
cutOut = StyleBox.Margin.Right | StyleBox.Margin.Top;
flat = StyleBox.Margin.Left | StyleBox.Margin.Bottom;
textAlign = Label.AlignMode.Left;
break;
case HandLocation.Right:
texture = "/Textures/Interface/Nano/item_status_left.svg.96dpi.png";
cutOut = StyleBox.Margin.Right | StyleBox.Margin.Top;
flat = StyleBox.Margin.Left | StyleBox.Margin.Bottom;
textAlign = Label.AlignMode.Left;
break;
default:
throw new ArgumentOutOfRangeException(nameof(location), location, null);
}
var panel = (StyleBoxTexture) Panel.PanelOverride!;
panel.Texture = ResC.GetTexture(texture);
panel.SetPatchMargin(flat, 2);
panel.SetPatchMargin(cutOut, 13);
ItemNameLabel.Align = textAlign;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
UpdateItemName();
}
public void Update(EntityUid? entity)
{
if (entity == null)
{
ClearOldStatus();
_entity = null;
Panel.Visible = false;
return;
}
if (entity != _entity)
{
_entity = entity.Value;
BuildNewEntityStatus();
UpdateItemName();
}
Panel.Visible = true;
}
private void UpdateItemName()
{
if (_entity == null)
return;
if (!_entityManager.TryGetComponent<MetaDataComponent>(_entity, out var meta) || meta.Deleted)
{
Update(null);
return;
}
if (_entityManager.TryGetComponent(_entity, out HandVirtualItemComponent? virtualItem)
&& _entityManager.EntityExists(virtualItem.BlockingEntity))
{
// Uses identity because we can be blocked by pulling someone
ItemNameLabel.Text = Identity.Name(virtualItem.BlockingEntity, _entityManager);
}
else
{
ItemNameLabel.Text = Identity.Name(_entity.Value, _entityManager);
}
}
private void ClearOldStatus()
{
StatusContents.RemoveAllChildren();
}
private void BuildNewEntityStatus()
{
DebugTools.AssertNotNull(_entity);
ClearOldStatus();
var collectMsg = new ItemStatusCollectMessage();
_entityManager.EventBus.RaiseLocalEvent(_entity!.Value, collectMsg, true);
foreach (var control in collectMsg.Controls)
{
StatusContents.AddChild(control);
}
}
}

