Tile prying removes decals (#13363)
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@@ -24,6 +24,7 @@ using System.Linq;
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using Content.Server.Beam;
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using Content.Server.Emag;
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using Content.Server.Humanoid;
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using Content.Server.Maps;
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using Content.Server.Revenant.Components;
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using Content.Server.Store.Components;
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using Content.Shared.FixedPoint;
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@@ -43,6 +44,7 @@ public sealed partial class RevenantSystem
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[Dependency] private readonly EmagSystem _emag = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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private void InitializeAbilities()
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{
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@@ -233,7 +235,7 @@ public sealed partial class RevenantSystem
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{
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if (!tiles.TryGetValue(i, out var value))
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continue;
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value.PryTile();
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_tile.PryTile(value);
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}
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var lookup = _lookup.GetEntitiesInRange(uid, component.DefileRadius, LookupFlags.Approximate | LookupFlags.Static);
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