Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -1,22 +1,22 @@
|
||||
using Content.Client.IoC;
|
||||
using Content.Client.IoC;
|
||||
using Content.Client.Items.Components;
|
||||
using Content.Client.Resources;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.Weapons.Ranged.Barrels.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public class ClientRevolverBarrelComponent : Component, IItemStatus
|
||||
{
|
||||
public override string Name => "RevolverBarrel";
|
||||
public override uint? NetID => ContentNetIDs.REVOLVER_BARREL;
|
||||
|
||||
private StatusControl? _statusControl;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user