Port medibot + bot spawners from nyano (#9854)
* Port medibot + bot spawners from nyano * Make the injection thresholds constants * Remove warning * Check against const in system too * resolving systems just isn't worth it * only resolve entity manager once * Reduceother resolves too * fix post-merge * woops
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74
Content.Server/AI/EntitySystems/InjectNearbySystem.cs
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74
Content.Server/AI/EntitySystems/InjectNearbySystem.cs
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.AI.Tracking;
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using Content.Server.Popups;
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using Content.Server.Chat.Systems;
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using Content.Server.Silicons.Bots;
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using Content.Shared.MobState.Components;
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using Content.Shared.Damage;
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using Content.Shared.Interaction;
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using Robust.Shared.Player;
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using Robust.Shared.Audio;
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namespace Content.Server.AI.EntitySystems
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{
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public sealed class InjectNearbySystem : EntitySystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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public EntityUid GetNearbyInjectable(EntityUid medibot, float range = 4)
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{
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foreach (var entity in _lookup.GetEntitiesInRange(medibot, range))
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{
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if (HasComp<InjectableSolutionComponent>(entity) && HasComp<MobStateComponent>(entity))
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return entity;
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}
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return default;
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}
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public bool Inject(EntityUid medibot, EntityUid target)
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{
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if (!TryComp<MedibotComponent>(medibot, out var botComp))
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return false;
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if (!TryComp<DamageableComponent>(target, out var damage))
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return false;
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if (!_solutionSystem.TryGetInjectableSolution(target, out var injectable))
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return false;
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if (!_interactionSystem.InRangeUnobstructed(medibot, target))
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return true; // return true lets the bot reattempt the action on the same target
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if (damage.TotalDamage == 0)
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return false;
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if (damage.TotalDamage <= MedibotComponent.StandardMedDamageThreshold)
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{
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_solutionSystem.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedInjectAmount, out var accepted);
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EnsureComp<RecentlyInjectedComponent>(target);
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_popupSystem.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, Filter.Entities(target));
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SoundSystem.Play("/Audio/Items/hypospray.ogg", Filter.Pvs(target), target);
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_chat.TrySendInGameICMessage(medibot, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, false);
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return true;
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}
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if (damage.TotalDamage >= MedibotComponent.EmergencyMedDamageThreshold)
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{
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_solutionSystem.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedInjectAmount, out var accepted);
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EnsureComp<RecentlyInjectedComponent>(target);
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_popupSystem.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, Filter.Entities(target));
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SoundSystem.Play("/Audio/Items/hypospray.ogg", Filter.Pvs(target), target);
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_chat.TrySendInGameICMessage(medibot, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, false);
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return true;
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}
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return false;
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}
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}
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}
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