Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50 * final toCoords Removed * Remove all unused variables and dead code paths * remove always true variable, should be a cvar or something instead * remove superfluous variables from tests
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@@ -1,7 +1,6 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
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using Robust.Server.GameObjects;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
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@@ -9,7 +8,6 @@ public sealed class ArtifactGasTriggerSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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public override void Initialize()
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{
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@@ -3,7 +3,6 @@ using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Temperature;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Server.GameObjects;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
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@@ -11,7 +10,6 @@ public sealed class ArtifactHeatTriggerSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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public override void Initialize()
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{
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@@ -1,6 +1,5 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
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using Robust.Server.GameObjects;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
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@@ -11,7 +10,6 @@ public sealed class ArtifactPressureTriggerSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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public override void Update(float frameTime)
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{
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