Hud refactor (#7202)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
This commit is contained in:
Jezithyr
2022-10-12 01:16:23 -07:00
committed by GitHub
parent d09fbc1849
commit 571dd4e6d5
168 changed files with 6940 additions and 7817 deletions

View File

@@ -0,0 +1,676 @@
using System.Linq;
using System.Runtime.InteropServices;
using Content.Client.Actions;
using Content.Client.DragDrop;
using Content.Client.Gameplay;
using Content.Client.Hands;
using Content.Client.Outline;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Actions.Controls;
using Content.Client.UserInterface.Systems.Actions.Widgets;
using Content.Client.UserInterface.Systems.Actions.Windows;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Content.Client.Actions.ActionsSystem;
using static Content.Client.UserInterface.Systems.Actions.Windows.ActionsWindow;
using static Robust.Client.UserInterface.Control;
using static Robust.Client.UserInterface.Controls.BaseButton;
using static Robust.Client.UserInterface.Controls.LineEdit;
using static Robust.Client.UserInterface.Controls.MultiselectOptionButton<
Content.Client.UserInterface.Systems.Actions.Windows.ActionsWindow.Filters>;
using static Robust.Client.UserInterface.Controls.TextureRect;
using static Robust.Shared.Input.Binding.PointerInputCmdHandler;
namespace Content.Client.UserInterface.Systems.Actions;
public sealed class ActionUIController : UIController, IOnStateChanged<GameplayState>, IOnSystemChanged<ActionsSystem>
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IOverlayManager _overlays = default!;
[UISystemDependency] private readonly ActionsSystem _actionsSystem = default!;
[UISystemDependency] private readonly InteractionOutlineSystem _interactionOutline = default!;
[UISystemDependency] private readonly TargetOutlineSystem _targetOutline = default!;
private const int DefaultPageIndex = 0;
private ActionButtonContainer? _container;
private readonly List<ActionPage> _pages = new();
private int _currentPageIndex = DefaultPageIndex;
private readonly DragDropHelper<ActionButton> _menuDragHelper;
private readonly TextureRect _dragShadow;
private ActionsWindow? _window;
private ActionsBar? _actionsBar;
private MenuButton? _actionButton;
private ActionPage CurrentPage => _pages[_currentPageIndex];
public bool IsDragging => _menuDragHelper.IsDragging;
/// <summary>
/// Action slot we are currently selecting a target for.
/// </summary>
public ActionButton? SelectingTargetFor { get; private set; }
public ActionUIController()
{
_menuDragHelper = new DragDropHelper<ActionButton>(OnMenuBeginDrag, OnMenuContinueDrag, OnMenuEndDrag);
_dragShadow = new TextureRect
{
MinSize = (64, 64),
Stretch = StretchMode.Scale,
Visible = false,
SetSize = (64, 64),
MouseFilter = MouseFilterMode.Ignore
};
var pageCount = ContentKeyFunctions.GetLoadoutBoundKeys().Length;
var buttonCount = ContentKeyFunctions.GetHotbarBoundKeys().Length;
for (var i = 0; i < pageCount; i++)
{
var page = new ActionPage(buttonCount);
_pages.Add(page);
}
}
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_window == null);
_window = UIManager.CreateWindow<ActionsWindow>();
_actionButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().ActionButton;
