Raycast API changes.

This commit is contained in:
Acruid
2020-01-25 12:15:04 -08:00
parent 5390a9f375
commit 59500e5278
4 changed files with 5 additions and 4 deletions

View File

@@ -90,7 +90,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
var angle = new Angle(clickLocation.Position - userPosition);
var ray = new Ray(userPosition, angle.ToVec(), (int)(CollisionGroup.Impassable | CollisionGroup.MobImpassable));
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(ray, MaxLength, user);
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(user.Transform.MapID, ray, MaxLength, user);
Hit(rayCastResults, energyModifier);
AfterEffects(user, rayCastResults, angle, energyModifier);