Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -7,8 +7,6 @@ using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Arcade;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.NetIDs;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
@@ -25,7 +23,6 @@ namespace Content.Server.Arcade.Components
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "BlockGameArcade";
public override uint? NetID => ContentNetIDs.BLOCKGAME_ARCADE;
[ComponentDependency] private readonly ApcPowerReceiverComponent? _powerReceiverComponent = default!;

View File

@@ -7,7 +7,6 @@ using Content.Server.WireHacking;
using Content.Shared.ActionBlocker;
using Content.Shared.Arcade;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Wires;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;