LayoutContainer.SetAnchorPreset(_window, LayoutContainer.LayoutPreset.CenterTop);
_window.OnClose += () => { _actionButton.Pressed = false; };
_window.OnOpen += () => { _actionButton.Pressed = true; };
_window.ClearButton.OnPressed += OnClearPressed;
_window.SearchBar.OnTextChanged += OnSearchChanged;
_window.FilterButton.OnItemSelected += OnFilterSelected;
UpdateFilterLabel();
SearchAndDisplay();
_actionsBar = UIManager.GetActiveUIWidget<ActionsBar>();
_actionsBar.PageButtons.LeftArrow.OnPressed += OnLeftArrowPressed;
_actionsBar.PageButtons.RightArrow.OnPressed += OnRightArrowPressed;
_actionButton.OnPressed += ActionButtonPressed;
_dragShadow.Orphan();
UIManager.PopupRoot.AddChild(_dragShadow);
var builder = CommandBinds.Builder;
var hotbarKeys = ContentKeyFunctions.GetHotbarBoundKeys();
for (var i = 0; i < hotbarKeys.Length; i++)
{
var boundId = i; // This is needed, because the lambda captures it.
var boundKey = hotbarKeys[i];
builder = builder.Bind(boundKey, new PointerInputCmdHandler((in PointerInputCmdArgs args) =>
{
if (args.State != BoundKeyState.Up)
return false;
TriggerAction(boundId);
return true;
}, false));
}
var loadoutKeys = ContentKeyFunctions.GetLoadoutBoundKeys();
for (var i = 0; i < loadoutKeys.Length; i++)
{
var boundId = i; // This is needed, because the lambda captures it.
var boundKey = loadoutKeys[i];
builder = builder.Bind(boundKey,
InputCmdHandler.FromDelegate(_ => ChangePage(boundId)));
}
builder
.Bind(ContentKeyFunctions.OpenActionsMenu,
InputCmdHandler.FromDelegate(_ => ToggleWindow()))
.Register<ActionUIController>();
}
public void OnStateExited(GameplayState state)
{
if (_window != null)
{
_window.Dispose();
_window = null;
}
if (_actionsBar != null)
{
_actionsBar.PageButtons.LeftArrow.OnPressed -= OnLeftArrowPressed;
_actionsBar.PageButtons.RightArrow.OnPressed -= OnRightArrowPressed;
}
if (_actionButton != null)
{
_actionButton.OnPressed -= ActionButtonPressed;
_actionButton.Pressed = false;
}
CommandBinds.Unregister<ActionUIController>();
}
private void TriggerAction(int index)
{
if (CurrentPage[index] is not { } type)
return;
_actionsSystem.TriggerAction(type);
}
private void ChangePage(int index)
{
var lastPage = _pages.Count - 1;
if (index < 0)
{
index = lastPage;
}
else if (index > lastPage)
{
index = 0;
}
_currentPageIndex = index;
var page = _pages[_currentPageIndex];
_container?.SetActionData(page);
_actionsBar!.PageButtons.Label.Text = $"{_currentPageIndex + 1}";
}
private void OnLeftArrowPressed(ButtonEventArgs args)
{
ChangePage(_currentPageIndex - 1);
}
private void OnRightArrowPressed(ButtonEventArgs args)
{
ChangePage(_currentPageIndex + 1);
}
private void ActionButtonPressed(ButtonEventArgs args)
{
ToggleWindow();
}
private void ToggleWindow()
{
if (_window == null)
return;
if (_window.IsOpen)
{
_window.Close();
return;
}
_window.Open();
}
private void UpdateFilterLabel()
{
if (_window == null)
return;
if (_window.FilterButton.SelectedKeys.Count == 0)
{
_window.FilterLabel.Visible = false;
}
else
{
_window.FilterLabel.Visible = true;
_window.FilterLabel.Text = Loc.GetString("ui-actionmenu-filter-label",
("selectedLabels", string.Join(", ", _window.FilterButton.SelectedLabels)));
}
}
private bool MatchesFilter(ActionType action, Filters filter)
