Slipping, now with 20% more ecs (#4310)
* Slipping, now with 20% more ecs * vereview
This commit is contained in:
@@ -1,20 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.EffectBlocker;
|
||||
using Content.Shared.Module;
|
||||
using Content.Shared.Stunnable;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -24,11 +13,9 @@ namespace Content.Shared.Slippery
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public class SlipperyComponent : Component, IStartCollide
|
||||
public sealed class SlipperyComponent : Component
|
||||
{
|
||||
[Dependency] private IModuleManager _moduleManager = default!;
|
||||
|
||||
public sealed override string Name => "Slippery";
|
||||
public override string Name => "Slippery";
|
||||
|
||||
private float _paralyzeTime = 3f;
|
||||
private float _intersectPercentage = 0.3f;
|
||||
@@ -40,12 +27,12 @@ namespace Content.Shared.Slippery
|
||||
/// <summary>
|
||||
/// List of entities that are currently colliding with the entity.
|
||||
/// </summary>
|
||||
private readonly HashSet<EntityUid> _colliding = new();
|
||||
public readonly HashSet<EntityUid> Colliding = new();
|
||||
|
||||
/// <summary>
|
||||
/// The list of entities that have been slipped by this component, which shouldn't be slipped again.
|
||||
/// </summary>
|
||||
private readonly HashSet<EntityUid> _slipped = new();
|
||||
public readonly HashSet<EntityUid> Slipped = new();
|
||||
|
||||
/// <summary>
|
||||
/// Path to the sound to be played when a mob slips.
|
||||
@@ -150,88 +137,9 @@ namespace Content.Shared.Slippery
|
||||
}
|
||||
}
|
||||
|
||||
private bool TrySlip(IPhysBody ourBody, IPhysBody otherBody)
|
||||
{
|
||||
if (!Slippery
|
||||
|| Owner.IsInContainer()
|
||||
|| _slipped.Contains(otherBody.Owner.Uid)
|
||||
|| !otherBody.Owner.TryGetComponent(out SharedStunnableComponent? stun))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (otherBody.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var percentage = otherBody.GetWorldAABB().IntersectPercentage(ourBody.GetWorldAABB());
|
||||
|
||||
if (percentage < IntersectPercentage)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EffectBlockerSystem.CanSlip(otherBody.Owner))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
otherBody.LinearVelocity *= LaunchForwardsMultiplier;
|
||||
|
||||
stun.Paralyze(5);
|
||||
_slipped.Add(otherBody.Owner.Uid);
|
||||
Dirty();
|
||||
|
||||
if (!string.IsNullOrEmpty(SlipSound) && _moduleManager.IsServerModule)
|
||||
{
|
||||
SoundSystem.Play(Filter.Broadcast(), SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void IStartCollide.CollideWith(Fixture _, Fixture otherFixture, in Manifold manifold)
|
||||
{
|
||||
_colliding.Add(otherFixture.Body.Owner.Uid);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!Slippery)
|
||||
return;
|
||||
|
||||
var physics = Owner.GetComponent<IPhysBody>();
|
||||
|
||||
foreach (var uid in _colliding.ToArray())
|
||||
{
|
||||
if (!uid.IsValid() || !Owner.EntityManager.EntityExists(uid))
|
||||
{
|
||||
_colliding.Remove(uid);
|
||||
_slipped.Remove(uid);
|
||||
Dirty();
|
||||
continue;
|
||||
}
|
||||
|
||||
var entity = Owner.EntityManager.GetEntity(uid);
|
||||
var otherPhysics = entity.GetComponent<IPhysBody>();
|
||||
|
||||
if (!physics.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
|
||||
{
|
||||
_colliding.Remove(uid);
|
||||
_slipped.Remove(uid);
|
||||
Dirty();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!_slipped.Contains(uid))
|
||||
TrySlip(physics, otherPhysics);
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new SlipperyComponentState(ParalyzeTime, IntersectPercentage, RequiredSlipSpeed, LaunchForwardsMultiplier, Slippery, SlipSound, _slipped.ToArray());
|
||||
return new SlipperyComponentState(ParalyzeTime, IntersectPercentage, RequiredSlipSpeed, LaunchForwardsMultiplier, Slippery, SlipSound, Slipped.ToArray());
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
@@ -244,11 +152,11 @@ namespace Content.Shared.Slippery
|
||||
_requiredSlipSpeed = state.RequiredSlipSpeed;
|
||||
_launchForwardsMultiplier = state.LaunchForwardsMultiplier;
|
||||
_slipSound = state.SlipSound;
|
||||
_slipped.Clear();
|
||||
Slipped.Clear();
|
||||
|
||||
foreach (var slipped in state.Slipped)
|
||||
{
|
||||
_slipped.Add(slipped);
|
||||
Slipped.Add(slipped);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user