Port medibot + bot spawners from nyano (#9854)

* Port medibot + bot spawners from nyano

* Make the injection thresholds constants

* Remove warning

* Check against const in system too

* resolving systems just isn't worth it

* only resolve entity manager once

* Reduceother resolves too

* fix post-merge

* woops
This commit is contained in:
Rane
2022-07-25 11:33:31 -04:00
committed by GitHub
parent 75574b0765
commit 57206eb49c
20 changed files with 448 additions and 0 deletions

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using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.Tracking;
using Content.Shared.Damage;
using Content.Shared.MobState.Components;
using Content.Server.Silicons.Bots;
namespace Content.Server.AI.Utility.Considerations.Bot
{
public sealed class CanInjectCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || !entMan.TryGetComponent(target, out DamageableComponent? damageableComponent))
return 0;
if (entMan.TryGetComponent(target, out RecentlyInjectedComponent? recently))
return 0f;
if (!entMan.TryGetComponent(target, out MobStateComponent? mobState) || mobState.IsDead())
return 0f;
if (damageableComponent.TotalDamage == 0)
return 0f;
if (damageableComponent.TotalDamage <= MedibotComponent.StandardMedDamageThreshold)
return 1f;
if (damageableComponent.TotalDamage >= MedibotComponent.EmergencyMedDamageThreshold)
return 1f;
return 0f;
}
}
}

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using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.AI.Tracking;
using Content.Server.Popups;
using Content.Server.Chat.Systems;
using Content.Server.Silicons.Bots;
using Content.Shared.MobState.Components;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Robust.Shared.Player;
using Robust.Shared.Audio;
namespace Content.Server.AI.EntitySystems
{
public sealed class InjectNearbySystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
public EntityUid GetNearbyInjectable(EntityUid medibot, float range = 4)
{
foreach (var entity in _lookup.GetEntitiesInRange(medibot, range))
{
if (HasComp<InjectableSolutionComponent>(entity) && HasComp<MobStateComponent>(entity))
return entity;
}
return default;
}
public bool Inject(EntityUid medibot, EntityUid target)
{
if (!TryComp<MedibotComponent>(medibot, out var botComp))
return false;
if (!TryComp<DamageableComponent>(target, out var damage))
return false;
if (!_solutionSystem.TryGetInjectableSolution(target, out var injectable))
return false;
if (!_interactionSystem.InRangeUnobstructed(medibot, target))
return true; // return true lets the bot reattempt the action on the same target
if (damage.TotalDamage == 0)
return false;
if (damage.TotalDamage <= MedibotComponent.StandardMedDamageThreshold)
{
_solutionSystem.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedInjectAmount, out var accepted);
EnsureComp<RecentlyInjectedComponent>(target);
_popupSystem.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, Filter.Entities(target));
SoundSystem.Play("/Audio/Items/hypospray.ogg", Filter.Pvs(target), target);
_chat.TrySendInGameICMessage(medibot, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, false);
return true;
}
if (damage.TotalDamage >= MedibotComponent.EmergencyMedDamageThreshold)
{
_solutionSystem.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedInjectAmount, out var accepted);
EnsureComp<RecentlyInjectedComponent>(target);
_popupSystem.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, Filter.Entities(target));
SoundSystem.Play("/Audio/Items/hypospray.ogg", Filter.Pvs(target), target);
_chat.TrySendInGameICMessage(medibot, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, false);
return true;
}
return false;
}
}
}

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using Content.Server.AI.EntitySystems;
namespace Content.Server.AI.Operators.Bots
{
public sealed class InjectOperator : AiOperator
{
private EntityUid _medibot;
private EntityUid _target;
public InjectOperator(EntityUid medibot, EntityUid target)
{
_medibot = medibot;
_target = target;
}
public override Outcome Execute(float frameTime)
{
var injectSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InjectNearbySystem>();
if (injectSystem.Inject(_medibot, _target))
return Outcome.Success;
return Outcome.Failed;
}
}
}

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using Content.Server.Chat.Systems;
namespace Content.Server.AI.Operators.Speech
{
public sealed class SpeakOperator : AiOperator
{
private EntityUid _speaker;
private string _speechString;
public SpeakOperator(EntityUid speaker, string speechString)
{
_speaker = speaker;
_speechString = speechString;
}
public override Outcome Execute(float frameTime)
{
var chatSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>();
chatSystem.TrySendInGameICMessage(_speaker, _speechString, InGameICChatType.Speak, false);
return Outcome.Success;
}
}
}

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namespace Content.Server.AI.Tracking
{
/// Added when a medibot injects someone
/// So they don't get injected again for at least a minute.
[RegisterComponent]
public sealed class RecentlyInjectedComponent : Component
{
public float Accumulator = 0f;
public TimeSpan RemoveTime = TimeSpan.FromMinutes(1);
}
}

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namespace Content.Server.AI.Tracking
{
public sealed class RecentlyInjectedSystem : EntitySystem
{
Queue<EntityUid> RemQueue = new();
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var toRemove in RemQueue)
{
RemComp<RecentlyInjectedComponent>(toRemove);
}
RemQueue.Clear();
foreach (var entity in EntityQuery<RecentlyInjectedComponent>())
{
entity.Accumulator += frameTime;
if (entity.Accumulator < entity.RemoveTime.TotalSeconds)
continue;
entity.Accumulator = 0;
RemQueue.Enqueue(entity.Owner);
}
}
}
}

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using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Generic;
using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Operators.Bots;
using Content.Server.AI.Operators.Speech;
using Content.Server.AI.WorldState;
using Content.Server.AI.Utility.Considerations.Containers;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.ActionBlocker;
using Content.Server.AI.WorldState.States.Movement;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.Utility.Considerations.Bot;
namespace Content.Server.AI.Utility.Actions.Bots
{
public sealed class InjectNearby : UtilityAction
{
public EntityUid Target { get; set; } = default!;
public override void SetupOperators(Blackboard context)
{
MoveToEntityOperator moveOperator = new MoveToEntityOperator(Owner, Target);
float waitTime = 3f;
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
moveOperator,
new SpeakOperator(Owner, Loc.GetString("medibot-start-inject")),
new WaitOperator(waitTime),
new InjectOperator(Owner, Target),
});
}
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(Target);
context.GetState<MoveTargetState>().SetValue(Target);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<CanMoveCon>()
.BoolCurve(context),
considerationsManager.Get<TargetAccessibleCon>()
.BoolCurve(context),
considerationsManager.Get<CanInjectCon>()
.BoolCurve(context),
};
}
}
}

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using Content.Server.AI.Components;
using Content.Server.AI.EntitySystems;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Bots;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.Utility.Considerations.ActionBlocker;
using Content.Server.Silicons.Bots;
namespace Content.Server.AI.Utility.ExpandableActions.Bots
{
public sealed class InjectNearbyExp : ExpandableUtilityAction
{
public override float Bonus => 30;
IEntityManager _entMan = IoCManager.Resolve<IEntityManager>();
protected override IReadOnlyCollection<Func<float>> GetCommonConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<CanMoveCon>()
.BoolCurve(context),
};
}
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
if (!_entMan.TryGetComponent(owner, out NPCComponent? controller)
|| !_entMan.TryGetComponent(owner, out MedibotComponent? bot))
{
throw new InvalidOperationException();
}
yield return new InjectNearby() {Owner = owner, Target = EntitySystem.Get<InjectNearbySystem>().GetNearbyInjectable(Owner), Bonus = Bonus};
}
}
}