{
return filter switch
{
Filters.Enabled => action.Enabled,
Filters.Item => action.Provider != null && action.Provider != _actionsSystem.PlayerActions?.Owner,
Filters.Innate => action.Provider == null || action.Provider == _actionsSystem.PlayerActions?.Owner,
Filters.Instant => action is InstantAction,
Filters.Targeted => action is TargetedAction,
_ => throw new ArgumentOutOfRangeException(nameof(filter), filter, null)
};
}
private void ClearList()
{
_window?.ResultsGrid.RemoveAllChildren();
}
private void PopulateActions(IEnumerable<ActionType> actions)
{
if (_window == null)
return;
ClearList();
foreach (var action in actions)
{
var button = new ActionButton {Locked = true};
button.UpdateData(_entities, action);
button.ActionPressed += OnWindowActionPressed;
button.ActionUnpressed += OnWindowActionUnPressed;
button.ActionFocusExited += OnWindowActionFocusExisted;
_window.ResultsGrid.AddChild(button);
}
}
private void SearchAndDisplay()
{
if (_window == null)
return;
var search = _window.SearchBar.Text;
var filters = _window.FilterButton.SelectedKeys;
IEnumerable<ActionType>? actions = _actionsSystem.PlayerActions?.Actions;
actions ??= Array.Empty<ActionType>();
if (filters.Count == 0 && string.IsNullOrWhiteSpace(search))
{
PopulateActions(actions);
return;
}
actions = actions.Where(action =>
{
if (filters.Count > 0 && filters.Any(filter => !MatchesFilter(action, filter)))
return false;
if (action.Keywords.Any(keyword => search.Contains(keyword, StringComparison.OrdinalIgnoreCase)))
return true;
if (action.DisplayName.Contains((string) search, StringComparison.OrdinalIgnoreCase))
return true;
if (action.Provider == null || action.Provider == _actionsSystem.PlayerActions?.Owner)
return false;
var name = _entities.GetComponent<MetaDataComponent>(action.Provider.Value).EntityName;
return name.Contains((string) search, StringComparison.OrdinalIgnoreCase);
});
PopulateActions(actions);
}
private void SetAction(ActionButton button, ActionType? type)
{
int position;
if (type == null)
{
button.ClearData();
if (_container?.TryGetButtonIndex(button, out position) ?? false)
{
CurrentPage[position] = type;
}
return;
}
if (button.TryReplaceWith(_entities, type) &&
_container != null &&
_container.TryGetButtonIndex(button, out position))
{
CurrentPage[position] = type;
}
}
private void DragAction()
{
if (UIManager.CurrentlyHovered is ActionButton button)
{
if (!_menuDragHelper.IsDragging || _menuDragHelper.Dragged?.Action is not { } type)
{
_menuDragHelper.EndDrag();
return;
}
SetAction(button, type);
}
if (_menuDragHelper.Dragged is {Parent: ActionButtonContainer} old)
{
SetAction(old, null);
}
_menuDragHelper.EndDrag();
}
private void OnClearPressed(ButtonEventArgs args)
{
if (_window == null)
return;
_window.SearchBar.Clear();
_window.FilterButton.DeselectAll();
UpdateFilterLabel();
SearchAndDisplay();
}
private void OnSearchChanged(LineEditEventArgs args)
{
SearchAndDisplay();
}
private void OnFilterSelected(ItemPressedEventArgs args)
{
UpdateFilterLabel();
SearchAndDisplay();
}
private void OnWindowActionPressed(GUIBoundKeyEventArgs args, ActionButton action)
{
if (args.Function != EngineKeyFunctions.UIClick && args.Function != EngineKeyFunctions.Use)
return;
