Remove IRelayMoveInput (#4663)
* Remove IRelayMoveInput This interface gets called every time a movement key is pressed so it gets called a lot. * Remove RelayMovementEntityMessage Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -1,9 +0,0 @@
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using Robust.Shared.Players;
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namespace Content.Shared.Movement.Components
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{
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public interface IRelayMoveInput
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{
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void MoveInputPressed(ICommonSession session);
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}
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}
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