Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -1,22 +1,22 @@
using System;
using System;
using Content.Client.Items.Components;
using Content.Client.Stylesheets;
using Content.Shared.NetIDs;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Client.Weapons.Ranged.Barrels.Components
{
[RegisterComponent]
[NetworkedComponent()]
public class ClientBatteryBarrelComponent : Component, IItemStatus
{
public override string Name => "BatteryBarrel";
public override uint? NetID => ContentNetIDs.BATTERY_BARREL;
private StatusControl? _statusControl;

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@@ -1,24 +1,24 @@
using System;
using System;
using Content.Client.IoC;
using Content.Client.Items.Components;
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Content.Shared.NetIDs;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Client.Weapons.Ranged.Barrels.Components
{
[RegisterComponent]
[NetworkedComponent()]
public class ClientBoltActionBarrelComponent : Component, IItemStatus
{
public override string Name => "BoltActionBarrel";
public override uint? NetID => ContentNetIDs.BOLTACTION_BARREL;
private StatusControl? _statusControl;

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@@ -1,9 +1,8 @@
using System;
using System;
using Content.Client.IoC;
using Content.Client.Items.Components;
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Content.Shared.NetIDs;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Client.Animations;
@@ -12,6 +11,7 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Players;
@@ -21,6 +21,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Client.Weapons.Ranged.Barrels.Components
{
[RegisterComponent]
[NetworkedComponent()]
public class ClientMagazineBarrelComponent : Component, IItemStatus
{
private static readonly Animation AlarmAnimationSmg = new()
@@ -70,7 +71,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
};
public override string Name => "MagazineBarrel";
public override uint? NetID => ContentNetIDs.MAGAZINE_BARREL;
private StatusControl? _statusControl;

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@@ -1,24 +1,24 @@
using System;
using System;
using Content.Client.IoC;
using Content.Client.Items.Components;
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Content.Shared.NetIDs;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Client.Weapons.Ranged.Barrels.Components
{
[RegisterComponent]
[NetworkedComponent()]
public class ClientPumpBarrelComponent : Component, IItemStatus
{
public override string Name => "PumpBarrel";
public override uint? NetID => ContentNetIDs.PUMP_BARREL;
private StatusControl? _statusControl;

View File

@@ -1,22 +1,22 @@
using Content.Client.IoC;
using Content.Client.IoC;
using Content.Client.Items.Components;
using Content.Client.Resources;
using Content.Shared.NetIDs;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Client.Weapons.Ranged.Barrels.Components
{
[RegisterComponent]
[NetworkedComponent()]
public class ClientRevolverBarrelComponent : Component, IItemStatus
{
public override string Name => "RevolverBarrel";
public override uint? NetID => ContentNetIDs.REVOLVER_BARREL;
private StatusControl? _statusControl;