Debug SWEPs (#3755)
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88
Resources/Prototypes/Entities/Debugging/debug_sweps.yml
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88
Resources/Prototypes/Entities/Debugging/debug_sweps.yml
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- type: entity
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name: bang, ded
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parent: PistolBase
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id: PistolDebug
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description: ded
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suffix: DEBUG
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Pistols/debug.rsi
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- type: Icon
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sprite: Objects/Weapons/Guns/Pistols/debug.rsi
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- type: Item
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size: 1
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sprite: Objects/Weapons/Guns/Pistols/debug.rsi
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- type: RangedWeapon
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- type: MagazineBarrel
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caliber: Pistol
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magazineTypes:
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- Pistol
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fireRate: 100
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magFillPrototype: MagazinePistolDebug
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minAngle: 10
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maxAngle: 10
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- type: entity
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id: MagazinePistolDebug
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name: bang, ded mag
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parent: MagazinePistolBase
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suffix: DEBUG
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components:
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- type: RangedMagazine
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fillPrototype: CartridgeDebug
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capacity: 1000
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- type: Sprite
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sprite: Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi
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- type: entity
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id: BulletDebug
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name: bang, ded bullet
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parent: BulletBase
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abstract: true
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suffix: DEBUG
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components:
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- type: Projectile
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damages:
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Blunt: 20000
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- type: entity
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id: CartridgeDebug
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name: bang, ded cartridge
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parent: CartridgePistolBase
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suffix: DEBUG
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components:
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- type: Ammo
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projectile: BulletDebug
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- type: entity
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name: bang stick gibber
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parent: BaseItem
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id: MeleeDebugGib
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description: hit hard ye
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suffix: DEBUG
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/debug.rsi
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state: icon
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- type: MeleeWeapon
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damage: 20000
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- type: Item
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size: 1
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sprite: Objects/Weapons/Melee/debug.rsi
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prefix: inhand
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- type: entity
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name: bang stick 100dmg
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parent: MeleeDebug
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id: MeleeDebug100
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components:
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- type: MeleeWeapon
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damage: 100
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- type: entity
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name: bang stick 200dmg
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parent: MeleeDebug
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id: MeleeDebug200
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components:
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- type: MeleeWeapon
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damage: 200
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@@ -535,15 +535,6 @@
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HeldPrefix: foamblade
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- type: ItemCooldown
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- type: entity
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name: foamblade
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parent: FoamBlade
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id: FoamBladeAdminbus
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suffix: adminbused
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components:
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- type: MeleeWeapon
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damage: 1000
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# MISC
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- type: entity
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