Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539)

This commit is contained in:
Moony
2022-06-11 22:27:05 -05:00
committed by GitHub
parent de9c5084e0
commit 58ddb19cd2
16 changed files with 139 additions and 29 deletions

View File

@@ -1,6 +1,7 @@
using System.Linq;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Server.Hands.Components;
using Content.Server.PDA;
using Content.Server.Players;
@@ -196,14 +197,14 @@ public sealed class TraitorDeathMatchRuleSystem : GameRuleSystem
ev.AddLine(string.Join('\n', lines));
}
public override void Started()
public override void Started(GameRuleConfiguration _)
{
_restarter.RoundMaxTime = TimeSpan.FromMinutes(30);
_restarter.RestartTimer();
_safeToEndRound = true;
}
public override void Ended()
public override void Ended(GameRuleConfiguration _)
{
}