Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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namespace Content.Shared.Inventory.Events;
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namespace Content.Shared.Inventory.Events;
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public abstract class EquippedEventBase : EntityEventArgs
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{
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@@ -17,6 +17,11 @@ public abstract class EquippedEventBase : EntityEventArgs
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/// </summary>
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public readonly string Slot;
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/// <summary>
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/// The slot group the entity got equipped in.
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/// </summary>
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public readonly string SlotGroup;
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/// <summary>
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/// Slotflags of the slot the entity just got equipped to.
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/// </summary>
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@@ -27,6 +32,7 @@ public abstract class EquippedEventBase : EntityEventArgs
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Equipee = equipee;
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Equipment = equipment;
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Slot = slotDefinition.Name;
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SlotGroup = slotDefinition.SlotGroup;
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SlotFlags = slotDefinition.SlotFlags;
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}
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}
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