Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -13,7 +13,6 @@ using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.NetIDs;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Temperature;
@@ -21,6 +20,7 @@ using Content.Shared.Tool;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
@@ -35,12 +35,12 @@ namespace Content.Server.Tools.Components
[ComponentReference(typeof(ToolComponent))]
[ComponentReference(typeof(IToolComponent))]
[ComponentReference(typeof(IHotItem))]
[NetworkedComponent()]
public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange, IHotItem, IAfterInteract
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
/// <summary>
/// Default Cost of using the welder fuel for an action