Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,6 +1,5 @@
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#nullable enable
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using System;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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@@ -13,7 +12,7 @@ namespace Content.Shared.Clothing
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public string? EquippedPrefix { get; }
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public ClothingComponentState(string? clothingEquippedPrefix, string? equippedPrefix) : base(ContentNetIDs.CLOTHING)
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public ClothingComponentState(string? clothingEquippedPrefix, string? equippedPrefix)
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{
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ClothingEquippedPrefix = clothingEquippedPrefix;
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EquippedPrefix = equippedPrefix;
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@@ -1,16 +1,16 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Shared.Movement.Components;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Clothing
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{
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[NetworkedComponent()]
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public abstract class SharedMagbootsComponent : Component, IMoveSpeedModifier
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{
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public sealed override string Name => "Magboots";
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public sealed override uint? NetID => ContentNetIDs.MAGBOOTS;
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public abstract bool On { get; set; }
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@@ -28,7 +28,7 @@ namespace Content.Shared.Clothing
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{
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public bool On { get; }
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public MagbootsComponentState(bool @on) : base(ContentNetIDs.MAGBOOTS)
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public MagbootsComponentState(bool @on)
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{
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On = on;
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}
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