Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50 * final toCoords Removed * Remove all unused variables and dead code paths * remove always true variable, should be a cvar or something instead * remove superfluous variables from tests
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@@ -1,13 +1,10 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Administration;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Events;
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using Content.Server.Parallax;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Salvage;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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@@ -22,7 +19,6 @@ using Content.Shared.Movement.Components;
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using Content.Shared.Parallax.Biomes;
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using Content.Shared.Salvage;
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using Content.Shared.Shuttles.Components;
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using Robust.Shared.Spawners;
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using Content.Shared.Tiles;
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using Robust.Server.GameObjects;
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using Robust.Shared.Collections;
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@@ -51,7 +47,6 @@ public sealed class ArrivalsSystem : EntitySystem
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly RestrictedRangeSystem _restricted = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ShuttleSystem _shuttles = default!;
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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@@ -1,6 +1,5 @@
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using System.Numerics;
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using Content.Server.Audio;
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using Content.Server.Construction;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Shuttles.Components;
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@@ -25,7 +24,6 @@ namespace Content.Server.Shuttles.Systems;
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public sealed class ThrusterSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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[Dependency] private readonly AmbientSoundSystem _ambient = default!;
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[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
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