Eye damage (#10262)
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23
Content.Server/Chemistry/ReagentEffects/ChemHealEyeDamage.cs
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23
Content.Server/Chemistry/ReagentEffects/ChemHealEyeDamage.cs
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@@ -0,0 +1,23 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Eye.Blinding;
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using JetBrains.Annotations;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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/// <summary>
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/// Heal eye damage (or deal)
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/// </summary>
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[UsedImplicitly]
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public sealed class ChemHealEyeDamage : ReagentEffect
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{
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/// <summary>
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/// Add or remove eye damage?
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[DataField("add")]
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public bool Add = false;
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public override void Effect(ReagentEffectArgs args)
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{
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EntitySystem.Get<SharedBlindingSystem>().AdjustEyeDamage(args.SolutionEntity, Add);
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}
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}
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}
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@@ -16,10 +16,14 @@ namespace Content.Server.Examine
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private static readonly FormattedMessage _entityNotFoundMessage;
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private static readonly FormattedMessage _entityOutOfRangeMessage;
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static ExamineSystem()
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{
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_entityNotFoundMessage = new FormattedMessage();
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_entityNotFoundMessage.AddText(Loc.GetString("examine-system-entity-does-not-exist"));
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_entityOutOfRangeMessage = new FormattedMessage();
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_entityOutOfRangeMessage.AddText(Loc.GetString("examine-system-cant-see-entity"));
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}
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public override void Initialize()
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@@ -54,14 +58,20 @@ namespace Content.Server.Examine
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var channel = player.ConnectedClient;
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if (session.AttachedEntity is not {Valid: true} playerEnt
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|| !EntityManager.EntityExists(request.EntityUid)
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|| !CanExamine(playerEnt, request.EntityUid))
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|| !EntityManager.EntityExists(request.EntityUid))
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{
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RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(
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request.EntityUid, _entityNotFoundMessage), channel);
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return;
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}
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if (!CanExamine(playerEnt, request.EntityUid))
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{
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RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(
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request.EntityUid, _entityOutOfRangeMessage, knowTarget: false), channel);
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return;
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}
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SortedSet<Verb>? verbs = null;
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if (request.GetVerbs)
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verbs = _verbSystem.GetLocalVerbs(request.EntityUid, playerEnt, typeof(ExamineVerb));
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@@ -0,0 +1,77 @@
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using Content.Shared.Eye.Blinding.EyeProtection; // why aren't tools predicted 🙂
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using Content.Shared.Eye.Blinding;
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using Content.Shared.StatusEffect;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Server.Tools;
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namespace Content.Server.Eye.Blinding.EyeProtection
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{
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public sealed class EyeProtectionSystem : EntitySystem
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{
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly SharedBlindingSystem _blindingSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RequiresEyeProtectionComponent, ToolUseAttemptEvent>(OnUseAttempt);
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SubscribeLocalEvent<RequiresEyeProtectionComponent, WelderToggledEvent>(OnWelderToggled);
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SubscribeLocalEvent<EyeProtectionComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<EyeProtectionComponent, GotUnequippedEvent>(OnUnequipped);
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}
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private void OnUseAttempt(EntityUid uid, RequiresEyeProtectionComponent component, ToolUseAttemptEvent args)
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{
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if (!component.Toggled)
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return;
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if (!TryComp<StatusEffectsComponent>(args.User, out var status) || !TryComp<BlindableComponent>(args.User, out var blindable))
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return;
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if (blindable.Sources > 0)
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return;
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float statusTime = (float) component.StatusEffectTime.TotalSeconds - blindable.BlindResistance;
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if (statusTime <= 0)
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return;
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var statusTimeSpan = TimeSpan.FromSeconds(statusTime * (blindable.EyeDamage + 1));
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// Add permanent eye damage if they had zero protection, also scale their temporary blindness by how much they already accumulated.
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if (_statusEffectsSystem.TryAddStatusEffect(args.User, SharedBlindingSystem.BlindingStatusEffect, statusTimeSpan, false, "TemporaryBlindness") && blindable.BlindResistance <= 0)
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_blindingSystem.AdjustEyeDamage(args.User, true, blindable);
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}
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private void OnWelderToggled(EntityUid uid, RequiresEyeProtectionComponent component, WelderToggledEvent args)
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{
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component.Toggled = args.WelderOn;
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}
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private void OnEquipped(EntityUid uid, EyeProtectionComponent component, GotEquippedEvent args)
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{
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if (!TryComp<SharedClothingComponent>(uid, out var clothing) || clothing.Slots == SlotFlags.PREVENTEQUIP)
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return;
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if (!clothing.Slots.HasFlag(args.SlotFlags))
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return;
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component.IsActive = true;
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if (!TryComp<BlindableComponent>(args.Equipee, out var blindComp))
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return;
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blindComp.BlindResistance += (float) component.ProtectionTime.TotalSeconds;
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}
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private void OnUnequipped(EntityUid uid, EyeProtectionComponent component, GotUnequippedEvent args)
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{
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if (!component.IsActive)
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return;
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component.IsActive = false;
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if (!TryComp<BlindableComponent>(args.Equipee, out var blindComp))
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return;
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blindComp.BlindResistance -= (float) component.ProtectionTime.TotalSeconds;
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}
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}
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}
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@@ -104,6 +104,9 @@ namespace Content.Server.Tools
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welder.Lit = true;
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var ev = new WelderToggledEvent(true);
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RaiseLocalEvent(welder.Owner, ev, false);
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if(item != null)
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_itemSystem.SetHeldPrefix(uid, "on", item);
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@@ -140,6 +143,9 @@ namespace Content.Server.Tools
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welder.Lit = false;
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var ev = new WelderToggledEvent(false);
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RaiseLocalEvent(welder.Owner, ev, false);
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// TODO: Make all this use visualizers.
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if (item != null)
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_itemSystem.SetHeldPrefix(uid, "off", item);
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@@ -332,4 +338,14 @@ namespace Content.Server.Tools
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_welderTimer -= WelderUpdateTimer;
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}
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}
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public sealed class WelderToggledEvent : EntityEventArgs
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{
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public bool WelderOn;
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public WelderToggledEvent(bool welderOn)
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{
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WelderOn = welderOn;
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}
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}
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}
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