_menuDragHelper.MouseDown(action);
args.Handle();
}
private void OnWindowActionUnPressed(GUIBoundKeyEventArgs args, ActionButton dragged)
{
if (args.Function != EngineKeyFunctions.UIClick && args.Function != EngineKeyFunctions.Use)
return;
DragAction();
args.Handle();
}
private void OnWindowActionFocusExisted(ActionButton button)
{
_menuDragHelper.EndDrag();
}
private void OnActionPressed(GUIBoundKeyEventArgs args, ActionButton button)
{
if (args.Function == EngineKeyFunctions.UIClick)
{
_menuDragHelper.MouseDown(button);
args.Handle();
}
else if (args.Function == EngineKeyFunctions.UIRightClick)
{
SetAction(button, null);
args.Handle();
}
}
private void OnActionUnpressed(GUIBoundKeyEventArgs args, ActionButton button)
{
if (args.Function != EngineKeyFunctions.UIClick)
return;
if (UIManager.CurrentlyHovered == button)
{
if (button.Action is not InstantAction)
{
// for target actions, we go into "select target" mode, we don't
// message the server until we actually pick our target.
// if we're clicking the same thing we're already targeting for, then we simply cancel
// targeting
ToggleTargeting(button);
return;
}
_actionsSystem.TriggerAction(button.Action);
_menuDragHelper.EndDrag();
}
else
{
DragAction();
}
args.Handle();
}
private bool OnMenuBeginDrag()
{
_dragShadow.Texture = _menuDragHelper.Dragged?.IconTexture;
LayoutContainer.SetPosition(_dragShadow, UIManager.MousePositionScaled.Position - (32, 32));
return true;
}
private bool OnMenuContinueDrag(float frameTime)
{
LayoutContainer.SetPosition(_dragShadow, UIManager.MousePositionScaled.Position - (32, 32));
_dragShadow.Visible = true;
return true;
}
private void OnMenuEndDrag()
{
_dragShadow.Visible = false;
}
public void RegisterActionContainer(ActionButtonContainer container)
{
if (_container != null)
{
Logger.Warning("Action container already defined for UI controller");
return;
}
_container = container;
_container.ActionPressed += OnActionPressed;
_container.ActionUnpressed += OnActionUnpressed;
}
public void ClearActions()
{
_container?.ClearActionData();
}
private void AssignSlots(List<SlotAssignment> assignments)
{
foreach (ref var assignment in CollectionsMarshal.AsSpan(assignments))
{
_pages[assignment.Hotbar][assignment.Slot] = assignment.Action;
}
_container?.SetActionData(_pages[_currentPageIndex]);
}
public void RemoveActionContainer()
{
_container = null;
}
public void OnSystemLoaded(ActionsSystem system)
{
_actionsSystem.OnLinkActions += OnComponentLinked;
_actionsSystem.OnUnlinkActions += OnComponentUnlinked;
_actionsSystem.ClearAssignments += ClearActions;
_actionsSystem.AssignSlot += AssignSlots;
}
public void OnSystemUnloaded(ActionsSystem system)
{
_actionsSystem.OnLinkActions -= OnComponentLinked;
_actionsSystem.OnUnlinkActions -= OnComponentUnlinked;
_actionsSystem.ClearAssignments -= ClearActions;
_actionsSystem.AssignSlot -= AssignSlots;
}
public override void FrameUpdate(FrameEventArgs args)
{
_menuDragHelper.Update(args.DeltaSeconds);
}
private void OnComponentLinked(ActionsComponent component)
{
LoadDefaultActions(component);
_container?.SetActionData(_pages[DefaultPageIndex]);
}
private void OnComponentUnlinked()
{
_container?.ClearActionData();
//TODO: Clear button data
}