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using Content.Client.Gameplay;
using Content.Client.Inventory;
using Content.Client.Storage;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Inventory.Controls;
using Content.Client.UserInterface.Systems.Inventory.Windows;
using Content.Shared.Input;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Utility;
using static Content.Client.Inventory.ClientInventorySystem;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Inventory;
public sealed class InventoryUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>,
IOnSystemChanged<ClientInventorySystem>
{
[Dependency] private readonly IEntityManager _entities = default!;
[UISystemDependency] private readonly ClientInventorySystem _inventorySystem = default!;
private ClientInventoryComponent? _playerInventory;
private readonly Dictionary<string, ItemSlotButtonContainer> _slotGroups = new();
private StrippingWindow? _strippingWindow;
private ItemSlotButtonContainer? _inventoryHotbar;
private MenuButton? _inventoryButton;
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_strippingWindow == null);
_strippingWindow = UIManager.CreateWindow<StrippingWindow>();
_inventoryButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().InventoryButton;
LayoutContainer.SetAnchorPreset(_strippingWindow, LayoutContainer.LayoutPreset.Center);
//bind open inventory key to OpenInventoryMenu;
CommandBinds.Builder
.Bind(ContentKeyFunctions.OpenInventoryMenu, InputCmdHandler.FromDelegate(_ => ToggleInventoryBar()))
.Register<ClientInventorySystem>();
_inventoryButton.OnPressed += InventoryButtonPressed;
}
public void OnStateExited(GameplayState state)
{
if (_strippingWindow != null)
{
_strippingWindow.Dispose();
_strippingWindow = null;
}
if (_inventoryHotbar != null)
{
_inventoryHotbar.Visible = false;
}
if (_inventoryButton != null)
{
_inventoryButton.OnPressed -= InventoryButtonPressed;
_inventoryButton.Pressed = false;
_inventoryButton = null;
}
CommandBinds.Unregister<ClientInventorySystem>();
}
public void RegisterInventoryBarContainer(ItemSlotButtonContainer inventoryHotbar)
{
_inventoryHotbar = inventoryHotbar;
}
private void InventoryButtonPressed(ButtonEventArgs args)
{
ToggleInventoryBar();
}
private void UpdateInventoryHotbar(ClientInventoryComponent? clientInv)
{
if (clientInv == null)
{
_inventoryHotbar?.ClearButtons();
return;
}
foreach (var (_, data) in clientInv.SlotData)
{
if (!data.ShowInWindow || !_slotGroups.TryGetValue(data.SlotGroup, out var container))
continue;
if (!container.TryGetButton(data.SlotName, out var button))
{
button = new SlotButton(data);
button.Pressed += ItemPressed;
button.StoragePressed += StoragePressed;
container.AddButton(button);
}
var sprite = _entities.GetComponentOrNull<SpriteComponent>(data.HeldEntity);
var showStorage = _entities.HasComponent<ClientStorageComponent>(data.HeldEntity);
var update = new SlotSpriteUpdate(data.SlotGroup, data.SlotName, sprite, showStorage);
SpriteUpdated(update);
}
}
private void UpdateStrippingWindow(ClientInventoryComponent? clientInv)
{
if (clientInv == null)
{
_strippingWindow!.InventoryButtons.ClearButtons();
return;
}
foreach (var (_, data) in clientInv.SlotData)
{
if (!data.ShowInWindow)
continue;
if (!_strippingWindow!.InventoryButtons.TryGetButton(data.SlotName, out var button))
{
button = new SlotButton(data);
button.Pressed += ItemPressed;
button.StoragePressed += StoragePressed;
_strippingWindow!.InventoryButtons.AddButton(button, data.ButtonOffset);
}
var sprite = _entities.GetComponentOrNull<SpriteComponent>(data.HeldEntity);
var showStorage = _entities.HasComponent<ClientStorageComponent>(data.HeldEntity);
var update = new SlotSpriteUpdate(data.SlotGroup, data.SlotName, sprite, showStorage);
SpriteUpdated(update);
}
}
public void ToggleStrippingMenu()
{
UpdateStrippingWindow(_playerInventory);
