Fix jetpack assert (#14752)
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@@ -75,8 +75,9 @@ namespace Content.Client.Physics.Controllers
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return;
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}
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var physicsUid = player;
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PhysicsComponent? body;
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TransformComponent? xformMover = xform;
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var xformMover = xform;
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if (mover.ToParent && HasComp<RelayInputMoverComponent>(xform.ParentUid))
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{
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@@ -85,6 +86,8 @@ namespace Content.Client.Physics.Controllers
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{
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return;
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}
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physicsUid = xform.ParentUid;
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}
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else if (!TryComp(player, out body))
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{
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@@ -128,7 +131,7 @@ namespace Content.Client.Physics.Controllers
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}
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// Server-side should just be handled on its own so we'll just do this shizznit
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HandleMobMovement(player, mover, body, xformMover, frameTime, xformQuery, moverQuery, relayTargetQuery);
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HandleMobMovement(player, mover, physicsUid, body, xformMover, frameTime, xformQuery, moverQuery, relayTargetQuery);
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}
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protected override bool CanSound()
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