private void LoadDefaultActions(ActionsComponent component)
{
var actions = component.Actions.Where(actionType => actionType.AutoPopulate).ToList();
var offset = 0;
var totalPages = _pages.Count;
var pagesLeft = totalPages;
var currentPage = DefaultPageIndex;
while (pagesLeft > 0)
{
var page = _pages[currentPage];
var pageSize = page.Size;
for (var slot = 0; slot < pageSize; slot++)
{
var actionIndex = slot + offset;
if (actionIndex < actions.Count)
{
page[slot] = actions[slot + offset];
}
else
{
page[slot] = null;
}
}
offset += pageSize;
currentPage++;
if (currentPage == totalPages)
{
currentPage = 0;
}
pagesLeft--;
}
}
/// <summary>
/// If currently targeting with this slot, stops targeting.
/// If currently targeting with no slot or a different slot, switches to
/// targeting with the specified slot.
/// </summary>
/// <param name="slot"></param>
public void ToggleTargeting(ActionButton slot)
{
if (SelectingTargetFor == slot)
{
StopTargeting();
return;
}
StartTargeting(slot);
}
/// <summary>
/// Puts us in targeting mode, where we need to pick either a target point or entity
/// </summary>
private void StartTargeting(ActionButton actionSlot)
{
if (actionSlot.Action == null)
return;
// If we were targeting something else we should stop
StopTargeting();
SelectingTargetFor = actionSlot;
if (actionSlot.Action is not TargetedAction action)
return;
// override "held-item" overlay
if (action.TargetingIndicator && _overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay))
{
if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Provider != null)
{
handOverlay.EntityOverride = action.Provider;
}
else if (action.Toggled && action.IconOn != null)
handOverlay.IconOverride = action.IconOn.Frame0();
else if (action.Icon != null)
handOverlay.IconOverride = action.Icon.Frame0();
}
// TODO: allow world-targets to check valid positions. E.g., maybe:
// - Draw a red/green ghost entity
// - Add a yes/no checkmark where the HandItemOverlay usually is
// Highlight valid entity targets
if (action is not EntityTargetAction entityAction)
return;
Func<EntityUid, bool>? predicate = null;
if (!entityAction.CanTargetSelf)
predicate = e => e != entityAction.AttachedEntity;
var range = entityAction.CheckCanAccess ? action.Range : -1;
_interactionOutline.SetEnabled(false);
_targetOutline.Enable(range, entityAction.CheckCanAccess, predicate, entityAction.Whitelist, null);
}
/// <summary>
/// Switch out of targeting mode if currently selecting target for an action
/// </summary>
public void StopTargeting()
{
if (SelectingTargetFor == null)
return;
SelectingTargetFor = null;
_targetOutline.Disable();
_interactionOutline.SetEnabled(true);
if (!_overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay) || handOverlay == null)
return;
handOverlay.IconOverride = null;
handOverlay.EntityOverride = null;
}
//TODO: Serialize this shit
private sealed class ActionPage
{
private readonly ActionType?[] _data;
public ActionPage(int size)
{
_data = new ActionType?[size];
}
public ActionType? this[int index]
{
get => _data[index];
set => _data[index] = value;
}
public static implicit operator ActionType?[](ActionPage p)
{
return p._data.ToArray();
}
public void Clear()
{
Array.Fill(_data, null);
}
public int Size => _data.Length;
}
}