if (_strippingWindow!.IsOpen)
{
_strippingWindow!.Close();
return;
}
_strippingWindow.Open();
}
public void ToggleInventoryBar()
{
if (_inventoryHotbar == null)
{
Logger.Warning("Tried to toggle inventory bar when none are assigned");
return;
}
UpdateInventoryHotbar(_playerInventory);
if (_inventoryHotbar.Visible)
{
_inventoryHotbar.Visible = false;
if (_inventoryButton != null)
_inventoryButton.Pressed = false;
}
else
{
_inventoryHotbar.Visible = true;
if (_inventoryButton != null)
_inventoryButton.Pressed = true;
}
}
// Neuron Activation
public void OnSystemLoaded(ClientInventorySystem system)
{
_inventorySystem.OnSlotAdded += AddSlot;
_inventorySystem.OnSlotRemoved += RemoveSlot;
_inventorySystem.OnLinkInventory += LoadSlots;
_inventorySystem.OnUnlinkInventory += UnloadSlots;
_inventorySystem.OnSpriteUpdate += SpriteUpdated;
}
// Neuron Deactivation
public void OnSystemUnloaded(ClientInventorySystem system)
{
_inventorySystem.OnSlotAdded -= AddSlot;
_inventorySystem.OnSlotRemoved -= RemoveSlot;
_inventorySystem.OnLinkInventory -= LoadSlots;
_inventorySystem.OnUnlinkInventory -= UnloadSlots;
_inventorySystem.OnSpriteUpdate -= SpriteUpdated;
}
private void ItemPressed(GUIBoundKeyEventArgs args, SlotControl control)
{
var slot = control.SlotName;
if (args.Function == EngineKeyFunctions.UIClick)
{
_inventorySystem.UIInventoryActivate(control.SlotName);
return;
}
if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
{
_inventorySystem.UIInventoryStorageActivate(control.SlotName);
return;
}
if (_playerInventory == null)
{
return;
}
if (args.Function == ContentKeyFunctions.ExamineEntity)
{
_inventorySystem.UIInventoryExamine(slot, _playerInventory.Owner);
}
else if (args.Function == EngineKeyFunctions.UseSecondary)
{
_inventorySystem.UIInventoryOpenContextMenu(slot, _playerInventory.Owner);
}
else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
{
_inventorySystem.UIInventoryActivateItem(slot, _playerInventory.Owner);
}
else if (args.Function == ContentKeyFunctions.AltActivateItemInWorld)
{
_inventorySystem.UIInventoryAltActivateItem(slot, _playerInventory.Owner);
}
}
private void StoragePressed(GUIBoundKeyEventArgs args, SlotControl control)
{
_inventorySystem.UIInventoryStorageActivate(control.SlotName);
}
private void AddSlot(SlotData data)
{
if (!_slotGroups.TryGetValue(data.SlotGroup, out var slotGroup))
return;
var button = new SlotButton(data);
button.Pressed += ItemPressed;
button.StoragePressed += StoragePressed;
slotGroup.AddButton(button);
}
private void RemoveSlot(SlotData data)
{
if (!_slotGroups.TryGetValue(data.SlotGroup, out var slotGroup))
return;
slotGroup.RemoveButton(data.SlotName);
}
private void LoadSlots(ClientInventoryComponent clientInv)
{
UnloadSlots();
_playerInventory = clientInv;
foreach (var slotData in clientInv.SlotData.Values)
{
AddSlot(slotData);
}
UpdateInventoryHotbar(_playerInventory);
}
private void UnloadSlots()
{
_playerInventory = null;
foreach (var slotGroup in _slotGroups.Values)
{
slotGroup.ClearButtons();
}
}
private void SpriteUpdated(SlotSpriteUpdate update)
{
var (group, name, sprite, showStorage) = update;
if (_strippingWindow?.InventoryButtons.GetButton(update.Name) is { } inventoryButton)
{
inventoryButton.SpriteView.Sprite = sprite;
inventoryButton.StorageButton.Visible = showStorage;
}
if (_slotGroups.GetValueOrDefault(group)?.GetButton(name) is not { } button)
return;
button.SpriteView.Sprite = sprite;
button.StorageButton.Visible = showStorage;
}
public bool RegisterSlotGroupContainer(ItemSlotButtonContainer slotContainer)
{
if (_slotGroups.TryAdd(slotContainer.SlotGroup, slotContainer))
return true;
Logger.Warning("Could not add container for slotgroup: " + slotContainer.SlotGroup);
return false;
}
public void RemoveSlotGroup(string slotGroupName)
{
_slotGroups.Remove(slotGroupName);
}
}

