Make clumsy entities able to shoot funny weapons (#18156)
* Make clumsy entities able to shoot funny weapons * remove unneeded line
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@@ -142,6 +142,13 @@ public partial class GunComponent : Component
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/// </summary>
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[DataField("showExamineText")]
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public bool ShowExamineText = true;
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/// <summary>
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/// Whether or not someone with the
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/// clumsy trait can shoot this
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/// </summary>
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[DataField("clumsyProof")]
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public bool ClumsyProof = false;
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}
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[Flags]
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