Raycast API changes.

This commit is contained in:
Acruid
2020-01-25 12:15:04 -08:00
parent 5390a9f375
commit 59500e5278
4 changed files with 5 additions and 4 deletions

View File

@@ -129,10 +129,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
var resSet = new HashSet<IEntity>();
var mapId = Owner.Transform.MapID;
for (var i = 0; i < increments; i++)
{
var castAngle = new Angle(baseAngle + increment * i);
var res = _physicsManager.IntersectRay(new Ray(position, castAngle.ToVec(), 19), _range, ignore);
var res = _physicsManager.IntersectRay(mapId, new Ray(position, castAngle.ToVec(), 19), _range, ignore);
if (res.HitEntity != null)
{
resSet.Add(res.HitEntity);

View File

@@ -90,7 +90,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
var angle = new Angle(clickLocation.Position - userPosition);
var ray = new Ray(userPosition, angle.ToVec(), (int)(CollisionGroup.Impassable | CollisionGroup.MobImpassable));
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(ray, MaxLength, user);
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(user.Transform.MapID, ray, MaxLength, user);
Hit(rayCastResults, energyModifier);
AfterEffects(user, rayCastResults, angle, energyModifier);