BatteryWeaponFireModes refactor (#24502)
* BatteryWeaponFireModes refactor Made the code a bit better but still needs integrating into attachments. * murder * Fix serialization * weh * weh
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@@ -69,7 +69,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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private const float EjectOffset = 0.4f;
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protected const string AmmoExamineColor = "yellow";
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protected const string FireRateExamineColor = "yellow";
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protected const string ModeExamineColor = "cyan";
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public const string ModeExamineColor = "cyan";
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public override void Initialize()
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{
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