Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539)

This commit is contained in:
Moony
2022-06-11 22:27:05 -05:00
committed by GitHub
parent de9c5084e0
commit 58ddb19cd2
16 changed files with 139 additions and 29 deletions

View File

@@ -1,6 +1,7 @@
using System.Linq;
using System.Threading;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.Station.Components;
@@ -202,7 +203,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
}
}
public override void Started()
public override void Started(GameRuleConfiguration _)
{
_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
@@ -268,7 +269,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
Timer.SpawnRepeating(DeadCheckDelay, CheckWinConditions, _checkTimerCancel.Token);
}
public override void Ended()
public override void Ended(GameRuleConfiguration _)
{
_doorSystem.AccessType = SharedDoorSystem.AccessTypes.Id;
EndTime = null;