Fix drone hat offset (#6978)
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@@ -1,7 +1,4 @@
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using Content.Shared.Hands.Components;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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namespace Content.Client.Hands
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{
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@@ -10,6 +7,12 @@ namespace Content.Client.Hands
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[Friend(typeof(HandsSystem))]
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public sealed class HandsComponent : SharedHandsComponent
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{
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/// <summary>
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/// Whether or not to add in-hand sprites for held items. Some entities (e.g., drones) don't want these.
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/// </summary>
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[DataField("showInHands")]
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public bool ShowInHands = true;
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public HandsGui? Gui { get; set; }
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/// <summary>
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