View File

@@ -0,0 +1,297 @@
using Content.Client.Actions.UI;
using Content.Client.Cooldown;
using Content.Client.Stylesheets;
using Content.Shared.Actions.ActionTypes;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Input;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
public sealed class ActionButton : Control
{
private ActionUIController Controller => UserInterfaceManager.GetUIController<ActionUIController>();
private bool _beingHovered;
private bool _depressed;
private bool _toggled;
public BoundKeyFunction? KeyBind
{
set
{
_keybind = value;
if (_keybind != null)
{
Label.Text = BoundKeyHelper.ShortKeyName(_keybind.Value);
}
}
}
private BoundKeyFunction? _keybind;
public readonly TextureRect Button;
public readonly PanelContainer HighlightRect;
public readonly TextureRect Icon;
public readonly Label Label;
public readonly SpriteView Sprite;
public readonly CooldownGraphic Cooldown;
public Texture? IconTexture
{
get => Icon.Texture;
private set => Icon.Texture = value;
}
public ActionType? Action { get; private set; }
public bool Locked { get; set; }
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
public event Action<ActionButton>? ActionFocusExited;
public ActionButton()
{
MouseFilter = MouseFilterMode.Pass;
Button = new TextureRect
{
Name = "Button",
TextureScale = new Vector2(2, 2)
};
HighlightRect = new PanelContainer
{
StyleClasses = {StyleNano.StyleClassHandSlotHighlight},
MinSize = (32, 32),
Visible = false
};
Icon = new TextureRect
{
Name = "Icon",
TextureScale = new Vector2(2, 2),
MaxSize = (64, 64),
Stretch = TextureRect.StretchMode.Scale
};
Label = new Label
{
Name = "Label",
HorizontalAlignment = HAlignment.Left,
VerticalAlignment = VAlignment.Top,
Margin = new Thickness(5, 0, 0, 0)
};
Sprite = new SpriteView
{
Name = "Sprite",
OverrideDirection = Direction.South
};
Cooldown = new CooldownGraphic {Visible = false};
AddChild(Button);
AddChild(HighlightRect);
AddChild(Icon);
AddChild(Label);
AddChild(Sprite);
AddChild(Cooldown);
Button.Modulate = new Color(255, 255, 255, 150);
Icon.Modulate = new Color(255, 255, 255, 150);
OnThemeUpdated();
OnThemeUpdated();
OnKeyBindDown += args =>
{
Depress(args, true);
OnPressed(args);
};
OnKeyBindUp += args =>
{
Depress(args, false);
OnUnpressed(args);
};
TooltipDelay = 0.5f;
TooltipSupplier = SupplyTooltip;
}
protected override void OnThemeUpdated()
{
Button.Texture = Theme.ResolveTexture("SlotBackground");
Label.FontColorOverride = Theme.ResolveColorOrSpecified("whiteText");
}
private void OnPressed(GUIBoundKeyEventArgs args)
{
ActionPressed?.Invoke(args, this);
}
private void OnUnpressed(GUIBoundKeyEventArgs args)
{
ActionUnpressed?.Invoke(args, this);
}
private Control? SupplyTooltip(Control sender)
{
if (Action == null)
return null;
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.DisplayName));
var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description));
return new ActionAlertTooltip(name, decr);
}
protected override void ControlFocusExited()
{
ActionFocusExited?.Invoke(this);
}
public bool TryReplaceWith(IEntityManager entityManager, ActionType action)
{
if (Locked)
{
return false;
}
UpdateData(entityManager, action);
return true;
}
public void UpdateData(IEntityManager entityManager, ActionType action)
{
Action = action;
if (action.Icon != null)
{
IconTexture = GetIcon();
Sprite.Sprite = null;
return;
}
if (action.Provider == null ||
!entityManager.TryGetComponent(action.Provider.Value, out SpriteComponent? sprite))
{
return;
}
IconTexture = null;
Sprite.Sprite = sprite;
}
public void ClearData()
{
Action = null;
IconTexture = null;
Sprite.Sprite = null;
Cooldown.Visible = false;
Cooldown.Progress = 1;
}
private Texture? GetIcon()
{
if (Action == null)
return null;
return _toggled ? (Action.IconOn ?? Action.Icon)?.Frame0() : Action.Icon?.Frame0();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (Action?.Cooldown != null)
{
Cooldown.FromTime(Action.Cooldown.Value.Start, Action.Cooldown.Value.End);
}
if (Action != null && _toggled != Action.Toggled)
{
_toggled = Action.Toggled;
IconTexture = GetIcon();
}
}
protected override void MouseEntered()
{
base.MouseEntered();
_beingHovered = true;
DrawModeChanged();
}
protected override void MouseExited()
{
base.MouseExited();
_beingHovered = false;
DrawModeChanged();
}
/// <summary>
/// Press this button down. If it was depressed and now set to not depressed, will
/// trigger the action.
/// </summary>
public void Depress(GUIBoundKeyEventArgs args, bool depress)
{
// action can still be toggled if it's allowed to stay selected
if (Action is not {Enabled: true})
return;
if (_depressed && !depress)
{
// fire the action
OnUnpressed(args);
}
_depressed = depress;
DrawModeChanged();
}
public void DrawModeChanged()
{
HighlightRect.Visible = _beingHovered;
// always show the normal empty button style if no action in this slot
if (Action == null)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
return;
}
// show a hover only if the action is usable or another action is being dragged on top of this
if (_beingHovered && (Controller.IsDragging || Action.Enabled))
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
}
// it's only depress-able if it's usable, so if we're depressed
// show the depressed style
if (_depressed)
{
HighlightRect.Visible = false;
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassPressed);
return;
}
// if it's toggled on, always show the toggled on style (currently same as depressed style)
if (Action.Toggled || Controller.SelectingTargetFor == this)
{
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
SetOnlyStylePseudoClass(Action.IconOn != null
? ContainerButton.StylePseudoClassNormal
: ContainerButton.StylePseudoClassPressed);
return;
}
if (!Action.Enabled)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
return;
}
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
}
}

