Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539)

This commit is contained in:
Moony
2022-06-11 22:27:05 -05:00
committed by GitHub
parent de9c5084e0
commit 58ddb19cd2
16 changed files with 139 additions and 29 deletions

View File

@@ -1,5 +1,6 @@
using System.Linq;
using Content.Server.GameTicking.Presets;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
@@ -15,12 +16,12 @@ public sealed class SecretRuleSystem : GameRuleSystem
public override string Prototype => "Secret";
public override void Started()
public override void Started(GameRuleConfiguration _)
{
PickRule();
}
public override void Ended()
public override void Ended(GameRuleConfiguration _)
{
// noop
// Preset should already handle it.