Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -4,11 +4,11 @@ using Content.Client.Items.Components;
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using Content.Shared.Clothing;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.NetIDs;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -18,12 +18,12 @@ namespace Content.Client.Clothing
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[RegisterComponent]
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[ComponentReference(typeof(SharedItemComponent))]
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[ComponentReference(typeof(ItemComponent))]
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[NetworkedComponent()]
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public class ClothingComponent : ItemComponent
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{
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[DataField("femaleMask")]
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private FemaleClothingMask _femaleMask = FemaleClothingMask.UniformFull;
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public override string Name => "Clothing";
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public override uint? NetID => ContentNetIDs.CLOTHING;
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private string? _clothingEquippedPrefix;
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