Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539)

This commit is contained in:
Moony
2022-06-11 22:27:05 -05:00
committed by GitHub
parent de9c5084e0
commit 58ddb19cd2
16 changed files with 139 additions and 29 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.MobState.Components;
@@ -33,14 +34,14 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem
SubscribeLocalEvent<DamageChangedEvent>(OnHealthChanged);
}
public override void Started()
public override void Started(GameRuleConfiguration _)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-death-match-added-announcement"));
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
}
public override void Ended()
public override void Ended(GameRuleConfiguration _)
{
_deadCheckTimer = null;
_restartTimer = null;