View File

@@ -0,0 +1,94 @@
using Content.Shared.Actions.ActionTypes;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
[Virtual]
public class ActionButtonContainer : GridContainer
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
public event Action<ActionButton>? ActionFocusExited;
public ActionButtonContainer()
{
IoCManager.InjectDependencies(this);
UserInterfaceManager.GetUIController<ActionUIController>().RegisterActionContainer(this);
}
public ActionButton this[int index]
{
get => (ActionButton) GetChild(index);
set
{
AddChild(value);
value.SetPositionInParent(index);
value.ActionPressed += ActionPressed;
value.ActionUnpressed += ActionUnpressed;
value.ActionFocusExited += ActionFocusExited;
}
}
public void SetActionData(params ActionType?[] actionTypes)
{
ClearActionData();
for (var i = 0; i < actionTypes.Length; i++)
{
var action = actionTypes[i];
if (action == null)
continue;
((ActionButton) GetChild(i)).UpdateData(_entityManager, action);
}
}
public void ClearActionData()
{
foreach (var button in Children)
{
((ActionButton) button).ClearData();
}
}
protected override void ChildAdded(Control newChild)
{
base.ChildAdded(newChild);
if (newChild is not ActionButton button)
return;
button.ActionPressed += ActionPressed;
button.ActionUnpressed += ActionUnpressed;
button.ActionFocusExited += ActionFocusExited;
}
public bool TryGetButtonIndex(ActionButton button, out int position)
{
if (button.Parent != this)
{
position = 0;
return false;
}
position = button.GetPositionInParent();
return true;
}
public IEnumerable<ActionButton> GetButtons()
{
foreach (var control in Children)
{
if (control is ActionButton button)
yield return button;
}
}
~ActionButtonContainer()
{
UserInterfaceManager.GetUIController<ActionUIController>().RemoveActionContainer();
}
}

View File

@@ -0,0 +1,25 @@
<controls:ActionPageButtons
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Actions.Controls">
<BoxContainer Orientation="Horizontal">
<Control HorizontalExpand="True" SizeFlagsStretchRatio="1"/>
<TextureButton TexturePath="/Textures/Interface/Nano/left_arrow.svg.192dpi.png"
SizeFlagsStretchRatio="1"
Scale="0.5 0.5"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Name="LeftArrow"
Access="Public"/>
<Control HorizontalExpand="True" SizeFlagsStretchRatio="2"/>
<Label Text="1" SizeFlagsStretchRatio="1" Name="Label" Access="Public" />
<Control HorizontalExpand="True" SizeFlagsStretchRatio="2"/>
<TextureButton TexturePath="/Textures/Interface/Nano/right_arrow.svg.192dpi.png"
SizeFlagsStretchRatio="1"
Scale="0.5 0.5"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Name="RightArrow"
Access="Public"/>
<Control HorizontalExpand="True" SizeFlagsStretchRatio="1"/>
</BoxContainer>
</controls:ActionPageButtons>

View File

@@ -0,0 +1,14 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
[GenerateTypedNameReferences]
public sealed partial class ActionPageButtons : Control
{
public ActionPageButtons()
{
RobustXamlLoader.Load(this);
}
}

