Extremely basic game ticker. (#126)
You can theoretically restart the round (resetting the map) now, but it breaks very badly if a client is connected due to various edge cases/race conditions.
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@@ -108,6 +108,9 @@
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<Compile Include="GameObjects\EntitySystems\StorageSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\WelderSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\TemperatureSystem.cs" />
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<Compile Include="GameTicking\GamePreset.cs" />
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<Compile Include="GameTicking\GamePresets\PresetTraitor.cs" />
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<Compile Include="GameTicking\GameTicker.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
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<Compile Include="GameObjects\Components\GUI\ServerHandsComponent.cs" />
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<Compile Include="GameObjects\Components\GUI\InventoryComponent.cs" />
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@@ -116,6 +119,7 @@
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<Compile Include="GameObjects\Components\Damage\ResistanceSet.cs" />
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<Compile Include="GameObjects\Components\Temperature\TemperatureComponent.cs" />
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<Compile Include="Interfaces\GameObjects\IOnDamageBehavior.cs" />
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<Compile Include="Interfaces\GameTicking\IGameTicker.cs" />
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<Compile Include="Interfaces\IServerNotifyManager.cs" />
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<Compile Include="Mobs\Commands.cs" />
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<Compile Include="Mobs\Mind.cs" />
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@@ -171,4 +175,4 @@
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<Compile Include="GameObjects\Components\Construction\ConstructorComponent.cs" />
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<Compile Include="GameObjects\Components\Construction\ConstructionComponent.cs" />
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</ItemGroup>
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</Project>
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</Project>
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