Material Reclaimer (#14969)
* Material Reclaimer * Fix this test * autostack output, tweak volume, add upgrade examine * whitelist AND blacklist support why not * trying so hard to get this fucking test to work * EmoGarbage delves into MaterialArbitrageTest, never to return * VV and restore cloth to glory * make the system more robust * even more stuff has composition; add blacklist for important items * fix test fails * convert recycling * forgor :sadge: * lol * simply a modiCUM of doc commentary
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namespace Content.Shared.Materials;
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/// <summary>
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/// Valid items that collide with an entity with this component
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/// will begin to be reclaimed.
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/// <seealso cref="MaterialReclaimerComponent"/>
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/// </summary>
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[RegisterComponent]
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public sealed class CollideMaterialReclaimerComponent : Component
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{
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/// <summary>
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/// The fixture that starts reclaiming on collision.
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/// </summary>
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[DataField("fixtureId")]
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public string FixtureId = "brrt";
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}
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