View File

@@ -0,0 +1,11 @@
<windows:StrippingWindow
xmlns="https://spacestation14.io"
xmlns:windows="clr-namespace:Content.Client.UserInterface.Systems.Inventory.Windows"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Inventory.Controls"
Name="StrippingDisplay"
HorizontalExpand="True"
Title="Stripping"
VerticalExpand="True"
>
<controls:InventoryDisplay Name="InventoryButtons" Access="Public"/>
</windows:StrippingWindow>

View File

@@ -0,0 +1,15 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Inventory.Windows;
[GenerateTypedNameReferences]
public sealed partial class StrippingWindow : UserInterface.Controls.FancyWindow
{
public StrippingWindow()
{
RobustXamlLoader.Load(this);
LayoutContainer.SetAnchorAndMarginPreset(this, LayoutContainer.LayoutPreset.Center);
}
}

View File

@@ -0,0 +1,88 @@
<widgets:GameTopMenuBar xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:style="clr-namespace:Content.Client.Stylesheets"
xmlns:ic="clr-namespace:Robust.Shared.Input;assembly=Robust.Shared"
xmlns:is="clr-namespace:Content.Shared.Input;assembly=Content.Shared"
xmlns:xe="clr-namespace:Content.Client.UserInterface.XamlExtensions"
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.MenuBar.Widgets"
Name = "MenuButtons"
VerticalExpand="False"
Orientation="Horizontal"
HorizontalAlignment="Left"
VerticalAlignment="Top"
SeparationOverride="5"
>
<ui:MenuButton
Name="EscapeButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/hamburger.svg.192dpi.png'}"
BoundKey = "{x:Static ic:EngineKeyFunctions.EscapeMenu}"
ToolTip="{Loc 'game-hud-open-escape-menu-button-tooltip'}"
MinSize="70 64"
AppendStyleClass="{x:Static style:StyleBase.ButtonOpenRight}"
/>
<ui:MenuButton
Name="CharacterButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/character.svg.192dpi.png'}"
ToolTip="{Loc 'game-hud-open-character-menu-button-tooltip'}"
BoundKey = "{x:Static is:ContentKeyFunctions.OpenCharacterMenu}"
MinSize="42 64"
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
/>
<ui:MenuButton
Name="InventoryButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/inventory.svg.192dpi.png'}"
BoundKey = "{x:Static is:ContentKeyFunctions.OpenInventoryMenu}"
ToolTip="{Loc 'game-hud-open-inventory-menu-button-tooltip'}"
MinSize="42 64"
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
/>
<ui:MenuButton
Name="CraftingButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/hammer.svg.192dpi.png'}"
BoundKey = "{x:Static is:ContentKeyFunctions.OpenCraftingMenu}"
ToolTip="{Loc 'game-hud-open-crafting-menu-button-tooltip'}"
MinSize="42 64"
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
/>
<ui:MenuButton
Name="ActionButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/fist.svg.192dpi.png'}"
BoundKey = "{x:Static is:ContentKeyFunctions.OpenActionsMenu}"
ToolTip="{Loc 'game-hud-open-actions-menu-button-tooltip'}"
MinSize="42 64"
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
/>
<ui:MenuButton
Name="AdminButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/gavel.svg.192dpi.png'}"
BoundKey = "{x:Static is:ContentKeyFunctions.OpenAdminMenu}"
ToolTip="{Loc 'game-hud-open-admin-menu-button-tooltip'}"
MinSize="42 64"
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
/>
<ui:MenuButton
Name="SandboxButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/sandbox.svg.192dpi.png'}"
BoundKey = "{x:Static is:ContentKeyFunctions.OpenSandboxWindow}"
ToolTip="{Loc 'game-hud-open-sandbox-menu-button-tooltip'}"
MinSize="42 64"
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
/>
<ui:MenuButton
Name="AHelpButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/info.svg.192dpi.png'}"
BoundKey = "{x:Static is:ContentKeyFunctions.OpenAHelp}"
ToolTip="{Loc 'ui-options-function-open-ahelp'}"
MinSize="42 64"
AppendStyleClass="{x:Static style:StyleBase.ButtonOpenLeft}"
/>
</widgets:GameTopMenuBar>

View File

@@ -0,0 +1,15 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.MenuBar.Widgets
{
[GenerateTypedNameReferences]
public sealed partial class GameTopMenuBar : UIWidget
{
public GameTopMenuBar()
{
RobustXamlLoader.Load(this);
}
}
}

View File

@@ -0,0 +1,7 @@
<controls:ObjectiveBriefingControl
xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Objectives.Controls"
Orientation="Horizontal">
<Label Name="Label" Access="Public" Modulate="#FFFF00"/>
</controls:ObjectiveBriefingControl>

