Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539)
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@@ -1,6 +1,7 @@
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using System.Linq;
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using Content.Server.CharacterAppearance.Components;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules.Configurations;
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using Content.Server.Nuke;
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using Content.Server.Players;
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using Content.Server.Roles;
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@@ -298,10 +299,10 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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}
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public override void Started()
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public override void Started(GameRuleConfiguration _)
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{
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_opsWon = false;
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}
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public override void Ended() { }
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public override void Ended(GameRuleConfiguration _) { }
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}
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