BatteryWeaponFireModes refactor (#24502)
* BatteryWeaponFireModes refactor Made the code a bit better but still needs integrating into attachments. * murder * Fix serialization * weh * weh
This commit is contained in:
@@ -0,0 +1,113 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Weapons.Ranged.Systems;
|
||||
|
||||
public sealed class BatteryWeaponFireModesSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<BatteryWeaponFireModesComponent, ActivateInWorldEvent>(OnInteractHandEvent);
|
||||
SubscribeLocalEvent<BatteryWeaponFireModesComponent, GetVerbsEvent<Verb>>(OnGetVerb);
|
||||
SubscribeLocalEvent<BatteryWeaponFireModesComponent, ExaminedEvent>(OnExamined);
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, BatteryWeaponFireModesComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (component.FireModes.Count < 2)
|
||||
return;
|
||||
|
||||
var fireMode = GetMode(component);
|
||||
|
||||
if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var proto))
|
||||
return;
|
||||
|
||||
args.PushMarkup(Loc.GetString("gun-set-fire-mode", ("mode", proto.Name)));
|
||||
}
|
||||
|
||||
private BatteryWeaponFireMode GetMode(BatteryWeaponFireModesComponent component)
|
||||
{
|
||||
return component.FireModes[component.CurrentFireMode];
|
||||
}
|
||||
|
||||
private void OnGetVerb(EntityUid uid, BatteryWeaponFireModesComponent component, GetVerbsEvent<Verb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
|
||||
return;
|
||||
|
||||
if (component.FireModes.Count < 2)
|
||||
return;
|
||||
|
||||
for (var i = 0; i < component.FireModes.Count; i++)
|
||||
{
|
||||
var fireMode = component.FireModes[i];
|
||||
var entProto = _prototypeManager.Index<EntityPrototype>(fireMode.Prototype);
|
||||
var index = i;
|
||||
|
||||
var v = new Verb
|
||||
{
|
||||
Priority = 1,
|
||||
Category = VerbCategory.SelectType,
|
||||
Text = entProto.Name,
|
||||
Disabled = i == component.CurrentFireMode,
|
||||
Impact = LogImpact.Low,
|
||||
DoContactInteraction = true,
|
||||
Act = () =>
|
||||
{
|
||||
SetFireMode(uid, component, index, args.User);
|
||||
}
|
||||
};
|
||||
|
||||
args.Verbs.Add(v);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInteractHandEvent(EntityUid uid, BatteryWeaponFireModesComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
if (component.FireModes.Count < 2)
|
||||
return;
|
||||
|
||||
CycleFireMode(uid, component, args.User);
|
||||
}
|
||||
|
||||
private void CycleFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, EntityUid user)
|
||||
{
|
||||
if (component.FireModes.Count < 2)
|
||||
return;
|
||||
|
||||
var index = (component.CurrentFireMode + 1) % component.FireModes.Count;
|
||||
SetFireMode(uid, component, index, user);
|
||||
}
|
||||
|
||||
private void SetFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, int index, EntityUid? user = null)
|
||||
{
|
||||
var fireMode = component.FireModes[index];
|
||||
component.CurrentFireMode = index;
|
||||
Dirty(uid, component);
|
||||
|
||||
if (TryComp(uid, out ProjectileBatteryAmmoProviderComponent? projectileBatteryAmmoProvider))
|
||||
{
|
||||
if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var prototype))
|
||||
return;
|
||||
|
||||
projectileBatteryAmmoProvider.Prototype = fireMode.Prototype;
|
||||
projectileBatteryAmmoProvider.FireCost = fireMode.FireCost;
|
||||
|
||||
if (user != null)
|
||||
{
|
||||
_popupSystem.PopupClient(Loc.GetString("gun-set-fire-mode", ("mode", prototype.Name)), uid, user.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user