View File

@@ -0,0 +1,14 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Objectives.Controls;
[GenerateTypedNameReferences]
public sealed partial class ObjectiveBriefingControl : BoxContainer
{
public ObjectiveBriefingControl()
{
RobustXamlLoader.Load(this);
}
}

View File

@@ -0,0 +1,12 @@
<controls:ObjectiveConditionsControl
xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Objectives.Controls"
Orientation="Horizontal">
<cc:ProgressTextureRect Name="ProgressTexture" VerticalAlignment="Center" Access="Public"/>
<Control MinSize="10 0"/>
<BoxContainer Orientation="Vertical">
<Label Name="Title" Access="Public"/>
<Label Name="Description" Access="Public"/>
</BoxContainer>
</controls:ObjectiveConditionsControl>

View File

@@ -0,0 +1,14 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Objectives.Controls;
[GenerateTypedNameReferences]
public sealed partial class ObjectiveConditionsControl : BoxContainer
{
public ObjectiveConditionsControl()
{
RobustXamlLoader.Load(this);
}
}

View File

@@ -1,8 +1,8 @@
using Content.Client.Gameplay;
using Content.Client.HUD;
using Content.Client.Markers;
using Content.Client.Sandbox;
using Content.Client.SubFloor;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.DecalPlacer;
using Content.Client.UserInterface.Systems.Sandbox.Windows;
using Content.Shared.Input;
@@ -13,11 +13,11 @@ using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controllers.Implementations;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Players;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Sandbox;
@@ -28,7 +28,6 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
[Dependency] private readonly IEyeManager _eye = default!;
[Dependency] private readonly IInputManager _input = default!;
[Dependency] private readonly ILightManager _light = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[UISystemDependency] private readonly DebugPhysicsSystem _debugPhysics = default!;
[UISystemDependency] private readonly MarkerSystem _marker = default!;
@@ -42,11 +41,14 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
private TileSpawningUIController TileSpawningController => UIManager.GetUIController<TileSpawningUIController>();
private DecalPlacerUIController DecalPlacerController => UIManager.GetUIController<DecalPlacerUIController>();
private MenuButton? _sandboxButton;
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_window == null);
_sandboxButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().SandboxButton;
_sandboxButton.OnPressed += SandboxButtonPressed;
EnsureWindow();
_gameHud.SandboxButtonToggled += GameHudOnSandboxButtonToggled;
_input.SetInputCommand(ContentKeyFunctions.OpenEntitySpawnWindow,
InputCmdHandler.FromDelegate(_ => EntitySpawningController.ToggleWindow()));
@@ -67,8 +69,8 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
if(_window is { Disposed: false })
return;
_window = UIManager.CreateWindow<SandboxWindow>();
_window.OnClose += () => { _gameHud.SandboxButtonDown = false; };
_window.OnOpen += () => { _gameHud.SandboxButtonDown = true; };
_window.OnOpen += () => { _sandboxButton!.Pressed = true; };
_window.OnClose += () => { _sandboxButton!.Pressed = false; };
_window.ToggleLightButton.Pressed = !_light.Enabled;
_window.ToggleFovButton.Pressed = !_eye.CurrentEye.DrawFov;
_window.ToggleShadowsButton.Pressed = !_light.DrawShadows;
@@ -105,8 +107,12 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
_window = null;
}
_gameHud.SandboxButtonToggled -= GameHudOnSandboxButtonToggled;
_gameHud.SandboxButtonDown = false;
if (_sandboxButton != null)
{
_sandboxButton.Pressed = false;
_sandboxButton.OnPressed -= SandboxButtonPressed;
_sandboxButton = null;
}
CommandBinds.Unregister<SandboxSystem>();
}
@@ -121,6 +127,11 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
system.SandboxDisabled -= CloseAll;
}
private void SandboxButtonPressed(ButtonEventArgs args)
{
ToggleWindow();
}
private void CloseAll()
{
_window?.Close();