View File

@@ -0,0 +1,9 @@
<controls:ActionTooltip
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Actions.Controls"
StyleClasses="StyleClassTooltipPanel">
<BoxContainer Orientation="Vertical" RectClipContent="True">
<RichTextLabel MaxWidth="350" StyleClasses="StyleClassTooltipActionTitle"/>
<RichTextLabel MaxWidth="350" StyleClasses="StyleClassTooltipActionDescription"/>
</BoxContainer>
</controls:ActionTooltip>

View File

@@ -0,0 +1,14 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
[GenerateTypedNameReferences]
public sealed partial class ActionTooltip : PanelContainer
{
public ActionTooltip()
{
RobustXamlLoader.Load(this);
}
}

View File

@@ -0,0 +1,19 @@
<widgets:ActionsBar
xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:in="clr-namespace:Content.Shared.Input;assembly=Content.Shared"
xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Actions.Widgets"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Systems.Actions.Controls"
VerticalExpand="False"
Orientation="Horizontal"
HorizontalExpand="False"
>
<BoxContainer Orientation="Vertical">
<controls:ActionButtonContainer
HorizontalAlignment="Center"
VerticalAlignment="Center"
Name="ActionsContainer"
Access="Public"/>
<controls:ActionPageButtons Name="PageButtons" Access="Public"/>
</BoxContainer>
</widgets:ActionsBar>

View File

@@ -0,0 +1,34 @@
using Content.Client.UserInterface.Systems.Actions.Controls;
using Content.Shared.Input;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Input;
namespace Content.Client.UserInterface.Systems.Actions.Widgets;
[GenerateTypedNameReferences]
public sealed partial class ActionsBar : UIWidget
{
public ActionsBar()
{
RobustXamlLoader.Load(this);
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
for (var index = 1; index < keys.Length; index++)
{
ActionsContainer.Children.Add(MakeButton(index));
}
ActionsContainer.Children.Add(MakeButton(0));
ActionButton MakeButton(int index)
{
var boundKey = keys[index];
var button = new ActionButton();
button.KeyBind = boundKey;
button.Label.Text = index.ToString();
return button;
}
}
}

View File

@@ -0,0 +1,23 @@
<windows:ActionsWindow
xmlns="https://spacestation14.io"
xmlns:windows="clr-namespace:Content.Client.UserInterface.Systems.Actions.Windows"
Name="ActionsList"
HorizontalExpand="True"
Title="Actions"
VerticalExpand="True"
Resizable="True"
MinHeight="300"
MinWidth="300"
>
<BoxContainer Orientation="Vertical">
<BoxContainer Name="SearchContainer" Orientation="Horizontal">
<LineEdit Name="SearchBar" Access="Public" StyleClasses="actionSearchBox" HorizontalExpand="True"
PlaceHolder="{Loc ui-actionmenu-search-bar-placeholder-text}"/>
</BoxContainer>
<Button Name="ClearButton" Access="Public" Text="{Loc ui-actionmenu-clear-button}"/>
<Label Name="FilterLabel" Access="Public"/>
<ScrollContainer VerticalExpand="True" HorizontalExpand="True">
<GridContainer Name="ResultsGrid" Access="Public" MaxGridWidth="300"/>
</ScrollContainer>
</BoxContainer>
</windows:ActionsWindow>

View File

@@ -0,0 +1,36 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Actions.Windows;
[GenerateTypedNameReferences]
public sealed partial class ActionsWindow : DefaultWindow
{
public MultiselectOptionButton<Filters> FilterButton { get; private set; }
public ActionsWindow()
{
RobustXamlLoader.Load(this);
SearchContainer.AddChild(FilterButton = new MultiselectOptionButton<Filters>
{
Label = Loc.GetString("ui-actionmenu-filter-button")
});
foreach (var filter in Enum.GetValues<Filters>())
{
FilterButton.AddItem(filter.ToString(), filter);
}
}
public enum Filters
{
Enabled,
Item,
Innate,
Instant,
Targeted
}
}