From 590cb1e85c9d61b1afc573f2b20d432a7b3b6db8 Mon Sep 17 00:00:00 2001 From: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Date: Tue, 26 Nov 2019 07:26:47 -0800 Subject: [PATCH] Fix crash on restart (#463) Clears inventory slots before disposal when ClientInventoryComponent is removed. --- .../Components/HUD/Inventory/ClientInventoryComponent.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs b/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs index 5be5766808..c1f304c088 100644 --- a/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs +++ b/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs @@ -34,6 +34,7 @@ namespace Content.Client.GameObjects { base.OnRemove(); + InterfaceController?.PlayerDetached(); InterfaceController?.Dispose(); }